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No bioware, you have it wrong


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#151
allothernamesweretaken

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Vicious wrote...

You know, like mass effect 2 was spotless when it came to controversy.


You should go see the thread of the people crying about how Shepard socks an innocent female reporter right in the kisser.

Where the publishers are pushing the market, is not where I'm headed. I think there are more than a few people like me.


Yep. Luckily you and your ilk are being replaced by people who can play wildly different games and judge each one based on their own merits, rather than preconcieved notions of how it 'should be.'

Cheers for the next generation that so many of you hate!


YEah!  Every game should be the same!  **** variety.

You're an idiot, and you're ilk will be the creative death of the industry.

#152
Zanderat

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Kalfear wrote...


Gaider said combat will not change so im feeling abit better now.

Do you have link?

#153
allothernamesweretaken

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Aradace wrote...

Reverie wrote...

Aradace wrote...


5.) The love scenes - And no, by that I dont mean there should have been full frontal nudity.  On the contrairy, it should have been done more along the lines of ME 1.  It was tasteful, yet "sensual" enough to sate your curiosity.  Where as the way it was done in DA was like they were full on dry humping with their clothes on. 


I have to agree with you on this point. The scenes in DA made me giggle a bit, but the ones in ME didn't. I much preferred ME in that aspect.

I also don't see the problem with a voiced main character (has it been comfirmed?) Maybe it's just me, but I feel more connected when they have a voice.


Precisely, as I said the silent and "stoic" heroes are SOOOOO overplayed and died back in the 90's.  I have to agree with you that a voiced hero makes me feel more "attached" to him/her.


Disagree so hard.

Shepard does not feel like me or my character. Shepard is some ****, who won't stop repeating me, as far as I'm concerned. Also, your entire list is pretty much a tl;dr way of saying "Dragon Age wasn't for me."  Well, you're in luck, because Dragon Age 2 isn't being made for the fans, it's being made for you guys.

Enjoy your two Mass Effect franchises, we'll be mourning the death of the CRPG.

#154
Azriel77

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It looks like the horrible dialog wheel from mass effect 2 has replaced the wonderful dialog system from DAO. Oh well, unless something amazingly positive shows up soon, I can just about guarantee that I will only get this once its in the $5 bargain bin.



Can we at least change the name from dragon age to dragon effect.

#155
McAlternate009

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Kalfear wrote...

Valmy, the problem with what you said is for 2 months after release all people did was qualify why they didnt like ME2.

EVERY FREAKING POST was a complaint about ME2 on its forums and posters like you just buried your heads and ignored what was said and when the complaints wore down and people moved on you and yours came in with force acting like no one had ever complained about ME2.

ME2 was a huge failure PR wise. Sure it sold a huge amount of copies but its post release reveiws were almost all negative in nature and many many many of the million plus ME1 fans voiced their outrage about ME2. Others just walked away and will never be heard from again!

So please, leave you BS spin elsewhere, people have said indepth what they dont like about ME2. Hel;l if you close your mouth and hit link in my sig you will see over 50 comments on whats wrong with ME2 before the pro ME2 spin crowd arrived!

Gaider said combat will not change so im feeling abit better now. Now I just need someone I TRUST (that list getting smaller cause of ME2 as well) to say the stories and interactions will be just as deep or deeper in DA2.


Are you talking about reviews on the post release DLC(Which has been by any reasonable account subpar... Ok, Overlord was pretty good) or reviews on ME2 itself?  As it stands ME2 is top 5 all time on the 360 and top 10 on PC(according to the Metacritic score).

And to say every post was negative is in no way/shape/form how I remember the launch.  There was a lot of love/hate flying around but you have to qualify that by remembering that this is the internet, and if chess had been invented during our generation I would figure their forums would be slammed with, "OMG!!!  The fricken Queen is SOOOO OP!!!!"

There is no pleasing everyone, so developers just have to do their best...

Modifié par McAlternate009, 10 juillet 2010 - 03:31 .


#156
AlanC9

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Don't waste your time, McAlternate. Have a look at the "Disappointment" thread over on the ME2 board and you'll see that facts like yours have no impact on Kalfear.

#157
thedistortedchild

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GAH!
The cool thing about the decisions in DAO was that there were shades of gray to chose from. No decision was was "Paragon" or "Renegade". It was your moral compass that made the decision.


I don't want the ME----->
-->Good Guy
-->Nuetral Guy
-->Bad Guy
system. That works in ME, because that's why ME is cool. It doesn't work in a shades of grey game.Posted Image

Modifié par thedistortedchild, 10 juillet 2010 - 03:52 .


#158
Aradace

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allothernamesweretaken wrote...

Aradace wrote...

Reverie wrote...

Aradace wrote...


5.) The love scenes - And no, by that I dont mean there should have been full frontal nudity.  On the contrairy, it should have been done more along the lines of ME 1.  It was tasteful, yet "sensual" enough to sate your curiosity.  Where as the way it was done in DA was like they were full on dry humping with their clothes on. 


I have to agree with you on this point. The scenes in DA made me giggle a bit, but the ones in ME didn't. I much preferred ME in that aspect.

I also don't see the problem with a voiced main character (has it been comfirmed?) Maybe it's just me, but I feel more connected when they have a voice.


Precisely, as I said the silent and "stoic" heroes are SOOOOO overplayed and died back in the 90's.  I have to agree with you that a voiced hero makes me feel more "attached" to him/her.


Disagree so hard.

Shepard does not feel like me or my character. Shepard is some ****, who won't stop repeating me, as far as I'm concerned. Also, your entire list is pretty much a tl;dr way of saying "Dragon Age wasn't for me."  Well, you're in luck, because Dragon Age 2 isn't being made for the fans, it's being made for you guys.

Enjoy your two Mass Effect franchises, we'll be mourning the death of the CRPG.


lol....just....L...O....L. 

Apparently BioWare thinks that the whole "stoic" thing is in the past too otherwise they wouldnt be giving the main character a voice this time around now would they?  Like I said in my previous post, I actually liked a few things about DA 1.  And as a whole, I rated it an 8 out of 10.  The combat system could stay the same in DA2 for all I care as long as we get a "toggle" as I mentioned before that allows us to determine how often a deathblow animation occurs.  Because honestly, I enjoyed combat in DA alot more once I got my hands on the PC version and installed that mod.  The reason I say, "add a toggle" for DA2 is so that the console gamers can control how often the deathblow animations occur as well.  Even though I am a console gamer primarily, my "opinion" on that is not biased in the least.

If you have a problem with the way that BioWare is taking Dragon Age, then simply do not buy it.  Because I can almost assure you that for every one player they lose from the "DA 1 crowd", they'll gain at least 1 or more in that regard from the "Mass Effect crowd" that will be MORE than will to drop the 60 bucks on DA 2.  And as for your closing remark, yes, I WILL be enjoying my TWO Mass Effect franchises.....Because the way I see it, this is the path that Dragon Age should have taken in the beginning.  The ONLY thing that would make this any more sweet is if they actually added a "New Game Plus" feature this time around.  That's one other thing I forgot to add on my "Things I hate about DA 1 list" lol...I hated the fact that you put all that work into your character, only to have it all "taken away" once you complete the game and have to start completely over.  Which in turn, decreased the replay value of the game for me. 

To be quite honest, the game could be EXACTLY like DA1 in almost every aspect, but as long as they added a New Game Plus feature this time around, I'd enjoy it a hell of a lot more than I did the first installment.  That alone would at least triple or quadruple the replay value for me (and a few others like me of like mind) and therefore increase my overall enjoyment of the game.

#159
Hollingdale

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Kalfear wrote...

AlanC9 wrote...

Ecael wrote...
Sorry if this sounds negative, but BioWare doubled the amount of dialogue, squadmates and potential romances from Mass Effect 1 to Mass Effect 2.


Ecael, could you link to the data on that? I believe you from way back, but I don't think everyone here will.


Quanity doesnt equal quality.

ME1 Quality
DA:O Quality

ME2 Toilet paper


Hahahahahaha. No really, Bioware obviously put more effort into ME2 than in either of the other games and it shows. Perhaps you didn't like it since it's combat system is slightly more tilted to action rather than RPG but that doesn't change the fact that it's the most well made Bioware game in a long time.

#160
Roland Aseph

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"Executive Producer Mark Darrah. “We are amplifying the things that made

Dragon Age: Origins such a huge success while introducing a more dynamic

combat system, improving the graphics, and telling the most important

story in our world.”



I'm laughing and throwing up at the same time over the "improving graphics" part.....

#161
Hollingdale

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Care to elaborate?

#162
Zhijn

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Im utterly amazed how paranoid you all are about DA2.

Nobody here, not one of us know how DA2 will feel, look or act like.
Yet everyone seem to have some sort of doomsday scenario about how "crappy" DA2 will be like.

It's-a-mindblowing!.

:lol:

#163
Juztinb42

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Hollingdale wrote...

Kalfear wrote...

AlanC9 wrote...

Ecael wrote...
Sorry if this sounds negative, but BioWare doubled the amount of dialogue, squadmates and potential romances from Mass Effect 1 to Mass Effect 2.


Ecael, could you link to the data on that? I believe you from way back, but I don't think everyone here will.


Quanity doesnt equal quality.

ME1 Quality
DA:O Quality

ME2 Toilet paper


Hahahahahaha. No really, Bioware obviously put more effort into ME2 than in either of the other games and it shows. Perhaps you didn't like it since it's combat system is slightly more tilted to action rather than RPG but that doesn't change the fact that it's the most well made Bioware game in a long time.





No they didn't, the story in ME2 was a joke, the gameplay was boring shooter gameplay (there is good shooter gameplay out there) as opposed to RPG combat which is much more intelligent, and romances were also laughable.  The graphics are the one thing that really wow'd me about ME2, though, too bad all you saw was a bunch of corridors the entire game.

#164
Tirigon

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Juztinb42 wrote...

No they didn't, the story in ME2 was a joke, the gameplay was boring shooter gameplay (there is good shooter gameplay out there) as opposed to RPG combat which is much more intelligent, and romances were also laughable.  The graphics are the one thing that really wow'd me about ME2, though, too bad all you saw was a bunch of corridors the entire game.


RPG combat is not more intelligent than shooter gameplay, it´s more tedious, slow and annoying.

#165
Saibh

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Tirigon wrote...

Juztinb42 wrote...

No they didn't, the story in ME2 was a joke, the gameplay was boring shooter gameplay (there is good shooter gameplay out there) as opposed to RPG combat which is much more intelligent, and romances were also laughable.  The graphics are the one thing that really wow'd me about ME2, though, too bad all you saw was a bunch of corridors the entire game.


RPG combat is not more intelligent than shooter gameplay, it´s more tedious, slow and annoying.


Okay. I don't want to defend either, but I will say this: shooter combat is essentially point-and-shoot. If your reticle moves over that enemy, hit the button and kill. Yes, occasionally you must change/conserve ammo or guns, but that's pretty much it.

Whereas the DA-style of RPG combat, the tactics, require you to think which character's specs are best for this situation, where to move, what power to use and a myriad of other things to do that I'm not even brushing. If you don't like the system--and I really don't--then fine, but that doesn't make it unintelligent. It certainly doesn't make it stupider than FPSs.

#166
Bryy_Miller

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Hollingdale wrote...

Kalfear wrote...

AlanC9 wrote...

Ecael wrote...
Sorry if this sounds negative, but BioWare doubled the amount of dialogue, squadmates and potential romances from Mass Effect 1 to Mass Effect 2.


Ecael, could you link to the data on that? I believe you from way back, but I don't think everyone here will.


Quanity doesnt equal quality.

ME1 Quality
DA:O Quality

ME2 Toilet paper


Hahahahahaha. No really, Bioware obviously put more effort into ME2 than in either of the other games and it shows. Perhaps you didn't like it since it's combat system is slightly more tilted to action rather than RPG but that doesn't change the fact that it's the most well made Bioware game in a long time.


You know, I wonder how many people say ME1's combat was more like a traditional RPG because it completely s***ed. I wonder if that actually has them fooled.

#167
Marionetten

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Tirigon wrote...

RPG combat is not more intelligent than shooter gameplay, it´s more tedious, slow and annoying.

It's a matter of holding down your mouse button versus knowing what skills to use when and against what.

#168
2papercuts

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Marionetten wrote...

Tirigon wrote...

RPG combat is not more intelligent than shooter gameplay, it´s more tedious, slow and annoying.

It's a matter of holding down your mouse button versus knowing what skills to use when and against what.

maybe Tirigon finds holding down the mouse button hard?

Modifié par 2papercuts, 18 juillet 2010 - 03:35 .


#169
AlanC9

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Marionetten wrote...
It's a matter of holding down your mouse button versus knowing what skills to use when and against what.


Have you ever played a shooter?

#170
Onyx Jaguar

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Saibh wrote...



Okay. I don't want to defend either, but I will say this: shooter combat is essentially point-and-shoot. If your reticle moves over that enemy, hit the button and kill. Yes, occasionally you must change/conserve ammo or guns, but that's pretty much it.

Whereas the DA-style of RPG combat, the tactics, require you to think which character's specs are best for this situation, where to move, what power to use and a myriad of other things to do that I'm not even brushing. If you don't like the system--and I really don't--then fine, but that doesn't make it unintelligent. It certainly doesn't make it stupider than FPSs.


And RTS games are retarded compared to turn based games because you are rewarded with clicking quickly instead of using strategy. 

And yes this was an actual argument against the likes of Command and Conquer and Warcraft when they came out.  You won't get very far in the likes of Rainbow Six and Half-Life by applying the same argument.

#171
In Exile

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Slidell505 wrote...
It had more of a mediocre story. I'd rather less of a good story that has you doing relevent missions instead running around doing recruitment missions.


But most of the missions were, independently, good. The problem was that the main story was terrible, and effectively Mass Effect 2 could have been a retelling of Mass Effect 1 since absolutely nothing changes throughout the entire game. The reapers are exactly where they are. The collectors, which didn't exist in ME1, don't exist at the end of ME2. And Shepard has a crew and the Normandy and is ready to take names and kick ass.

#172
In Exile

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imported_beer wrote...

As someone who was a regular for five years on the old DAO boards, and watched as the game developed, I'll say this.

EACH time they introduced some new information, we panicked. We panicked hard.

1. "Action clip of combat" : OH NO! DAO will not haz a story. It will be hack and slash.
2. "Clip of Morrigan": OH NO! Snarky female in skimpy clothing- DAO will totally cater only to the male audience.
3. "Sacred ashes trailer": OH NO! Only 3 party members and that DESTROYS old school RPGing or OH NO, combat at the expense of dialogue and story.

Fears are natural and there is only one thing that can allay the fears- the game itself. While it is obvious, there is no game that is perfect for everyone, as one of the people who had panic attacks each time marketing released information on DAO, only to find that the game was actually story rich and involving, I will say :

Marketing targets a very narrow audience as compared to the game. Unless you are of that target audience, what they say will probably not interest you. In fact, it may scare the crap out of you. Ignore it. Focus here. Ask your questions politely, discuss, make friends and see what you discover here - for it will often be the sort of thing that may not be worth "marketing".


I use to post under Virigil Romanus (couldn't get the name). Do you remember the "Origin stories will prevent roleplay" complaints? I particularly remember one thread where one person said she had a human ranger as a mental character, who was withdrawn an anti-social, and being forced to be a human noble rogue meant that she would need to interact with the family etc. and that would just wreck role-playing.

I appreciate the VO complaints. But that aside, I find it funny that some features that people were very concerned over in DA suddenly become staples that formed the forefront of roleplaying that should never be abandoned.

#173
joriandrake

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Roland Aseph wrote...

"Executive Producer Mark Darrah. “We are amplifying the things that made
Dragon Age: Origins such a huge success while introducing a more dynamic
combat system, improving the graphics, and telling the most important
story in our world.”

I'm laughing and throwing up at the same time over the "improving graphics" part.....


I cry reading them talking about "amplifying" when they in fact got rid of races and origins

#174
In Exile

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Marionetten wrote...

Tirigon wrote...

RPG combat is not more intelligent than shooter gameplay, it´s more tedious, slow and annoying.

It's a matter of holding down your mouse button versus knowing what skills to use when and against what.


Have you played DA:O? Because seriously, even on nightmare thinking is not exactly what I would list as a requirement for the game. There is a learning curve for the skills - but once you get which talents are traps and which are useful, the game requires absolutely no ability.

Mana clash is murder. Storm of the Century anihilates crowds. Drain life is a trap. And so on.

Seriously, here's one: people not your party => cone of cold (or whatever) and firebal/chain lightning. Lather, rinse repeat.

Modifié par In Exile, 18 juillet 2010 - 05:48 .


#175
AlanC9

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joriandrake wrote...

Roland Aseph wrote...

"Executive Producer Mark Darrah. “We are amplifying the things that made
Dragon Age: Origins such a huge success while introducing a more dynamic
combat system, improving the graphics, and telling the most important
story in our world.”

I'm laughing and throwing up at the same time over the "improving graphics" part.....


I cry reading them talking about "amplifying" when they in fact got rid of races and origins


Maybe they don't think those are the things that made DA:O a success. Maybe they're right.