Azriel77 wrote...
"Executive Producer Mark Darrah. “We are amplifying the things that made
Dragon Age: Origins such a huge success while introducing a more dynamic
combat system, improving the graphics, and telling the most important
story in our world.”"
Read your own poll:
www.bioware.com/_poll/view_poll.html
It clearly shows that The NPCs, dialogs and romances are what made DA:O what it is. Now you didn't flat out say that you dumbed it down, but when you focus your speach on combat and graphics that sends warning bells going off in my head. Of course it doesn't help that a developer in another thread said that the dialog/npc interaction in awakening(piece of crap for dialog compared to DAO) is where you are headed for DA2. On top of that we have a voice actor for our character which just kills making a unique character that was truly yours(you know, one of those things that made the first game GREAT!), I can't help feel that the game is going to be some mass effect fantasy game and that is definetly NOT what I want to play.
I will keep an eye on this and hope I am wrong, but in the end I get the feeling that it will be an inferior product that will strip out the real things that made the first game great and replace it with stuipid action sequences and time sinks(wonder what the DAO version of planet scanning will be) to make the game seem longer than it really is so they can say 100+ hours of game play(when its really like 15 hours).
Sorry if this sounds negative, but Bioware has a history of this type of behavior, mass effect to mass effect 2, dragon age and then awakening(even though it was an expansion, it shows the direction its headed). Etc.
Edit:
Ok, found the thread where a developer is talking about how Awakening is
where they want to go with DA2. Just skip to anywhere you see a bioware
response and read it. Not very encouraging:
social.bioware.com/forum/1/topic/127/index/1761467/1
This sucks bloated dead donkey balls!
I just finished playing Awakening and didnt realize I was suppose to talk to group members while exploreing and adventureing.
I was wondering why everyone had so little to say but just assumed it was cause its a expansion.
Boy was I wrong!
And how exactly is talking to people when your running around in the heat of battle more realistic?
Do you really want Alister to stop running while your fighting off a hoarde of undead attacking Redcliffe to say "Oh btw, I have a sister in Denerim who id like to look up, is it ok if we talk about that right this instant?"
Bull Pucky, its far more realistic that he waits till your in camp and says "now we have the time and not fighting off undead. I have a long lost sister id like to look up. Mind if we have a conversation about that now?"
And who exactly was complaining about having to check into camp to talk?
I certainly havent seen any RPG fans (last I checked this was still a RPG. Right?) complain about that!
And whats with the crack about people who like tons of chat, even if it doesnt have something specific to do with the plot.
THATS CALLED IMMERSION! you know, the thing ME2 didnt have any of. Thos elittle chats you now so quickly dismiss Mister Gaider create bonds between the player and the npc and help form connections.
Sure learning about Shales hatred of birds not relevant to the plot, it was FUN (lord forbid we have fun while playing a game) and added depth to the character.
Azriel77, I actually wish you hadnt made this thread cause I didnt know about those statements made in other thread (only read Gaiders responces for 2 pages, all I could stomach sadly). Now I have that deep churning feeling in pit of stomach that everything I loved in DA:O is going to be gutted and DA2 is going to be the shallow, undeveloped, no emotional connection game that ME2 was

When did making RPGs for RPGer become souch a terrible thing Bioware? I just dont get it. I really dont.