ITT: Speculate how choices from DA1 - if any - will transfer over
#1
Posté 09 juillet 2010 - 05:37
Will past events purposely be kept vague? Canonized? Or will it be in the form of a questionnaire a la KOTOR 2? Or will there be the unlikely chance that we will have to import our DA1 saves (I say unlikely because I haven't seen any indication on these forums that we will)
#2
Posté 09 juillet 2010 - 05:40
#3
Posté 09 juillet 2010 - 05:43
Modifié par relhart, 09 juillet 2010 - 05:43 .
#4
Posté 09 juillet 2010 - 05:45
relhart wrote...
If there are story based imports, expect it to be like Awakenings handled it imo. A few vague references here and there, maybe one or two alternate lines of dialogue.
That I would still prefer to zero reference or predetermined "canon" Dragon Age events, and I am sure everyone here would agree with me. Atleast somewhat it would matter then that you put dozens of hours into the game and your main character this way.
#5
Posté 09 juillet 2010 - 05:46
I hope they don't waste their time on an 'import' feature. It eats valuable dev time that could make the game WAY better. Ask Mass Effect 2 devs on how much the 'import' feature cost them time-wise. It's NOT A GOOD THING.
Just refer to stuff vaguely. The game doesn't take place close to Ferelden, they can get away with it.
#6
Posté 09 juillet 2010 - 05:50
TheMadCat wrote...
I'm going to go with a big, fat, no on that one considering the amount of work that would be required
They did it with ME2.
Vicious wrote...
They could barely do it for Awakenings, how the hell do it for DA2?
Awakenings wasn't the type of expansion that warranted your choices carrying over. It wasn't set in an area where any of your choice would have mattered.
#7
Posté 09 juillet 2010 - 05:53
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
#8
Posté 09 juillet 2010 - 05:54
Also ME was designed as a trilogy with importing your characters in mind. DAO made no such promises.
#9
Posté 09 juillet 2010 - 05:55
#10
Posté 09 juillet 2010 - 05:57
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
#11
Posté 09 juillet 2010 - 05:58
I myself also believed that Bioware, who also created Mass Effect 1-2 and works on 3 will from now on continue to create games in which you can transfer characters and decisions from one to the next. Why? Because they already did it before, and taking steps back only causes devolution.
#12
Posté 09 juillet 2010 - 05:58
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
Modifié par TheMadCat, 09 juillet 2010 - 05:59 .
#13
Posté 09 juillet 2010 - 06:00
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
I was saying that it had been done.
#14
Posté 09 juillet 2010 - 06:02
Bryy_Miller wrote...
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
I was saying that it had been done.
So has putting a man on the moon, being done doesn't automatically equate to it being easy and worth the effort though.
#15
Posté 09 juillet 2010 - 06:04
So has putting a man on the moon, being done doesn't automatically equate to it being easy and worth the effort though.
win
#16
Posté 09 juillet 2010 - 06:05
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
I was saying that it had been done.
So has putting a man on the moon, being done doesn't automatically equate to it being easy and worth the effort though.
Okay. But that's not what it sounded like you were stating at all.
#17
Posté 09 juillet 2010 - 06:06
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
I was saying that it had been done.
So has putting a man on the moon, being done doesn't automatically equate to it being easy and worth the effort though.
No, but it made humanity strife to reach the Mars next
One shall not dismiss from a game that made it great but build on it to reach an even greater level of greatness, removing ability to play as other races, removing origins, o the ability to transfer a character is just absurd after it was made possible before already.
#18
Posté 09 juillet 2010 - 06:10
Random Human Commoner: "Wish the Hero of Ferelden was here. That Cousland boy would sure be helpful. Shame he disappeared looking for some lost love."
or
Random Human Commoner: "Wish the Hero of Ferelden was here. That Tabris girl would sure be helpful. She's far too busy in court being King Alistair's knife-eared **** though."
etc.
Also references to things like who's king in Orzamaar.
Of course, stuff like this appearing all depends on if DA2 is set before Origins, just after, or way after.
Modifié par Northern Sun, 09 juillet 2010 - 06:13 .
#19
Posté 09 juillet 2010 - 06:12
Okay. But that's not what it sounded like you were stating at all.
Right, I said it would take a lot of work. Considering we're in a different nation with a different character, it wouldn't make a whole lot of sense porting over decisions and force points to have them reflected due to the amount of work for no real gain.
One shall not dismiss from a game that made it great but build on it to reach an even greater level of greatness, removing ability to play as other races, removing origins, o the ability to transfer a character is just absurd after it was made possible before already.
They want to go a different route with the story telling this game, this particular route doesn't need those things you listed. If it doesn't need them why the hell would they put them in?
Modifié par TheMadCat, 09 juillet 2010 - 06:13 .
#20
Posté 09 juillet 2010 - 06:34
TheMadCat wrote...
Bryy_Miller wrote...
TheMadCat wrote...
They did it with ME2
They kind of had to, you know the whole trilogy thing, the continuing of Shepards story, blah, blah, blah. This is a new story in a new setting in a new era. What is there that really needs to be transferred that would warrant the effort?
But your main argument is that it was a load of work.
And you don't think it's a load of work to script all these possibilities into the game? A load of work doesn't mean it can't or shouldn't be done, it means you need to make sure the effect warrants the effort and in this case it doesn't.
This is exactly why I'm hoping if our DA1 choices do carry over, it's in the form of a questionnaire. Easier for all parties involved. Less time for devs spending on quality importing quality control, less bugs, etc.
#21
Posté 09 juillet 2010 - 07:01
Northern Sun wrote...
I imagine that if we import DA1, the most we could expect would be dialogue references to our specific warden. Like:
Random Human Commoner: "Wish the Hero of Ferelden was here. That Cousland boy would sure be helpful. Shame he disappeared looking for some lost love."
or
Random Human Commoner: "Wish the Hero of Ferelden was here. That Tabris girl would sure be helpful. She's far too busy in court being King Alistair's knife-eared **** though."
etc.
Also references to things like who's king in Orzamaar.
this, atleast, please
#22
Posté 09 juillet 2010 - 01:14
#23
Posté 10 juillet 2010 - 11:51





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