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Fewer love interests please (in exchange for greater depth)


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#101
druid126

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I was quite happy with the romance in DA:O. Although I'm apparently the only one among my friends who thought Alistair was cute and an enjoyable personality to be around. He reminded me strongly of Carth Onasi, just a little less brooding and he tended to use humour to avoid serious problems.



Oh, how I miss Carth... he was my first game romance *dreamy sigh*. I mean I'm not typically a fan girl, but for Carth and Alistair I totally am... Oh! Zevran too, of course. Can't forget about the sly, flirty, fun, Zevy.



They all had plenty of depth if you paid attention to their characters at least in my opinion.

#102
Collider

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scyphozoa wrote...

Truthfully, I've always considered love interests to be one of BW's weakest points of storytelling. It is a good concept, but imo, has never been executed as well as it sounds. Ideally we have a thoughtful exchange between the PC and the NPC, but realistically we have very shallow and unbelievable (and unbelievably brief) dialogue exchanges that eventually lead to sex. Now, again, in concept this is a good idea, but in practice it is not believeable.

I would rather there be fewer love interests (2 LI's max, rather than DAO's 4 or ME2's 6) with greater depth. I want in depth conversations, debates (friendly) and arguments. I want intimate moments and humorous moments. Please BW, rather than giving us myriad options, give us depth.

You do not see the problems with having only one romance interest per gender?

#103
elearon1

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>>let's consider how the game will be going through a ten year story - leaving a lot more room for development. <<



This is one of those things I think shows a lot of promise. I want my character not to romance and get the girl only at the end of those ten years, but have relationships that evolve over that time, maybe loves that come and go - friendships that evolve, spoil, or turn to hatred. Basically, which this much time to work with, I want relationships that seem more dynamic and real than anything you could do with a shorter timeline.


#104
Jimmy Fury

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elearon1 wrote...

>>let's consider how the game will be going through a ten year story - leaving a lot more room for development.

This is one of those things I think shows a lot of promise. I want my character not to romance and get the girl only at the end of those ten years, but have relationships that evolve over that time, maybe loves that come and go - friendships that evolve, spoil, or turn to hatred. Basically, which this much time to work with, I want relationships that seem more dynamic and real than anything you could do with a shorter timeline.


I'm a sucker for a sad story so the possibility of building a relationship only to possibly lose (it would sort of suck if you had no choice but to lose them...) that person would be great.