Is there a drawback to a Rogue using Heavy or Massive armor?
#1
Posté 09 juillet 2010 - 09:11
#2
Posté 09 juillet 2010 - 09:49
Heavy armor also generates more threat.
#3
Posté 09 juillet 2010 - 10:24
#4
Posté 09 juillet 2010 - 02:47
#5
Posté 09 juillet 2010 - 11:48
I dont suggest it ever for a NPC character but it certainly works for the Warden.
As stated never do this with a Archer character, but a melee rogue duel wielding or using a sword and shield or two hander this works well. You just need to focus your character on Str stat and use weapons that use this for damage.
Im playing a Ranger/Assassin Str based rogue right now that wears cailens set and switch between a sword and shield and a twohand sword for example.
Really the only draw back is requiring more Str, and the fact that it raises your fatigue which means your abilities are going to cost generaly 25% to 50% or more stamina to use.
#6
Posté 10 juillet 2010 - 06:54
#7
Posté 10 juillet 2010 - 06:57
My question is related to armor and I wanted to know why Red Steel is considered a so "good". I was comparing 2 boots and wanted to know which one was better.
Heavy Chainmill boots (Red Steel)
Heavy Boots
Red Steel (Tier 5)
Requires: 32 Strength
Armor: 2.25
Fatigue: 2.70%
On the other hand I had...
Leather boots (Hardened)
Light boots
Requires: 14 Strength
Armor: 1.50
Fatigue: 0.54%
Now if you think about it, leather boots should be better because the fatigue level is 1/3 of the actual armor and on the other hand, the red steel boot's armor is beyond 100% of the armor. But for some reason the game says "Red steel would be sold for 3 gold coins and some silver coins while leather boots would be only sold for 76 silver coins".
I wanted to know why this is? And if you could please post this question via your account on the thread while quoting my name, that would be great because the thread is restricting me from doing so for some ungodly reason.
Thanks in advance.
Qaz the Goon
#8
Posté 10 juillet 2010 - 07:18
Go to different vendors and you will get different prices as well. Dont judge gear by how much it costs and particularly not how much it sells for. Look at the stats and see if that works for you.
#9
Posté 10 juillet 2010 - 07:36
DWSmiley wrote...
It requires putting points in str, so you will have less dex and/or cunning.
This is the drawback to a rogue wearing heavy--it pulls down the attributes that make a rogue more effective.
#10
Posté 10 juillet 2010 - 07:53
graylshaped wrote...
DWSmiley wrote...
It requires putting points in str, so you will have less dex and/or cunning.
This is the drawback to a rogue wearing heavy--it pulls down the attributes that make a rogue more effective.
Only if you are running a min/max DEX/CUNNING type of build, I believe.
If one uses STR instead of, or in addition to Cunning, then the Rogue build is still effective, but may not have as high Ability scores in those attributes. Since you are not relying upon Cunning for the dmg bonus, the Cunning score does not have to be high, and you may now wear heavy armor if desired.
#11
Posté 10 juillet 2010 - 12:03
#12
Posté 10 juillet 2010 - 03:30
Threat can be negated with Stealth so it's not such an issue.
#13
Posté 10 juillet 2010 - 07:05
As a rogue there are far better gears to use (In Origens at least) then Heavy/Massive armors unless you want to look cool. In that case I suggest the Legion of the Dead massive armor set or Cailens Armor.
Even check out the new DLC special reward leather
http://dragonage.wik...the_Provocateur
I intend to put that on my two hand warrior with Warden Boots, Executioners Helm and Nugcrusher for +225 Stamina.
#14
Posté 10 juillet 2010 - 07:13
I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.
#15
Posté 10 juillet 2010 - 08:06
soteria wrote...
^^ It's actually heavy. Evon the Great's Mail + Diligence gloves/boots, and Corruption helm (massive, very late in the game). That's if you're going for armor. With shield wall, I believe that'll give you 46 armor. Also, armor can reduce damage taken to 0. I think you're underselling the value of armor, since defense doesn't really work against dragons, ogres, and a number of other auto-hit abilities, and you lose your dex bonus when you're stunned. Ideally, a warrior will have a good blend of armor (40+), defense (115+), and health regen. With a high armor score, decent defense, and health regen, a warrior can be nearly indestructible. Literally.
I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.
Hehe Warriors have those nice immunities, rogues dont.
Yes high enough armor can reduce damage to 0 but not all and only specfic setups can do this. Specificaly I belive a Sword and Shield Warrior with specfic gear and a Shapeshifter Bear Mage with specific gear.
Its far easier to get high defense, I think at 160 defense except for auto hit attacks nothing in the entire game can hit you. And around 100ish defense normal enemies cant hit you.
When being beat on Rogues have combat stealth and to a lesser degree feign death.
#16
Posté 10 juillet 2010 - 08:45
#17
Posté 10 juillet 2010 - 11:41
While that is true 80% of the time, I think Soteria is saying that certain monsters have auto hit abilities that hit HARD. Dragon Chew, Overwhelm, Ogre Grab - high defense does not help one bit against those attacks. Only three things can save you - health, armor or having a mage heal you.Last Darkness wrote...
soteria wrote...
^^ It's actually heavy. Evon the Great's Mail + Diligence gloves/boots, and Corruption helm (massive, very late in the game). That's if you're going for armor. With shield wall, I believe that'll give you 46 armor. Also, armor can reduce damage taken to 0. I think you're underselling the value of armor, since defense doesn't really work against dragons, ogres, and a number of other auto-hit abilities, and you lose your dex bonus when you're stunned. Ideally, a warrior will have a good blend of armor (40+), defense (115+), and health regen. With a high armor score, decent defense, and health regen, a warrior can be nearly indestructible. Literally.
I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.
Hehe Warriors have those nice immunities, rogues dont.
Yes high enough armor can reduce damage to 0 but not all and only specfic setups can do this. Specificaly I belive a Sword and Shield Warrior with specfic gear and a Shapeshifter Bear Mage with specific gear.
Its far easier to get high defense, I think at 160 defense except for auto hit attacks nothing in the entire game can hit you. And around 100ish defense normal enemies cant hit you.
When being beat on Rogues have combat stealth and to a lesser degree feign death.
I was very impressed with a str 38, (heavy/massive armor) max dex rogue build. Like a dex S&S - except you can kill stuff fast! All you need is enough health/armor to surive a grab/overwhelm/chew to suck down a potion.
And stealth does not mean much when some dragon is chewing your butt. Or some friggin wolf pack is chain overwhelming you.
#18
Posté 10 juillet 2010 - 11:53
#19
Posté 10 juillet 2010 - 11:54





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