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Is there a drawback to a Rogue using Heavy or Massive armor?


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#1
SpiderFan1217

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Is there?

#2
accessd

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It makes your abilities cost a lot more stamina (warriors have a talent that lower the cost wearing heavy armor).

Heavy armor also generates more threat.

#3
Elhanan

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For archers, heavy and massive armor may also slow the RoF. The Master Archer talent can offset this penalty for heavy; not for massive.

#4
DWSmiley

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It requires putting points in str, so you will have less dex and/or cunning.

#5
Last Darkness

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Not really, it depends how you want to build your characters.

I dont suggest it ever for a NPC character but it certainly works for the Warden.



As stated never do this with a Archer character, but a melee rogue duel wielding or using a sword and shield or two hander this works well. You just need to focus your character on Str stat and use weapons that use this for damage.

Im playing a Ranger/Assassin Str based rogue right now that wears cailens set and switch between a sword and shield and a twohand sword for example.



Really the only draw back is requiring more Str, and the fact that it raises your fatigue which means your abilities are going to cost generaly 25% to 50% or more stamina to use.

#6
Elhanan

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I enjoy wearing heavy armor for my archers too, but usually try and get fatigue friendly sets like Evons & Wade's.

#7
Elhanan

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My question is related to armor and I wanted to know why Red Steel is considered a so "good". I was comparing 2 boots and wanted to know which one was better.



Heavy Chainmill boots (Red Steel)

Heavy Boots

Red Steel (Tier 5)

Requires: 32 Strength

Armor: 2.25

Fatigue: 2.70%



On the other hand I had...



Leather boots (Hardened)

Light boots

Requires: 14 Strength

Armor: 1.50

Fatigue: 0.54%



Now if you think about it, leather boots should be better because the fatigue level is 1/3 of the actual armor and on the other hand, the red steel boot's armor is beyond 100% of the armor. But for some reason the game says "Red steel would be sold for 3 gold coins and some silver coins while leather boots would be only sold for 76 silver coins".



I wanted to know why this is? And if you could please post this question via your account on the thread while quoting my name, that would be great because the thread is restricting me from doing so for some ungodly reason.



Thanks in advance.




Qaz the Goon


#8
Last Darkness

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^ needs to register his game.



Go to different vendors and you will get different prices as well. Dont judge gear by how much it costs and particularly not how much it sells for. Look at the stats and see if that works for you.


#9
graylshaped

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DWSmiley wrote...

It requires putting points in str, so you will have less dex and/or cunning.


This is the drawback to a rogue wearing heavy--it pulls down the attributes that make a rogue more effective.   

#10
Elhanan

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graylshaped wrote...

DWSmiley wrote...

It requires putting points in str, so you will have less dex and/or cunning.


This is the drawback to a rogue wearing heavy--it pulls down the attributes that make a rogue more effective. 


Only if you are running a min/max DEX/CUNNING type of build, I believe.

If one uses STR instead of, or in addition to Cunning, then the Rogue build is still effective, but may not have as high Ability scores in those attributes. Since you are not relying upon Cunning for the dmg bonus, the Cunning score does not have to be high,  and you may now wear heavy armor if desired.

#11
DWSmiley

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Yep. The rogue is the best designed character imo because you can build one so many different ways and be effective.

#12
Kalcalan

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Just skip Cunning altogether and invest in Strength instead, it works pretty well.



Threat can be negated with Stealth so it's not such an issue.

#13
Last Darkness

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Rogue really arnt needed in heavy/massive armor. Theres a misunderstanding reguarding armor and defense. Armor simply reduces the damage when you are hit, Defense reduces the enemie chance to even hit you. For a Rogue and even a Tank Warrior Defense is more important then armor cause 0 damage is always better. Wearing Heavy Armor/Massive armor really only boils down to looks since theres far better stuff to equip from lower tiers (Look at the best Warrior armor in the entire game, its medium armor Evon the Greats Mail+Wades Dragonscale.)

As a rogue there are far better gears to use (In Origens at least) then Heavy/Massive armors unless you want to look cool. In that case I suggest the Legion of the Dead massive armor set or Cailens Armor.



Even check out the new DLC special reward leather

http://dragonage.wik...the_Provocateur



I intend to put that on my two hand warrior with Warden Boots, Executioners Helm and Nugcrusher for +225 Stamina.




#14
soteria

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^^ It's actually heavy. Evon the Great's Mail + Diligence gloves/boots, and Corruption helm (massive, very late in the game). That's if you're going for armor. With shield wall, I believe that'll give you 46 armor. Also, armor can reduce damage taken to 0. I think you're underselling the value of armor, since defense doesn't really work against dragons, ogres, and a number of other auto-hit abilities, and you lose your dex bonus when you're stunned. Ideally, a warrior will have a good blend of armor (40+), defense (115+), and health regen. With a high armor score, decent defense, and health regen, a warrior can be nearly indestructible. Literally.

I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.

#15
Last Darkness

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soteria wrote...

^^ It's actually heavy. Evon the Great's Mail + Diligence gloves/boots, and Corruption helm (massive, very late in the game). That's if you're going for armor. With shield wall, I believe that'll give you 46 armor. Also, armor can reduce damage taken to 0. I think you're underselling the value of armor, since defense doesn't really work against dragons, ogres, and a number of other auto-hit abilities, and you lose your dex bonus when you're stunned. Ideally, a warrior will have a good blend of armor (40+), defense (115+), and health regen. With a high armor score, decent defense, and health regen, a warrior can be nearly indestructible. Literally.
I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.


Hehe Warriors have those nice immunities, rogues dont.

Yes high enough armor can reduce damage to 0 but not all and only specfic setups can do this. Specificaly I belive a Sword and Shield Warrior with specfic gear and a Shapeshifter Bear Mage with specific gear.
Its far easier to get high defense, I think at 160 defense except for auto hit attacks nothing in the entire game can hit you. And around 100ish defense normal enemies cant hit you.

When being beat on Rogues have combat stealth and to a lesser degree feign death.

#16
Kazren

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Wade's dragonwing medium armor is really best - it is not too fatiguing and it will give plenty of protection. I run Rogues a great deal and Mages, and both do well with this.

#17
beancounter501

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Last Darkness wrote...

soteria wrote...

^^ It's actually heavy. Evon the Great's Mail + Diligence gloves/boots, and Corruption helm (massive, very late in the game). That's if you're going for armor. With shield wall, I believe that'll give you 46 armor. Also, armor can reduce damage taken to 0. I think you're underselling the value of armor, since defense doesn't really work against dragons, ogres, and a number of other auto-hit abilities, and you lose your dex bonus when you're stunned. Ideally, a warrior will have a good blend of armor (40+), defense (115+), and health regen. With a high armor score, decent defense, and health regen, a warrior can be nearly indestructible. Literally.
I still prefer light or medium armor for a rogue, but that's because the best leather armor is better for damage than the best heavy/medium, and I like to use specials.


Hehe Warriors have those nice immunities, rogues dont.

Yes high enough armor can reduce damage to 0 but not all and only specfic setups can do this. Specificaly I belive a Sword and Shield Warrior with specfic gear and a Shapeshifter Bear Mage with specific gear.
Its far easier to get high defense, I think at 160 defense except for auto hit attacks nothing in the entire game can hit you. And around 100ish defense normal enemies cant hit you.

When being beat on Rogues have combat stealth and to a lesser degree feign death.

While that is true 80% of the time, I think Soteria is saying that certain monsters have auto hit abilities that hit HARD.  Dragon Chew, Overwhelm, Ogre Grab - high defense does not help one bit against those attacks.  Only three things can save you - health, armor or having a mage heal you.

I was very impressed with a str 38, (heavy/massive armor) max dex rogue build.  Like a dex S&S - except you can kill stuff fast!  All you need is enough health/armor to surive a grab/overwhelm/chew to suck down a potion.

And stealth does not mean much when some dragon is chewing your butt.  Or some friggin wolf pack is chain overwhelming you.

#18
soteria

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I only mentioned warriors because a rogue that focuses on raising those stats (defense, armor, and health regen) has missed his calling and is probably wasting a party slot. A rogue can do all the same things and effectively be nearly invincible, as well (though without any knockdown or stun immunity), but he's not really playing to his strengths, as I see it. That's why I concluded by saying rogues should just wear light armor, even though high dexterity isn't enough to protect you from everything.

#19
Last Darkness

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Ha fair enough bean, the grabs are certainly the bane of alot of people. I often dont take those into account since I try my best to avoid or out heal them. Was my bad sorry