mrjazzman wrote...
Really? You think those are the most pressing questions? What about "will it still resemble a *real* rpg or will it be dumbed-down and 'actioned-up' like ME2 was?"
ME1 is now a 'real RPG' that is the joke of the year. Nostalgia really does bizarre things.
They were both shooters that took you through linear environments with dialog and plot in between. They were both the same freaking game. Maybe ME1 had marginally more RPG elements BUT you got so many skill points you pretty much specialized in everything in ME1 so not really. Oh and the gear system in ME1 was totally broken and unbalanced. Oh and most of the side quests were entirely actiony, driving around in a vehicle that could not be upgraded and had no skills associated with it.
But that was a real rpg while ME2 was a dumbed down and actioned up? Please. Maybe ME1 was 1% more of a RPG. Maybe. I liked both ME2 and ME1 for what they were but the RPG worship of ME1 is really over the top.
So by that standard the most pressing question is whether DA will be arguably 1% less of an RPG? I think I could survive that. I am far more concerned about the dialog changes between DA and Awakenings and the hints of the changes to the combat system.
Modifié par Valmy, 09 juillet 2010 - 04:41 .




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