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Shall we expect the loss of visual customization for companions?


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#26
Haexpane

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Grand_Commander13 wrote...

Pardon me for not wanting to play dress up with hardened warriors.
It's pathetic that the loot grind is mistakenly viewed as so important to a roleplaying game. .


Please get your insults correct if you are going to use them.   Playing dress up is not a "loot grind" it's "paper doll min/maxing"  

Jeez...

I remember as a 6 year old playing w/ Star Wars toys and swapping out weapons.  My friend's dad would ask us "how are your Barbie Dolls today"

forgive us for wanting to see how diff gear works on party members.

Have you ever played any other party based RPGs before?   Why even have other party members if you don't want to customize the gear?     You are better off w/ summoned pets

#27
Haexpane

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Lord Gremlin wrote...

OnionXI wrote...

Haexpane wrote...

I am shocked and saddened that people WANT less customization for their companions and dont want to be "bothered".

May I ask the ages of people who think that is a good idea? I suspect Gen Y at work here


Gen Y here, and I'm shocked as well. Equipping your party is like one of the most basic aspects of an RPG - especially a fantasy one.

Another gen Y here agree with you. It's also a basic aspect of fun you have while playing an RPG.

"- Naked on the Landsmeet? You're screwed.
- They're sodding nobles, they'll pretend it's nothing. Just you watch."


I'm proud of you Gen Yers who are fighting the good fight!  This old crotchety Gen Xer (btw I've always hated having the "X" next to my generation label, so lame 1990s trendy like Xgames or Xbox)

#28
Arttis

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ME did not have the same problems as DAO did.

ME2 was like that beacuse of the ME problems.

DAO had different problems and as such it is odd to think that DA2 will be like ME2.

#29
Haexpane

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SDNcN wrote...

Haexpane wrote...

I am shocked and saddened that people WANT less customization for their companions and dont want to be "bothered".


I recall the arguement if favor of it came to these two things.

A unique look for each companion, for example Leliana wearing the outfit in Sacred Ashes.

Companions should be treated as individuals seperate of the main character and players shouldn't get to lord over the apperances and skill set of seperate entities.

The OP of that thread mentioned a Pen and Paper background and seemed to have a desire for group dynamics to mimic, or at least take lessons, from groups in those games. Which wouldn 't be that far of a stretch considering morality is measured by group member reactions in DA:O.


That is a very strong argument from the strict RPG P&P videogame AI shold mimic human AI sense.

however that is not in the tradition of computer RPGs such as BG2 where all character are essentially equal and under control of the player.

If DA2 went multiplayer, fine let the real humans control their toon's gear.

#30
Haexpane

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Arttis wrote...

ME did not have the same problems as DAO did.
ME2 was like that beacuse of the ME problems.
 .


This is very true.

However we are caught up in the OMG it better not get ME2 -ified paranoia :)

I am holding firm that DA2 won't get ME2-ified that much... I really hope.

I'm writing a letter to Santa Claus right now about this:innocent:

#31
Dick Delaware

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Gotta agree with Grand_commander. This complaint is really the nerdiest kind of nitpicking imaginable. Being able to customize gear and how characters look is nice, but it's hardly essential.



What is far more important in my mind, is being allowed to choose who does and doesn't join your party. I HATE being forced to take people along who I can't stand, or who aren't in line with who my character is. Dragon Age did a really good job here and you had a lot of freedom.



What I would like to see more of, however, are mutually exclusive companions depending on a choice you made. I always felt like I got the short end of the stick by siding with the Templars, since it meant I couldn't get Wynne. Would have been nice if I got someone else if I chose to help the templars.



Mask of the Betrayer and KotOR II did something like this, and it was great. Always curious why BioWare never implemented something like this, because it would really fit well with their games and add a lot of replayability and consequence.

#32
Apollo Starflare

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I don't care too much about customizing their appearance on the whole, I found a lot of the stuff in Dragon Age didn't exactly look stunning on them anyway so if they put some time and effort into creating say at least two detailed outfits per partymember that matched the look and personality of said companion then I would take the loss.



That said I don't want to see it reduced quite to the level of Mass Effect 2 if they can avoid it. Dragon Age is a different game and I'd like to see our companions retain some degree of upgradability and whatnot as we go forward.



But in reality I'm not even sure we will see it happen, Bioware knows that loot is valued even more in fantasy RPG's like DA than in sci-fi shooters with RPG trappings such as ME - and there was a big noise made by some when they changed it up for ME2! I can only imagine the uproar if too much customization was removed from DA2.

#33
Haexpane

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Dick Delaware wrote...

Gotta agree with Grand_commander. This complaint is really the nerdiest kind of nitpicking imaginable. Being able to customize gear and how characters look is nice, but it's hardly essential.

.


How is having your party be effective (and sylish) non-essential?  You can control any of your party members at any time in DA.  They are all equal and important on the battlefield.

Why is the 'main character' the only one that is essnetial to gear up?  Or are you actually suggesting getting rid of the inventory system altogether?  Make it more like Final Fantasy where you run around in a yellow jumpsuit and throwing a soccer ball at enemies?

It sounds like you guys want summoned pets, not a traditional Baldur's Gate 2 style party based RPG

#34
Brockololly

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Sadly, given all the other ME2 style changes DA2 is seemingly adopting, I wouldn't doubt it if they radically rework the inventory and subsequently give each of the companions a locked in appearance.



Thats only my fear at this stage however given everything else they're changing up...

#35
Dick Delaware

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Haexpane wrote...
How is having your party be effective (and sylish) non-essential?  You can control any of your party members at any time in DA.  They are all equal and important on the battlefield.

Why is the 'main character' the only one that is essnetial to gear up?  Or are you actually suggesting getting rid of the inventory system altogether?  Make it more like Final Fantasy where you run around in a yellow jumpsuit and throwing a soccer ball at enemies?

It sounds like you guys want summoned pets, not a traditional Baldur's Gate 2 style party based RPG


I just never found it fun to collect tons of sh*t so I can trade it for marginally better sh*t. Yeah, collecting loot can be fun, but I usually don't like the way that it's implemented. The way it was done in ME1 was bad, and Origins also had an abundance of worthless iron daggers to find.

Much better than ME1, certainly, but things need to be redesigned here - namely, I think it would be better to have less loot drops, but for the ones you do get to be more valuable.

No, inventory systems are fine, but they need to be unintrusive. I don't view them as essential, but nevertheless they are an RPG staple. Planescape: Torment didn't have a ton of gear everywhere either, and it was just fine that way. Likewise, Bloodlines had a very bare-bones inventory system and only 4 different sets of armor in the entire game with different benefits/penalties.

I guess I'm just not fond of the "ph4t l3wt" design philosophy in a lot of RPG's, with the exception of something like Diablo, but that's a different kind of game altogether.

Really, I think giving the player something sort of sparingly makes it a lot more exciting when you do get something. Man, when I first got Power Armour in Fallout 1, I was like a kid in a candy store.

Modifié par Dick Delaware, 10 juillet 2010 - 12:19 .


#36
Grand_Commander13

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Haexpane wrote...

How is having your party be effective (and sylish) non-essential?

Er...  How is the character (with Bioware's helping hand) picking their best gear going to make them ineffective?

Anyway, Alpha Protocol's inventory stops ME1's and DA's inventories into the ground.  You pick up some loot on your missions, but far and away most of your gear is going to be bought with money.  Imagine that if rather than marveling that that Genlock wore his size your Warden was instead buying gear at the store that would stay good for more than a week before the Darkspawn upgraded the gear they handed out to their cannon fodder?

#37
Dick Delaware

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True enough. As I mentioned above, I like loot drops that come only every once in a while. However, you need to take setting into account here as well.



It makes sense for me to buy a kickass gun in a game set in modern-day for a lot of money. However, there's just something about getting an awesome sword from a tough battle against a pissed off demon that makes you feel like you earned it rather than simply bought it.



That being said, I still think that we don't need a huge variety of different armors and loot drops every couple of ten seconds. I hated this in NWN2, though the expansion improved on this a great deal by giving you less stuff, but making sure that what you did manage to find was a lot more likely to be useful.

#38
iLoveDragons

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As long as my companions aren't stupid enough to head into the final battle wearing chantry robes and a tin bucket... I don't really care. I'm not their mom, they can dress themselves. That being said, I have no idea what kind of customization we can expect in Dragon Age 2. I am not working on the game, and do not have magic powers. So until Bioware hires me to work on the game, or I fall into a radioactive vat of chemicals... I will keep my speculation to myself.

#39
Adynata

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I prefered the customization of companion's gear and weapons in ME1, but I don't think DA2 will go the way of ME2 because it is all RPG. ME2 sort of became a little less RPG and a little more shooter than the original--intentionally so I believe.

#40
Fishy

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Apollo Starflare wrote...

I don't care too much about customizing their appearance on the whole, I found a lot of the stuff in Dragon Age didn't exactly look stunning on them anyway so if they put some time and effort into creating say at least two detailed outfits per partymember that matched the look and personality of said companion then I would take the loss.

That said I don't want to see it reduced quite to the level of Mass Effect 2 if they can avoid it. Dragon Age is a different game and I'd like to see our companions retain some degree of upgradability and whatnot as we go forward.

But in reality I'm not even sure we will see it happen, Bioware knows that loot is valued even more in fantasy RPG's like DA than in sci-fi shooters with RPG trappings such as ME - and there was a big noise made by some when they changed it up for ME2! I can only imagine the uproar if too much customization was removed from DA2.


Remind me of NWN 1 .. Your companions gear changed when you leveled up..
THe bald evil monk look quite sexy in that black outfit when he reached level 8.

#41
Fishy

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Adynata wrote...

I prefered the customization of companion's gear and weapons in ME1, but I don't think DA2 will go the way of ME2 because it is all RPG. ME2 sort of became a little less RPG and a little more shooter than the original--intentionally so I believe.


i prefeer 4 kick ass looking armor .. Than 400 generic armor with random generated statistic

#42
syllogi

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Finding and equipping my party with the best possible gear is interesting to me, and I'd be horrified if the choice was taken away in DA2.



If the developers are interested in giving party members "iconic" looks, they could put gear into each party member's personal quest that is tagged as only wearable by that character, which would have stats desirable for them.



Plus, why would anyone want to take away the option to strip your party and leave them in their underwear while at camp? That's crazy talk.

#43
Valmy

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Abriael_CG wrote...

The apparent step back in customization I've seen in  the reveal of DA2 brought back to my memory some posts by David Gaider in the old Dragon Age forums, in which. In those posts he was defending quite fiercely the option of removing visual customization from companion characters.



Wha?  The only step back in customization I have seen in the reveal was the removal of the racial choice.

#44
Valmy

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Adynata wrote...

I prefered the customization of companion's gear and weapons in ME1


The only customization of companions gear and weapons in ME1 were the upgrades which had no visual effect.  The weapons and armor were the same and looked the same they just had slightly different stats.  I hope the standards of customization are higher for a classic RPG like Dragon Age than that.  'Let's see I could give Garrus the assault rifle or the other identical assualt rifle that does 1 point more damange....hmmmmmm....so much customization'

ME1 was fun, but Dragon Age is not ME.  We should not be comparing them except for maybe things related to the dialog and plot and party structure and the very few things the two series' share.

Modifié par Valmy, 10 juillet 2010 - 01:33 .


#45
Jestina

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Taking party control away from you too, would just be another nail in the coffin. That's one of the things I disliked about ME2, you didn't have to do anything because everything was done for you. The game got boring so fast.

#46
ITSSEXYTIME

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While I actually really like it when party members have their own visual look (like Morrigan) I certainly want the option to put them in whatever gear I bloody well want. (like Morrigan)






#47
Cyakura

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I love ME2, but customization of characters is something I am missing, and would hate not having it. I hate being stuck with what only developers provide. In DAO I use mods to change facisal, bodies, etc. I would love this to be avaibale in DA2 unlike ME2. My 2 cents Image IPB

Modifié par Cyakura, 10 juillet 2010 - 06:42 .


#48
Gill Kaiser

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I prefer to be able to choose every party member's equipment, but IF Bioware decides to go the ME2 route and give party members set appearances, it definately has to come along with hundreds of unique armours/robes for Hawke.

#49
Guest_Yenaquai_*

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Haexpane wrote...

I am shocked and saddened that people WANT less customization for their companions and dont want to be "bothered".

May I ask the ages of people who think that is a good idea? I suspect Gen Y at work here



Firstly:  I see this aspect as an artist and somebody who likes to see and write stories.
What I liked about ME2 was that each squadmember was truly unique and individual in his/her appearance. Not only their faces, but also their outfits. This went even so far that Miranda, Jack and Samara do not have the exact same bodymodels. And I don't mean the armor, but the body itself. Examine the models closely, you'll see it.
Those unique outfits tell a story, help underline the character and past of the teammember. Would Jack's character be still be depictured as well as with her unique look if you just gave her one of those ME1 armors? Would Kasumi work as well in one of those armors?
Those personal outfits show their individuality, their personality, their past, their tastes. It helps to visualize a character and to make it interesting and intriguing. Plus I do like that I, as player, do not have control over their taste and choice of armor or lack thereof. It makes them even a bit more individual.

Secondly: Yes... personally I find it tiring to review and compare armorstats, runes, prices, and to constantly repeat that step due to levelups and difficulty-rising. For me, it interrupts the flow of the gameplay and often I had to swap armorpieces I really liked in order to keep the group well-equipped, and I found it refreshing that this aspect was taken away from me in ME2 in form of the individual outfits, the research station, and the option to equip your team just before you take your leave. It also feels a bit more realistic, because I doubt Shepard .. or the Grey Warden/Hawke and his/her followers carry around five different models of one weapontype/armor around all time.

It's just my personal taste. And frankly, I do not think this has anything to do with maturity or age. I simply prefer a more streamlined and "trimmed" approach to this matter than another DAO/ME2 - player. Why presume this is due to immaturity or youth?

Modifié par Yenaquai, 10 juillet 2010 - 07:32 .


#50
Gill Kaiser

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In an ideal world, the player would have full control of all the equipment of the protagonist and the party members, and each armour set would, when equipped on a person, subscribe to their individual style. So you'd loot a new plate mail set and if you equipped it on your warrior Hawke it would look badass, black and spikey, but if you equipped the same set on a party member, say a female paladin-type, it would look all silvery and holy. That'd take a lot of time and money to do, though.