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Cant understand your complainings


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#1
Kagrenac

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I really really like the way bioware is going with DA2. We dont know much details yet but it would be great if they´d reduce the complexity of the game. dont get me wrong, not storywise. But in Origins I felt there was too much options for tactics, spells and items. it was completely overwhelming. If I play a game I just want to have some fun and not thinking too much about what speels better too use or what weapon. Think back in the days, Zelda Ocarina of Time was a great game even without npc´s or itemmanagement. im glad they polished up the graphics, and Im glad that we can start a completeley new story as it would get boring to continue all the time with the same mainchar and npcs.
Im really looking forward to DA2, im sure they´ll make the game even better than origins.

#2
Revya

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I still think the game is going to be AAA, they are basicly taking One origin from the begining to the Ending.



I can't wait for some new info.




#3
adneate

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Kagrenac wrote...

I really really like the way bioware is going with DA2. We dont know much details yet but it would be great if they´d reduce the complexity of the game. dont get me wrong, not storywise. But in Origins I felt there was too much options for tactics, spells and items. it was completely overwhelming. If I play a game I just want to have some fun and not thinking too much about what speels better too use or what weapon.


You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.

#4
Rhjh20

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adneate wrote...

You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


 Posted Image

#5
Khayness

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adneate wrote...

You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Listen to this man. He speaks the truth.

#6
GodWood

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adneate wrote...
You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.

/thread.

Modifié par GodWood, 09 juillet 2010 - 04:00 .


#7
Lord_Saulot

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Many of us like the complexity, and Dragon Age: Origins was an incredibly popular game, suggesting that Bioware was doing right by using that style. In fact, there is no evidence so far that Bioware intends to get rid of that complexity, and it is possible that the more dynamic combat system will actually consist of a wider variety of options that can continually change the direction or flow of a combat.

#8
Kinthalis ThornBlade

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Someone said it in another thread but it bears repeating:



Meet Bioware's new target audience.

#9
Giltspur

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Well, if they want to shoot for "easy to learn, hard to master" so be it. But I like for there to be tactical complexity to reward those that get into the gaming side of gaming.



Then again, all they've said about combat is that you can be like a spartan and that it's dynamic.



And that basically doesn't mean anything. So who knows what is afoot. Keep the spell combos though--those are pure gold.




#10
Guest_Isabelle Mortello_*

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adneate wrote...
You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Yeah, yeah.......good speech. But neither you or the OP know what the combat will exacty be like so I'm afraid both of your statments are in vain.

#11
Wrathra

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adneate wrote...

You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Wrathra approves +10

#12
Layn

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the thing is, there are people who like complexity and as many options as possible. And we used to have a lot of those games... then consoles became popular (which require less complex games, not always though) and then gaming became popular, and suddenly the market is catering to those people and we become hard pressed to find a complex engrossing game like Dragon Age: Origins.

Now we feel like even Dragon Age is slipping away and we just don't want that.

#13
Lord_Saulot

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Giltspur wrote...

Well, if they want to shoot for "easy to learn, hard to master" so be it. But I like for there to be tactical complexity to reward those that get into the gaming side of gaming.

Then again, all they've said about combat is that you can be like a spartan and that it's dynamic.

And that basically doesn't mean anything. So who knows what is afoot. Keep the spell combos though--those are pure gold.


Actually they said one more thing about combat.  "Fight like a Spartan" was in parallel with "Think like a general".  So in fact, it is strongly implied that tactical RPG battles are here to stay.

#14
Clover Rider

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Isabelle Mortello wrote...

adneate wrote...
You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Yeah, yeah.......good speech. But neither you or the OP know what the combat will exacty be like so I'm afraid both of your statments are in vain.

That is not how fanboy/girls think and anyway DAO was not that hard so I don't see how it can get any more easy.

#15
Swordfishtrombone

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Kagrenac wrote...

I really really like the way bioware is going with DA2. We dont know much details yet but it would be great if they´d reduce the complexity of the game. dont get me wrong, not storywise. But in Origins I felt there was too much options for tactics, spells and items. it was completely overwhelming. If I play a game I just want to have some fun and not thinking too much about what speels better too use or what weapon.


And here's where our preferences could not be more different. What bugs me is that there are a billion games that cater to your preferences, and very, very few good "proper" RPG games that give you wide range of customization, and a variety of tactical options.

I didn't find DA:O overwhelming at all, but very accessible - would not have minded even more options when it comes to spells, for example. Hopefully DA2 expands on the idea of combinations of spells having unique effects - that was a great idea in DA:O. I only hope there was more combinations, and perhaps even three or four spell combinations. And perhaps spells that were very weak on their own, but very powerful in combination with other spells, or as a support spell for a particular type of mage.

It really hurts the RPG crowd if such a promising title turns out to be cropped down in an effort to cater to a wider audience with a short attention span. I understand the financial motivation to do so, but at the same time despair over the real RPG genre, teetering on the brink of extinction.

#16
Guest_Isabelle Mortello_*

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Some Geth wrote...

Isabelle Mortello wrote...

adneate wrote...
You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Yeah, yeah.......good speech. But neither you or the OP know what the combat will exacty be like so I'm afraid both of your statments are in vain.

That is not how fanboy/girls think and anyway DAO was not that hard so I don't see how it can get any more easy.

Guess I'm not a fangirl then.......whoop-ti-do.

#17
iLoveDragons

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Not that this topic was made about combat, but I have to say the complexity of Dragon Ages combat was "Da-Bomb". Some of those battles drove me insane. But in a good way. I like thinking about how best to kill a Brood Mother. (I used three tanks and a healer, with one tank protecting my healer and the other two hitting the brood mother)



Anyway, I like to wait for all of the information before I start hating things. For example, If I heard in Dragon Age 2 you have to kill your dog from the first game by setting him on fire and launching him into the ocean via catapult. That was move me to hate.

#18
snfonseka

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Kagrenac wrote...

I really really like the way bioware is going with DA2. We dont know much details yet but it would be great if they´d reduce the complexity of the game. dont get me wrong, not storywise. But in Origins I felt there was too much options for tactics, spells and items. it was completely overwhelming. If I play a game I just want to have some fun and not thinking too much about what speels better too use or what weapon. Think back in the days, Zelda Ocarina of Time was a great game even without npc´s or itemmanagement. im glad they polished up the graphics, and Im glad that we can start a completeley new story as it would get boring to continue all the time with the same mainchar and npcs.
Im really looking forward to DA2, im sure they´ll make the game even better than origins.


May be you don't like the "complexity"... But most classic RPG fans like it. I think ME1 and ME2 are more likely for you.

#19
SnakeHelah

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Naw, for me it was very easy on normal at least.
Let's buy 99x Health poultices, 99 x Lesser health poultices, 99x lyrium potions, 99 lesser lyrium potions and 99x Greater health poultices in the near game end, take Wynne as a healer, I am a rogue (I do 75% of the damage lol party statistics
No Game over screen believe me :D
On Nightmare though.. There's some challenge ^_^
so no they should make the game a bit more challenging I suppose, not easier definitely.
Believe me when I say there's no complexity left when you have 99x health and lyrium poultices each

Modifié par SnakeHelah, 09 juillet 2010 - 04:08 .


#20
Atranox

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Can't understanding complaining? Here's why.



I have a strong fear that they will be taking Dragon Age 2 in an entirely new route, disregarding DAO in the process. While there is no doubt that a time will come with the DA series that a new cast of characters will be needed in order to prevent the game from becoming stagnant and stale, I don't feel that our Warden's role in the world should be ended quite yet.



In regards the my first point, one of the major selling points of the game is the story, the dialogue, and the characters. I believe that a previous Bioware poll showed that roughly 65% of 12K votes agreed that the dialogue and characters was the best part of DAO. However, the Awakening, Leliana's Song, and other various sources seem to be indicating that DA2 is taking a new path towards characters development and dialogue. While this form may work well, it may not work well in a game that is intended to be the second installment in a series. It works in Mass Effect 2. Why? Because that's how Mass Effect 1 was. That's how the series was build. Dragon Age was not built this way to begin with; and people grew to know and love the current system, which flat out works well. Why change something that doesn't need changed? I'm fairly certain that an exceptionally large majority of DAO players would be quite content with using the same or a very similar system. Dragon Age 2 doesn't need to and shouldn't get away from the core fundamentals of DAO. We don't need a new dialogue system, a new combat system, a hero voiceover, etc. DAO work flawlessly as-is. Sure, update, modify, or even renovate things...but don't CHANGE them.



Secondly, is reagrding the story in DAO. Yes, the Warden's time needs to come to an end. Yes, the likes of Alistair, Leliana, Morrigan, Sten, etc will all need to fade away sometime soon. Yes, DA will need to move to new lands, with a new evolving storyline, etc. That time should not be now. We should work our way into it gradually. If it was intended for our Warden to fade into nothingness, then there should not be plot holes, open-ended epilogue, and dialogue that leads us to believe that there is more to come from these characters. Yes, a minority of the ending wrap things up nicely. For the majority of us, our epilogue left much to be desired. What happened to Morrigan and the child? What happens to our Warden and his or her potential romance? Where does Alistair go? Does Sten fulfil his promise to return to the Warden? Is Denerim rebuilt? And so on and so forth. Such questions should be answered and would fit a new storyline quite nicely. Hopefully they aren't left to a simple 2-3 hour DLC. Hopefully we have much to see still from our Warden & old companions in future installements. Yes, we know about their pasts already - but there's no reason as to why their futures can't be just as interesting. Surely these 9 people that saved the world don't just fade away, never to be seen again.



#21
Melra

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I don't really understand the complaining either, but meh. You can't please everyone. People complain about all the games BioWare creates and still, after launch they just smile and enjoy their near perfect games.

#22
Clover Rider

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Isabelle Mortello wrote...

Some Geth wrote...

Isabelle Mortello wrote...

adneate wrote...
You are completely right sir! I was wrong to have enjoyed said complexity. I was wrong to have had to actually understand the magic and combat system in order to succeed in battle. Why just thinking about all the misplaced enjoyment I had makes me sick! Why even bother playing the game good sir? Why not have it play itself? Then there would be no complexity at all, it wouldn't be overwhelming in the least. No more pause and play action, no more tactics and no other difficulty level than easy. Your creative vision for gaming is mind blowing and totally shows that you thought outside of your own personal experince.


Yeah, yeah.......good speech. But neither you or the OP know what the combat will exacty be like so I'm afraid both of your statments are in vain.

That is not how fanboy/girls think and anyway DAO was not that hard so I don't see how it can get any more easy.

Guess I'm not a fangirl then.......whoop-ti-do.

I say that to my cat like 2 times a day :unsure:.

#23
zahra

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Kinthalis ThornBlade wrote...

Someone said it in another thread but it bears repeating:

Meet Bioware's new target audience.


Ugh yes.

"PLZ MAKE IT EASIURRR".

#24
Nitroxit

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This quote sums it up quite nicely: "Man invented language to satisfy his deep need to complain."

#25
hexaligned

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I would like to take this opportunity to introduce my "DA2 Gameplay Simulator!"

In which I sit you down, pop in the most generic anime I can find, and have you push a one button controller a few times a minuet. The "game play" experience is virtually identical, and unlike Bioware I will only be charging the low low price of 29.95 for my services!!