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Is it really so bad IF DA2 drops some of rpg element to appeal to a wider audience?


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#1
pprrff

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Can i just play the devil's advocate and ask why is it so bad for gaming company to try and find wider market appeal for its game? Sure there are hard core fan who love the tactical combat and pause the game every battle to set everything up and micromanage everything. This is perfectly fine.

But I think those things are mechanics, not the soul of RPG. They are a legacy when RPG combat is limited by technology. The soul of RPG is that people can escape into fantasy for couple hours a day and pretend to be someone else. Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.

Now before I get insulted I would just like to say that I don't have problems with all the classic RPG traits that DAO had. It didn't bother me at all that you need to pause the game to set everything up properly.

#2
Persephone

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In my opinion, yes. Bioware should not succumb to mainstream entirely. The sequels/expansions to ME and DAO already show an alarming turn in that direction. Let Bethseda do mainstream and Bioware be the crown jewel.

#3
Layn

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YES. there are few games that retain those cool mechanics that give combat (among other things) complexity. I like them, and i want more games with them.

#4
GodWood

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pprrff wrote...

Is it really so bad if DA2 drops some of the RPG elements to appeal to a wider audience?

Yes.



Just think of it this way, would you want your favourite band to completely change their style of music and only play songs like Justin Bieber so they appeal to a wider audience?

#5
iTomes

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well i think if you made a game than you shouldn't change the whole mechanic in part 2. i mean, i liked ME for what it is, i like DA for what it is and i want both games, not only one of them with two different scenarios...

#6
MassFrost

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I agree with you completely, frankly the combat mechanics of DA:O were the most forgettable part of the game to me. To me a BioWare RPG has always been about amazing story, and as widely varying as gameplay has been through their RPGs (like ME2 compared to DA:O), they've always been absolutely incredible experiences to me based simply on great story and immersion.



Besides that, all of this uproar is ridiculous and just speculation. I guess leave it to BioWare fans to complain about something that absolutely no information has been released for yet.

#7
Rubbish Hero

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Yes.

#8
Amyntas

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Every other game is already an Action/RPG hybrid. DA:O was one of the very few tactical RPGs left. Now it seems DA2 is going to be just another Mass Effect/Fable/Risen etc. I also thought it had sold well, so I don't understand the need for "streamlining" the game. It already was a mainstream success.

#9
hexaligned

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It depends on if you consider selling out artistic integrity and a long standing fan base to make cash to be a bad thing or not I guess. You make a good point, forgetting that what entertains the unwashed masses isn't necessarily going to entertain people who are a bit more.... developed. I mean if everyone was happy with oversimplification it wouldn't be an issue to begin with.

#10
Wrathra

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Yes, when by dropping some rpg elements the game is dumbed down to appeal to the twitchy fingered masses with the attention span of a turnip, like my beloved nephews, who have the shortest attention spans I've ever seen. 

"How can I skip all this talking?"

ugh.

#11
Kilshrek

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OP : Yes.



If DAO is changed radically from the game it was, it would be very disappointing.

#12
Lord_Saulot

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1) The tactical combat is the heart of the type of RPG that Bioware was seeking to make. The classic RPG style was never a technical legacy, but a conscious design choice Bioware made because they knew that many of their games' fans enjoyed it.
2) Dragon Age: Origins already has widescale mass appeal. I don't see basis of the premise that Bioware would have to drop RPG elements to gain mass popularity for their massively popular RPG.
3) If they were to totally change the genre by removing the classic RPG elements, I might lose interest, since that is what draws me to Bioware RPGs - I'd probably still give it a chance though, but the presumption would be lost.

Modifié par Lord_Saulot, 09 juillet 2010 - 04:40 .


#13
pprrff

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I mean if they did a complete overhaul of everything, it would be pretty jarring. But some changes here and there might be acceptable.

#14
Kinthalis ThornBlade

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I think the market is large enough to support both, don't you?

There's already plenty of games that are dumbed down for the (larger) casual gaming crowd. Why does DA have to go that way also?

Well I know why, money.

But knowing the why and understanding the casual crowd doesn't mean I should just accept it. How would you feel if something you really liked and enjoy was in danger of being wiped out simply because it wasn't popular at the moment.

You might understand the reason, but would you simply shrugg your shoulders and say "meh"? Or would you try to make your case and hope that the market compensates the developers well without appealing to lowest common denominator?

Dragon Age was sold to us a the "spiritual successor" to Baldur's Gate. That has certain implications to me, one of which is a deep tactical combat system that requires more than 2 brain cells to be good at.

Modifié par Kinthalis ThornBlade, 09 juillet 2010 - 04:43 .


#15
Warheadz

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Yes. I am very idealistic so i would hope that instead of trying to appeal to a wider audience in hope of higher profits they would do what feels right(but no, it wont happen). But anyways, in my opinion origins had a large audience already so i doubt they would change too much and risk losing the old fans.

#16
CalJones

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Yes. ME was an RPG/shooter hybrid, so it makes sense they might want to streamline it somewhat to appeal to a wider audience.



DA:O is a fantasy RPG and widely touted as the spiritual successor to Baldur's Gate. Dumbing it down would alienate the core fanbase.

#17
Raiil

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Yes, it would. DA:O stood out a bit from other games. Hell, I absolutely despise most RPG's (and have done so since FF7 came out) but DA made me fall in love with it. I understand upgrades and mild sacrifices for gameplay, but stripping away what made me actually want to play the game- the choices, how things are not black and white, the conversations, being able to passionately despise characters and love others as characters- just makes me wrinkle my nose.

#18
Wittand25

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Amyntas wrote...

Every other game is already an Action/RPG hybrid. DA:O was one of the very few tactical RPGs left. Now it seems DA2 is going to be just another Mass Effect/Fable/Risen etc. I also thought it had sold well, so I don't understand the need for "streamlining" the game. It already was a mainstream success.

According to Rob Bartel DA:O was even Bioware´s biggest success, bigger than BG and ME. So I hope that they don't do any drastic chances for DA2 and all this talk about new combat mechanic turns out to be just marketing hot air.

#19
Lord_Saulot

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Exactly. Bioware won't throw out things that work in order to gamble that it might somehow get them a new audience. They aren't going to simply toss out everythign they know made Dragon Age a success.

#20
Images

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pprrff wrote...
 Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.



Urrr...I get where you're going with this and tip my hat to you for playing devil's advocate but I've got to say you have to think of a better analogy.

If back when I was a kid I got a gameboy as a gift the wrapping has nothing to do with how it plays. But if when I opened it I found to play the gameboy I had to spin a massive winch on the side of it rather than use my two buttons and up-down cross I'd be slightly peeved. Maybe everyone else would love using the massive winch, Maybe the winch was found to be hugely exciting to but I'm not a winch player and I'd feel disappointed in having to change my play style.
 
You can't blame people for being disappointed. The rage people are giving is a little bit over the top but dissapointment IF the mechanics ARE changed drastically would be quite understandable. We would most likely live and adapt with it but it would be saddening.

#21
nYshak

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Yes it would be. Because this is a RPG title. If you don't like that there are other genre of games out there. No reason for DA to change its style whatsoever.

#22
Rubbish Hero

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CalJones wrote...DA:O is a fantasy RPG and widely touted as the spiritual successor to Baldur's Gate. Dumbing it down would alienate the core fanbase.



Wasn't Mass Effect 2 dumbed down over Mass Effect? Super streamlined skills, streamlined resource thing. About two sets of armour and 5 weapons with streamlined upgrading.

#23
ShadyKat

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Selling games is what matters, and appealing to a wider audience improves the chances of this happening. Mass Effect 2 has already out sold ME1, so I could see DA2 following a similar formula.

#24
chaos32679

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Is it really so bad IF DA2 drops some of rpg element to appeal to a wider audience?



ABSOLUTELY!!!

#25
Guest_Yenaquai_*

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pprrff wrote...

Can i just play the devil's advocate and ask why is it so bad for gaming company to try and find wider market appeal for its game? Sure there are hard core fan who love the tactical combat and pause the game every battle to set everything up and micromanage everything. This is perfectly fine.

But I think those things are mechanics, not the soul of RPG. They are a legacy when RPG combat is limited by technology. The soul of RPG is that people can escape into fantasy for couple hours a day and pretend to be someone else. Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.

Now before I get insulted I would just like to say that I don't have problems with all the classic RPG traits that DAO had. It didn't bother me at all that you need to pause the game to set everything up properly.


I applaude your post.
Very well said.

As long as the mechanics around a game are not tiring, frustrating or just poorly executed they shouldn't matter all too much. The world matters, the characters, the feeling of the game. And if the devs want to try something different, I welcome it. Because in the end I don't care about combat, I care about the story, the visuals, the overall execution of the game, the fun I have while playing it.