Is it really so bad IF DA2 drops some of rpg element to appeal to a wider audience?
#1
Posté 09 juillet 2010 - 04:30
But I think those things are mechanics, not the soul of RPG. They are a legacy when RPG combat is limited by technology. The soul of RPG is that people can escape into fantasy for couple hours a day and pretend to be someone else. Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.
Now before I get insulted I would just like to say that I don't have problems with all the classic RPG traits that DAO had. It didn't bother me at all that you need to pause the game to set everything up properly.
#2
Posté 09 juillet 2010 - 04:32
#3
Posté 09 juillet 2010 - 04:34
#4
Posté 09 juillet 2010 - 04:35
Yes.pprrff wrote...
Is it really so bad if DA2 drops some of the RPG elements to appeal to a wider audience?
Just think of it this way, would you want your favourite band to completely change their style of music and only play songs like Justin Bieber so they appeal to a wider audience?
#5
Posté 09 juillet 2010 - 04:35
#6
Posté 09 juillet 2010 - 04:36
Besides that, all of this uproar is ridiculous and just speculation. I guess leave it to BioWare fans to complain about something that absolutely no information has been released for yet.
#7
Posté 09 juillet 2010 - 04:36
#8
Posté 09 juillet 2010 - 04:37
#9
Posté 09 juillet 2010 - 04:38
#10
Posté 09 juillet 2010 - 04:38
"How can I skip all this talking?"
ugh.
#11
Posté 09 juillet 2010 - 04:38
If DAO is changed radically from the game it was, it would be very disappointing.
#12
Posté 09 juillet 2010 - 04:39
2) Dragon Age: Origins already has widescale mass appeal. I don't see basis of the premise that Bioware would have to drop RPG elements to gain mass popularity for their massively popular RPG.
3) If they were to totally change the genre by removing the classic RPG elements, I might lose interest, since that is what draws me to Bioware RPGs - I'd probably still give it a chance though, but the presumption would be lost.
Modifié par Lord_Saulot, 09 juillet 2010 - 04:40 .
#13
Posté 09 juillet 2010 - 04:39
#14
Posté 09 juillet 2010 - 04:39
There's already plenty of games that are dumbed down for the (larger) casual gaming crowd. Why does DA have to go that way also?
Well I know why, money.
But knowing the why and understanding the casual crowd doesn't mean I should just accept it. How would you feel if something you really liked and enjoy was in danger of being wiped out simply because it wasn't popular at the moment.
You might understand the reason, but would you simply shrugg your shoulders and say "meh"? Or would you try to make your case and hope that the market compensates the developers well without appealing to lowest common denominator?
Dragon Age was sold to us a the "spiritual successor" to Baldur's Gate. That has certain implications to me, one of which is a deep tactical combat system that requires more than 2 brain cells to be good at.
Modifié par Kinthalis ThornBlade, 09 juillet 2010 - 04:43 .
#15
Posté 09 juillet 2010 - 04:39
#16
Posté 09 juillet 2010 - 04:40
DA:O is a fantasy RPG and widely touted as the spiritual successor to Baldur's Gate. Dumbing it down would alienate the core fanbase.
#17
Posté 09 juillet 2010 - 04:40
#18
Posté 09 juillet 2010 - 04:41
According to Rob Bartel DA:O was even Bioware´s biggest success, bigger than BG and ME. So I hope that they don't do any drastic chances for DA2 and all this talk about new combat mechanic turns out to be just marketing hot air.Amyntas wrote...
Every other game is already an Action/RPG hybrid. DA:O was one of the very few tactical RPGs left. Now it seems DA2 is going to be just another Mass Effect/Fable/Risen etc. I also thought it had sold well, so I don't understand the need for "streamlining" the game. It already was a mainstream success.
#19
Posté 09 juillet 2010 - 04:43
#20
Posté 09 juillet 2010 - 04:43
pprrff wrote...
Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.
Urrr...I get where you're going with this and tip my hat to you for playing devil's advocate but I've got to say you have to think of a better analogy.
If back when I was a kid I got a gameboy as a gift the wrapping has nothing to do with how it plays. But if when I opened it I found to play the gameboy I had to spin a massive winch on the side of it rather than use my two buttons and up-down cross I'd be slightly peeved. Maybe everyone else would love using the massive winch, Maybe the winch was found to be hugely exciting to but I'm not a winch player and I'd feel disappointed in having to change my play style.
You can't blame people for being disappointed. The rage people are giving is a little bit over the top but dissapointment IF the mechanics ARE changed drastically would be quite understandable. We would most likely live and adapt with it but it would be saddening.
#21
Posté 09 juillet 2010 - 04:44
#22
Posté 09 juillet 2010 - 04:44
CalJones wrote...DA:O is a fantasy RPG and widely touted as the spiritual successor to Baldur's Gate. Dumbing it down would alienate the core fanbase.
Wasn't Mass Effect 2 dumbed down over Mass Effect? Super streamlined skills, streamlined resource thing. About two sets of armour and 5 weapons with streamlined upgrading.
#23
Posté 09 juillet 2010 - 04:44
#24
Posté 09 juillet 2010 - 04:44
ABSOLUTELY!!!
#25
Guest_Yenaquai_*
Posté 09 juillet 2010 - 04:45
Guest_Yenaquai_*
pprrff wrote...
Can i just play the devil's advocate and ask why is it so bad for gaming company to try and find wider market appeal for its game? Sure there are hard core fan who love the tactical combat and pause the game every battle to set everything up and micromanage everything. This is perfectly fine.
But I think those things are mechanics, not the soul of RPG. They are a legacy when RPG combat is limited by technology. The soul of RPG is that people can escape into fantasy for couple hours a day and pretend to be someone else. Getting upset of RPG's combat mechanic is to me akin to getting upset over the way your christmas presents are wrapped. Your are mistaking the mechanics of unwrapping presents for the actual presents.
Now before I get insulted I would just like to say that I don't have problems with all the classic RPG traits that DAO had. It didn't bother me at all that you need to pause the game to set everything up properly.
I applaude your post.
Very well said.
As long as the mechanics around a game are not tiring, frustrating or just poorly executed they shouldn't matter all too much. The world matters, the characters, the feeling of the game. And if the devs want to try something different, I welcome it. Because in the end I don't care about combat, I care about the story, the visuals, the overall execution of the game, the fun I have while playing it.





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