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Cutscene efficiency and massive amounts of actors help


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#1
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages
I am wondering if there is anyway to place massive amounts of actors (as in a crowd)
and making it efficient enough so that it doesn't use up that much memory resources in the editor/game.
As well as ambient activity and the efficient use of animation inserts like cheering for example.

Any input would be appreciated!

Modifié par DahliaLynn, 09 juillet 2010 - 04:38 .


#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Unfortunately placing large amounts of characters in any cut scene is going to tax your system pretty heavily. There are a couple of things you can do to avoid this - one way is to disable Headtracking scrubbing (there's an icon on the top to do this) - the other is to play with LoD so it's not rendering everything at a high level.



Honestly, your best bet is to keep cutscenes short - the longer they are, the more the auto-scrub feature has to calculate and update animations/positions later on in the cutscene and the more you end up with the minute-long delay on anything you try and do.