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Confirmed: Hawke IS voiced


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#76
Valmy

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Tsuga C wrote...

If true, this is absolutely disgraceful.  Image IPB


It is.  Sorry pal.

#77
swirlwind

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Lady Catastrophe wrote...
You thought Jennifer Hale was superb in ME?

Yes. I love how her voice accommodates all kinds of characters.

Valmy wrote...
Poor Mark.  I  thought he did a good job in ME2 but yeah he had some really bad moments in ME1.

I didn't much like him in ME2, either, unfortunately. It was better than ME1, but nowhere near the level I hoped for.

Bottom line, the quality of the voice actors for the PC will make or break this game for me. 

#78
mopotter

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Karl45 wrote...

....remember before DA came out everyone was upset that the player character wasn't voiced, now everyone is upset that he is voiced.

People are going to complain with every decision.


This is true.  
I know I'm just as guilty as everyone one else.  What I like I sing joyous songs of and what I don't like I complain bitterly about.  But on the other hand,  I disagree with my husband once in a while and I love him dearly.  I love BioWare even when i disagree with them.

Hawke being voiced is  not one of my complaints.  I'll have them after i play the game.  

#79
Valmy

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SirOccam wrote...

I don't mind Hawke being voiced. I just think it's kind of a bummer that he's probably going to have some stereotypical gruff heroic tough-guy voice (the male version anyway). I prefer less "likely" heroes.


I know it is prohibitively expensive but man I wish we could select from a few different voices.  Oh well.

#80
ITSSEXYTIME

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If the dialogue system is like The Witcher then a voiced protag will be bearable, but if it's alpha protocol/mass effect style then I really am not interested.



Also:

"As the Grey Warden from Dragon Age: Origins was fighting darkspawn, Hawke was living in Lothering. "



So if I go kill him in DA:O does that mean that the abomination known as DA2 will cease to exist?

#81
Layn

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packardbell wrote...

That was probably the most obvious thing ever, but it's good to get a confirmation. Until we see the dialog system at work we shouldn't automatically assume it'll be bad. 

of course it's bad. it means that hawke will have less possible lines and that each line is said in only one possible way which you might actually not agree with (one of my gripes with Mass Effect. Doesn't help that there what i select and what Shepard says are most often completely different things)

#82
sanadawarrior

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Jonp382 wrote...

flem1 wrote...

Phitos wrote...

Wrong.  This is one of those ridiculous myths.

This article says something different.

That's Mass Effect *1*, a single-platform game.

ME2, as others have noted, shipped 2 million units in two weeks...


Shipped is different from sold. Last I heard they reported 1.6 million copies sold. Not sure how much DA:O pushed.

EDIT: Wow these topics move fast.


I dont get why people try to make a big deal out of this. Shipped numbers are the amount of games that the publisher gets paid for, so really shipped matters more to the company than sold unless there is a large disparity between the two and they need to buy some unsold stock back. Also that 1.6 million was for 1st quarter sales, and since we are in July, we can all assume its no longer at that amount.

#83
CHaoS_06

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One of the comments on that article:
"Hey, anything like Mass Effect is a good thing. I just hope the combat is a wole lot better this time around. I love RPGs, but I just couldn't get into the first game. I'd actually like to see the game have a similar combat system to Mass Effect 2. Some battles in ME2 were crazy, just take that into a fantasy setting."
Is this the crowd DA2 is targeting? :(

Modifié par CHaoS_06, 09 juillet 2010 - 05:48 .


#84
packardbell

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Crrash wrote...

packardbell wrote...

That was probably the most obvious thing ever, but it's good to get a confirmation. Until we see the dialog system at work we shouldn't automatically assume it'll be bad. 

of course it's bad. it means that hawke will have less possible lines and that each line is said in only one possible way which you might actually not agree with (one of my gripes with Mass Effect. Doesn't help that there what i select and what Shepard says are most often completely different things)

Like I said, until we've seen it in action it's all speculation at this point.



#85
Valmy

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ITSSEXYTIME wrote...
So if I go kill him in DA:O does that mean that the abomination known as DA2 will cease to exist?


What if DA2 is good?  I mean hypothetically.

#86
Guest_Spear-Thrower_*

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Crrash wrote...

Spear-Thrower wrote...

I'm happy. Silent protagonists are no better than cardboard cutouts.

well thank god the main character in dragon age wasn't silent. Mine talked quite a lot. And she had a nice voice, exactly the right one and she said things with exactly the intonation i intended.

So you basically imagined the main character's voice? Or maybe you're referring to "would you like me to fetch a ladder?" haha.

Silent protagonists are a poor substitute for actual spoken dialog in a cinematic game. And that's clearly what DA2 intends to be.

#87
UberDuber

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ITSSEXYTIME wrote...

If the dialogue system is like The Witcher then a voiced protag will be bearable, but if it's alpha protocol/mass effect style then I really am not interested.

Also:
"As the Grey Warden from Dragon Age: Origins was fighting darkspawn, Hawke was living in Lothering. "

So if I go kill him in DA:O does that mean that the abomination known as DA2 will cease to exist?

I agree, Can we not jjust go kill Hawke in lothering now. So this will never happen in Dragon age 2.Image IPB

#88
Amyntas

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I actually prefer a voiced main character. It's the one advantage to the human race restriction i guess.

#89
Chillwill

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While i understand that it can limit peoples ability to roleplay really eccentric or odd characters i am personally pleased. Voiced player characters allow for much richer dialogue scenes. And after getting spoiled on mass effects excellent cinematic experience i have a hard time going back to silent characters. Overall i think it will please more people then it will upset.

#90
Eleinehmm

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:crying: - So, no more roleplaying, I guess - Just a choice between  a nice pregeneric and an a**-hole...

Modifié par Eleinehmm, 09 juillet 2010 - 05:50 .


#91
RogueWriter3201

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I get, for the most part, why some people are less than thrilled about this direction. I won't break in it down into a long winded, deeply analytical observation given the fact that folks are just going to continue "Hating" on *Everything* at this point until the game proves to be Awesome in which case...well, people will still Whine about something but the number will be drastically redused. Anyway, the Core Protaganist VO is an awesome direction for the Series. I get the nostalgic love of Origin's Text based only responses since it Harkens back to the days of Baldur's Gate and D&D, but come on. Welcome to the 21st Century.

I get that DA:O could not accomodate VO for the Warden because they were just too many variants plus BioWare's Voice Recording resources were taxed to the limit by ME2 production and TOR. Now, with things a bit more relaxed, and the DA Hero/Anti-Hero being one man or woman of a single Race (something else I'm fine with) it will be easier to help Bring the Character to Life in a big way while also adding to the Storytelling/Cinematic experience. And really, that's at the core of it. BioWare may be the Greatest of Storytellers in the Game Industry right now, crafting Plots and Characters that leave people debating "Years" after the Tale has come and gone; but, they're also Huge Movie buffs, who like to craft thier Stories in that Fashion, and it's a bit hard to do that when your Interactive Film's Main Character *Doesn't Speak*.

With Hawke now fully VO'd not only will the Full Cinematic Experience be achieved, but the Story will move along with even more emotional intensity and vigour. One note though: For the Love of God, BioWare, find someone more Qualified than Mark Meer was when Mass Effect 1 released. Don't get me wrong, we love ya Mark, but that ME1 line delivery was proof positive that you need someone with experience and range, like Jen Hale. A good choice would be Zach Hanks, who's been blowing everyone away as Cristoff in the Dragon Age: Warden Fall's Online Series. 

Much Love, Bioware. Image IPB 

#92
ejoslin

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The relationships... I am just imaging if Alistair handed the warden a rose and you got voiced reactions. Part of what made the friendships and love interests so intense, for me at least, was being able to actually put myself into the role of the warden rather than just guide her along, and a big part of that was because the Warden was not voiced.



I'm not surprised, but I am disappointed.

#93
sanadawarrior

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CHaoS_06 wrote...

One of the comments on that article:
"Hey, anything like Mass Effect is a good thing. I just hope the combat is a wole lot better this time around. I love RPGs, but I just couldn't get into the first game. I'd actually like to see the game have a similar combat system to Mass Effect 2. Some battles in ME2 were crazy, just take that into a fantasy setting."
Is this the crowd DA2 is targeting? :(


Whats wrong with that, I agree with him. Not that I want a shooter but rather just a more involved combat system than what DAO gave us.

#94
packardbell

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Non-voiced main characters are a thing of the past, whether people like it or not. Obviously if the majority of people wanted a non-voiced character then they would not of made such a change.

#95
Valmy

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Crrash wrote...
of course it's bad. it means that hawke will have less possible lines and that each line is said in only one possible way which you might actually not agree with (one of my gripes with Mass Effect. Doesn't help that there what i select and what Shepard says are most often completely different things)


I do not think the first premise is true but yeah the second one will be true and that is unfortunate.

Fully voiced is just something we will have to adjust to in mainstream games.  There is probably no going back.

#96
sporky1

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Wow we aren't playing Mass Effect because there are voices. Mass Effect is a third person shooter, not a strategy/RPG. Im looking forward to more good voice acting but I am still worried that it will make the story more linear

#97
Noobius_Maximo

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My god, you guys are hilarious.

#98
Layn

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Spear-Thrower wrote...

Crrash wrote...

Spear-Thrower wrote...

I'm happy. Silent protagonists are no better than cardboard cutouts.

well thank god the main character in dragon age wasn't silent. Mine talked quite a lot. And she had a nice voice, exactly the right one and she said things with exactly the intonation i intended.

So you basically imagined the main character's voice? Or maybe you're referring to "would you like me to fetch a ladder?" haha.

Silent protagonists are a poor substitute for actual spoken dialog in a cinematic game. And that's clearly what DA2 intends to be.

it's the "would you like to fe- NO of course not!

well i might be in the minority, but as i said in another thread, the fact that there was no voice acting let me immerse so much into the game that i did not even notice that there was no voice acting for my character. She just talked as intended her to.
Mass Effect felt like i was watching it.
Dragon Age felt like i was living it.

Valmy wrote...

Crrash wrote...
of course it's
bad. it means that hawke will have less possible lines and that each
line is said in only one possible way which you might actually not agree
with (one of my gripes with Mass Effect. Doesn't help that there what i
select and what Shepard says are most often completely different
things)


I do not think the first premise is true
but yeah the second one will be true and that is unfortunate.

the first part is probable since Bioware will have to pay for each extra line. Now imagine there is an amount of Dialog like in Dragon Age. That would be way to expensive to voice ALL of that, i think

Modifié par Crrash, 09 juillet 2010 - 05:53 .


#99
Raiil

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sporky1 wrote...

Wow we aren't playing Mass Effect because there are voices. Mass Effect is a third person shooter, not a strategy/RPG. Im looking forward to more good voice acting but I am still worried that it will make the story more linear


Mass Effect is a sci-fi RPG that has shooter elements. And this isn't the only way DA2 is starting to resemble the ME series.

#100
mordy_was_here

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Spear-Thrower wrote...

Crrash wrote...

Spear-Thrower wrote...

I'm happy. Silent protagonists are no better than cardboard cutouts.

well thank god the main character in dragon age wasn't silent. Mine talked quite a lot. And she had a nice voice, exactly the right one and she said things with exactly the intonation i intended.

So you basically imagined the main character's voice? Or maybe you're referring to "would you like me to fetch a ladder?" haha.

Silent protagonists are a poor substitute for actual spoken dialog in a cinematic game. And that's clearly what DA2 intends to be.


Silent protagonists allow most roleplayers to actually connect with their character. Telling me what my character sounds like just puts me off. Then again, with these cinematic things, it isn't my character. It's an interractive movie. A little disheartening, but it won't stop me from buying the game, just as it didn't stop me from buying ME.