BlackVader wrote...
I don't usually take part in such pointless discussions but I'm bored at the moment so why not...?
Voice acting for Hawke: Was pretty obvious. Personally, I prefer a voiced PC, but to each their own. However, I have not the slightest clue how this makes or breaks a game...
Mass Effect 2 vs DA:O sales: I don't know about the US or other countries, but here in germany, DA:O (40 Euro at amazon) still costs more than ME2 (25 Euro) despite being about 3 month older. I'd think it would be the other way round if ME2 outsold DA:O.
DA 2 will be just like Mass Effect!!!!!1111 ... Seriously, WTF? As of yet, we know almost NOTHING about DA 2. Yes, it uses a VA for the protagonist but that doesn't mean it'll become Mass Effect.
That's like saying
"The PS3 version of DA2 will be controlled with a gamepad. It'll use the combat system of God of War 3! I'm not buying this sh*t!"
Calm down, folks. If you are goin into fanrage, at least wait until you get ANY real information. Please?
Disclaimer: No, I'm not a BioWare fanboy. I'm not even saying DA 2 will be great. But neither am I saying it sucks.
We just don't know yet.
I know this post goes to waste. Stuff like that gets said every 10 minutes but is always squelched by trolls and nardragers. But at least I spend some time writing all this. Feel free to rage on.
Thanks for being cogent and intelligent. Much appreciated

On sales: DA:O is BioWare's best-selling game to date worldwide. Personally, I don't think it's because DA:O was their BEST game ever. It's probably just because DA:O is available on more platforms than BioWare's other games. Still, it was a huge success for them.
On voicing: I honestly am a little bit upset by this. Voicing in video games is one of those things that contributes to immersion immensely. It also necessarily limits the roleplaying freedom of the player, and there will always be a tradeoff. There are a lot fewer dialogue options for Shepard than there are for the Warden, and having a voice actor/actress limits the kind of voice, intonation, inflection, etc. that can be read into the dialogue. Even Jennifer Hale, who's a fantastic voice actress, faces this problem. About 85% of the time, Shepard said what I wanted her to, more or less. The rest of the time, either her dialogue was totally not what I was going for, or the inflection was disturbingly different from what I'd imagined my Shepard would say. (JACOB DEAR GOD)
Again, it's a tradeoff. Greater immersion, less roleplaying flexibility. Personally, I care more about the roleplaying flexibility--I have a good imagination, and I'm fine imagining my character's voice. Though I guess I'm also fine imagining the nuances that can be read into the voiced dialogue, though I then have to slot my interpretation of the PC into the existing voice work. Meh. If I must be voiced, can we get Grey Delisle? I want to run around as Azula

On ME2: Guys, seriously. What's with all the hate? ME2 was not terribly similar to DA:O, and it's difficult comparing the two, but it was an excellent game. The game design of Mass Effect 2 was very elegant and streamlined, IMO better than DA:O, and the combat was certainly better designed. I pathologically fail at shooters, and I even thought ME2's combat was just plain more fun. IT'S NOT WRONG TO LEARN LESSONS ABOUT WHAT WORKS FROM OTHER GAMES.
We don't know what design decisions the DA2 team are making about the game apart from some little tidbits. And yes, some of them resemble the design from ME2--more fixed protagonist, voiced PC, etc. We don't know anything about the rest of the game. Voicing the protagonist does not make the game into ME2. Fixing the backstory does not make the game into ME2. DA:O was actually quite unique in its degree of PC customization, which it had more of than any other BioWare game. It's not unusual for a CRPG to have a great deal of his/her backstory determined like Hawke: KOTOR, KOTOR2, NWN and expansions, the BG series, PS:T, Fallout...the list goes on and on. It's not strange, and it's not necessarily bad.
For those of you who are raging, here's the tl;dr version

Modifié par Sable Rhapsody, 09 juillet 2010 - 06:45 .