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Confirmed: Hawke IS voiced


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#176
spottyblanket

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I like the change, bring in the new I say

#177
filetemo

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so now it's not about fighting an epic war, it's about the personal story of tony montana with a spear.



what the hell were they thinking?

#178
Dave of Canada

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filetemo wrote...

so now it's not about fighting an epic war, it's about the personal story of tony montana with a spear.

what the hell were they thinking?


Scar Age.

#179
brain_damage

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This means limited dialogue options. Bummer.

#180
UberDuber

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They expect people to buy this? after all they have changed and ruined?

They could of just gave us a new story, Location and maybe a warden everybody would of been alot happier then.

#181
Apollo Starflare

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I can understand why some people don't want fully voiced dialogue, however I'm really at a loss at how that makes it a Mass Effect clone. If the Dragon Age tactical combat, style of story, graphical style (arguable) and structure are all there it doesn't matter whether the character choices are more limited this time around - it's still a Dragon Age game, no cloning in sight.

#182
Guest_slimgrin_*

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brain_damage wrote...

This means limited dialogue options. Bummer.


If the character is voiced, I see no other option.

#183
spottyblanket

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Limited dialogue? Why do you think that...Longest Journey has voiced dialogue and it is far from limited.

#184
Behindyounow

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filetemo wrote...

so now it's not about fighting an epic war, it's about the personal story of tony montana with a spear.

what the hell were they thinking?


That they'd try something different? All of their stories are about some epic battle or something. Good to see them mix it up a bit.

#185
Ecael

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Lady Catastrophe wrote...

And there's the dealbreaker.Thanks for that,BioWare.I think it's safe to say I won't be wasting my money on this ME replica.

Let's see how long you'll stick around anyway, trying to find another game that will match up to your standards.

Lady Catastrophe wrote...

I just don't see why BioWare feels the need to fix something that isn't broken.

It is broken. Voicing all the other characters limited the writers' options just as much as voicing the main one.

You should be demanding that these games not be voiced at all.

#186
Eleinehmm

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David Gaider wrote...
I understand where this sort of argument comes from, but at the same time I would caution you to be wary of what you ask for.

For Mass Effect, having a single voice for the female or male Sheppard character is not such a big deal -- we are talking about a specific human military character, one who is not really the player's own. No matter what choices you make, to some extant you are always making them on behalf of Sheppard.

If the goal is to have more customization for the character, does it follow that we should then be also trying to limit their options in favor of a more cinematic experience? Dialogue-wise, the player character is the single largest character in the game -- having even one option alone per gender/race combination would be an extraordinary amount of space (disregarding the cost of such recording alone).

Making a game more cinematic, after all, is not always necessarily the goal. You may have liked a game that was more cinematic, such as Mass Effect, but be careful of placing that same expectation on all other games. A more cinematic experience is going to come along with a lot of other trade-offs that you may not be aware you would be getting as part of the package, things that you may not want.

Or maybe I'm wrong and everyone will miss the Mass Effect style of dialogue and we'll be doing it exactly that way in DA2. I suppose it remains to be seen.


 David Gaider Friday, 22 August 2008
.


Modifié par Eleinehmm, 09 juillet 2010 - 07:18 .


#187
Sable Rhapsody

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Ouch. Well, looks like some of us got what we asked for. I wonder what David Gaider thinks of this. But he's absolutely right--there is always a tradeoff between a more cinematic, immersive game and a more flexible roleplaying experience.



Until we develop Star Trek technology, that is.

#188
Helena Tylena

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...meh.

#189
Lintanis

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spottyblanket wrote...

I like the change, bring in the new I say


Second that :)

#190
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Crrash wrote...

Lilacs wrote...


WELL, a voiced character will be a WELCOME addition, finally! Playing a Dalish elf, If was totally disappointing and it angered me immensely when Alistair took the stage and spoke for my character. I have done all of this and you would think your CHARACTER will be able to deliver that speech instead of Alistair .

That infuriated me because my PC is an elf and Dalish as that! Alistair states that "she is an elf". What does have to do with anything?! Anyway, I want to make that SPEECH myself. The decision that I made throughout my playthrough, had a great impact at the final onslaught. My PC has made many good decisions, so as a result Ferelden is a better place whether I am an ELF or not.

So I support voice for my PC. Though I would PREFER to have the mystical voice of my FEMALE DALISH warrior character. Her voice, "Armed and Dangerous, Ready for Action" propels me right into action, into the gut wrenching fighting universe that is DAO.


Posted Image

wait... the reason you want a voiced character is because you believe that a speech made by the king could have been yours?. He's the damned king!

then again, you have a point, the armies were there for the wardens, not Ferelden. But well, he still was the king and he was also talking to his own army





No, it is NOT that.  I want my character to speak my chosen lines like in Leliana's Song; it brings your character to life.  I play DAO not simply for the fighting but for the STORY  in particular.  It is engrossing.   Adding the voice will only enhance my experience to a game that I enjoy; I dislike limits; so my answer to having to play a human is no.  I want to import my DAO character in DA II if this new saga measures to what I expect from a game, especially  a game from Bioware prior EA.

Modifié par [User Deleted], 09 juillet 2010 - 07:20 .


#191
Guest_[User Deleted]_*

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Also I didn't choose Alistair as King... I chose Anora.

#192
Layn

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Ecael wrote...

It is broken. Voicing all the other characters limited the writers' options just as much as voicing the main one.

You should be demanding that these games not be voiced at all.

well, no. the other characters have a set personality and reaction to things they aren't mine and won't change from playthrough to playthrough. the PC however should be exactly what you want, and thats hard when he or she is voiced

#193
ChuckNorris18

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Now I'm excited!

It seems bioware is making C&C a bigger part of there games.

#194
Ecael

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Eleinehmm wrote...

David Gaider wrote...
I understand where this sort of argument comes from, but at the same time I would caution you to be wary of what you ask for.

For Mass Effect, having a single voice for the female or male Sheppard character is not such a big deal -- we are talking about a specific human military character, one who is not really the player's own. No matter what choices you make, to some extant you are always making them on behalf of Sheppard.

Since you're quoting the entire thing and trying to take it out of context...

Are you a Grey Warden in real-life, or are you making your choices on the behalf of one?

"Or maybe I'm wrong and everyone will miss the Mass Effect style of dialogue and we'll be doing it exactly that way in DA2. I suppose it remains to be seen."

David Gaider Friday, 22 August 2008

Modifié par Ecael, 09 juillet 2010 - 07:20 .


#195
Layn

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Lilacs wrote...

No, it is NOT that.  I want my character to speak my chosen lines like in Leliana's Song; it brings your character to life.  I play DAO not simply for the fighting but for the STORY  in particular.  It is engrossing.   Adding the voice will only enhance my experience to a game that I enjoy; I dislike limits; so my answer to having to play a human is no.  I want to import my DAO character in DA II if this new saga measures to what I expect from a game, especially  a game from Bioware prior EA.

well crap... for me a voiced character is a lot more limiting. And my warden in DA:O felt so much more real and alive than Shepard.
dunno how they are ever going to please both groups. But you know, i'd rather have them please my group :P

Modifié par Crrash, 09 juillet 2010 - 07:22 .


#196
Guest_slimgrin_*

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"I'll say this to those who are all concerned about things being changed to reach a more massive audience. We already reached a massive audience with DA:O. It would be silly to make DA2 into something that the DA:O audience couldn't recognize,"

-Victor Wachter of Bioware


Perhaps I have too little faith. We shall just have to wait and see.

Edit: whoops. Posted this in the wrong thread.

Modifié par slimgrin, 09 juillet 2010 - 07:24 .


#197
_- Songlian -

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exorzist wrote...

To me, it sounds like BioWare/EA is going this path because they don't want to lose buyers and fans to The Witcher 2, which will kick DA2 ass, I'm sure of that ...


Aaaand the comment of the week goes to you. Looking forward to both games at this point. 

As for giving a voice to the already predetermined character, not really happy about it. They really skimmed the re-playability aspect. 

Modifié par - Songlian -, 09 juillet 2010 - 07:23 .


#198
JamesBattleToad

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slimgrin wrote...

brain_damage wrote...

This means limited dialogue options. Bummer.


If the character is voiced, I see no other option.


Yes, but its not as if you had unlimited dialogue options in Origins, you only had say 4 on average, bearing in mind all the answers you received were Voice Acted.

#199
SATG87

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Lady Catastrophe wrote...

And there's the dealbreaker.Thanks for that,BioWare.I think it's safe to say I won't be wasting my money on this ME replica.


You'll end up buying the game just like every other whiner on this forum

#200
the_one_54321

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Eleinehmm wrote...

David Gaider wrote...
I understand where this sort of argument comes from, but at the same time I would caution you to be wary of what you ask for.

For Mass Effect, having a single voice for the female or male Sheppard character is not such a big deal -- we are talking about a specific human military character, one who is not really the player's own. No matter what choices you make, to some extant you are always making them on behalf of Sheppard.

If the goal is to have more customization for the character, does it follow that we should then be also trying to limit their options in favor of a more cinematic experience? Dialogue-wise, the player character is the single largest character in the game -- having even one option alone per gender/race combination would be an extraordinary amount of space (disregarding the cost of such recording alone).

Making a game more cinematic, after all, is not always necessarily the goal. You may have liked a game that was more cinematic, such as Mass Effect, but be careful of placing that same expectation on all other games. A more cinematic experience is going to come along with a lot of other trade-offs that you may not be aware you would be getting as part of the package, things that you may not want.

Or maybe I'm wrong and everyone will miss the Mass Effect style of dialogue and we'll be doing it exactly that way in DA2. I suppose it remains to be seen.


 David Gaider Friday, 22 August 2008
.

It's almost prophetic. I don't mind the specific character or the voice acting. What I would mind is if they messed with the mechanics or offered a lackluster story.