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Confirmed: Hawke IS voiced


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#201
Layn

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SATG87 wrote...

You'll end up buying the game just like every other whiner on this forum

i will. i know it. i'm just saying the game could be so much better.

#202
Sable Rhapsody

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Crrash wrote...
well crap... for me a voiced character is a lot more limiting. And my warden in DA:O felt so much more real and alive than Shepard.
dunno how they are ever going to please both groups. But you know, i'd rather have them please my group :P


Haha.  Well, the only solution is for us all to become multi-billionaires and have BiOWare custom-make games for us as individuals ;)

Honestly, though, it seems you're in the minority.  I personally like both the Mass Effect and the DA styles of dialogue--they give me different experiences, though I favor the DA style a little more.  Still, though, the gaming community at large, including the critics, seemed to think that DA:O's reliance on text and an unvoiced PC was a step back.  Such is the zeitgeist of our times :?  It's not BAD, it's just different.  Not my preferred style of RPG, but I suppose if it gets really limiting, I'll just go back to playing D&D more often :wizard:

#203
Riona45

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Karl45 wrote...

....remember before DA came out everyone was upset that the player character wasn't voiced, now everyone is upset that he is voiced.


I'm not.  I *may* be in the minority, but I'm actually really happy about the PC being fully voiced (and most likely, able to meaningfully emote).  One thing I didn't like about Dragon Age was how my PC mostly looked all stony-faced, even though I realize her that being fully voiced wouldn't have been practical for that game.

I'm also not at all surprised (and not bothered) that we aren't playing with the PC from DA:O.  I love my character, but not every story needs to be about her.

#204
joriandrake

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Damn them, i don't care about the voiceover much, i just want the origins and other races back!

#205
Beerfish

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I have no problem with this at all. Having no voice at all in DA1 did not massively enhance my role play experience at all. Having voiced PC's in ME did not destroy my role playing and identifying with my character. I suppose if they have a really horrid horrid voice it might be a problem but I'm not terribly worried.

#206
Eleinehmm

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Ecael wrote...

Eleinehmm wrote...

David Gaider wrote...
I understand where this sort of argument comes from, but at the same time I would caution you to be wary of what you ask for.

For Mass Effect, having a single voice for the female or male Sheppard character is not such a big deal -- we are talking about a specific human military character, one who is not really the player's own. No matter what choices you make, to some extant you are always making them on behalf of Sheppard.

Since you're quoting the entire thing and trying to take it out of context...

Are you a Grey Warden in real-life, or are you making your choices on the behalf of one?

"Or maybe I'm wrong and everyone will miss the Mass Effect style of dialogue and we'll be doing it exactly that way in DA2. I suppose it remains to be seen."

David Gaider Friday, 22 August 2008



I am quoting the whole thing  because I DO NOT want to take it out of context  -  You can look up the thread on the Old forums if you want to  -  Shepard is much more of a static character than the Warden -  I am not a fan of nameless heroes a la NWN 1, but there got to be  some balance between  set characterization and  customization.

#207
Collider

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As long as they have the same roleplaying that Mass Effect or Dragon Age had, I see no problem.

#208
Layn

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Sable Rhapsody wrote...
Not my preferred style of RPG, but I suppose if it gets really limiting, I'll just go back to playing D&D more often :wizard:


urgh i wish... The only people i know that like to play pen and paper RPGs live 4 hours away from here... i guess i could join some group, but i'd prefer if i just could play with my friends

#209
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Valmy wrote...

We should pretty much expect every mainstream game to be fully voiced from this point forward with all the positives and negatives that come with it.


Yeah, considering 100million dollar SWTOR is doing this, fully voiced player characters can be expected to be the Standard Operating Procedure for all future Bioware games.

#210
Ecael

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Eleinehmm wrote...

Ecael wrote...

Eleinehmm wrote...

David Gaider wrote...
I understand where this sort of argument comes from, but at the same time I would caution you to be wary of what you ask for.

For Mass Effect, having a single voice for the female or male Sheppard character is not such a big deal -- we are talking about a specific human military character, one who is not really the player's own. No matter what choices you make, to some extant you are always making them on behalf of Sheppard.

Since you're quoting the entire thing and trying to take it out of context...

Are you a Grey Warden in real-life, or are you making your choices on the behalf of one?

"Or maybe I'm wrong and everyone will miss the Mass Effect style of dialogue and we'll be doing it exactly that way in DA2. I suppose it remains to be seen."

David Gaider Friday, 22 August 2008



I am quoting the whole thing  because I DO NOT want to take it out of context  -  You can look up the thread on the Old forums if you want to  -  Shepard is much more of a static character than the Warden -  I am not a fan of nameless heroes a la NWN 1, but there got to be  some balance between  set characterization and  customization.

Characters remain static if everyone talking to them has the same responses.

Thus, having non-player characters voiced makes the game static as well.

#211
JamesBattleToad

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SATG87 wrote...

Lady Catastrophe wrote...

And there's the dealbreaker.Thanks for that,BioWare.I think it's safe to say I won't be wasting my money on this ME replica.


You'll end up buying the game just like every other whiner on this forum


So true, i'm sure when DA:3 is announced it'll be "What?? not Voice Acted?, i have to say Bioware you've lost yourself a fan" <_<

#212
SATG87

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I just hope Hawke doesn't sound as generic as male Shepard

#213
joriandrake

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Crrash wrote...

SATG87 wrote...

You'll end up buying the game just like every other whiner on this forum

i will. i know it. i'm just saying the game could be so much better.


I already said it in two other threads that we don't live in the 80's anymore.
It is not just about "either buy and play it or don't buy it and miss out on it"

People who say they won't buy it or  disagree/are dissatisfied with the decision(s) of the developers usually just pirate it, what means they still play it but don't pay a penny to the developers.



If too many are dissatisfied with the decisions to make only human an "option", remove origins alltogether, not transfer save to the game, have voiceover, ect. then this project may very much fail just as Alpha Protocol did.

Modifié par joriandrake, 09 juillet 2010 - 07:34 .


#214
Layn

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i wouldn't pirate a game. I'm proud of my gigantic collection (although when i start thinking about how much money i might have spent on it i get worried)

#215
Helena Tylena

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I just voiced my characters myself. I even had fun voicing my characters myself. *sigh*



Oh well. Let's see how this turns out, then.

#216
joriandrake

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Crrash wrote...

i wouldn't pirate a game. I'm proud of my gigantic collection (although when i start thinking about how much money i might have spent on it i get worried)


I don't accuse anyone of anything, but ignorant comments like "You'll end up buying the game just like every other whiner on this forum" just annoy me.

#217
Eleinehmm

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Ecael wrote...

Characters remain static if everyone talking to them has the same responses.
Thus, having non-player characters voiced makes the game static as well.

NPCs are static - I have never said otherwise. NPCs are static  no matter  if they are voiced or not .
I am talking about the degree of static, not about some mythical absolute freedom.

Modifié par Eleinehmm, 09 juillet 2010 - 07:38 .


#218
Dave of Canada

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Ecael wrote...
Characters remain static if everyone talking to them has the same responses.

Thus, having non-player characters voiced makes the game static as well.


Not really. Oghren's dialogue for example when he's drunk allows you to compliment him / insult him / tease him / flirt with him and such, every single one of those choices allows you to be somebody else than the norm. Shepard would -never- have such options, he'd have a paragon / regular / renegade dialogue choice.

Oghren's dialogue changed at each of the options you had, it made the world feel a lot more alive and let you have more free will instead of being forced in the writer's mold.

#219
joriandrake

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Helena Tylena wrote...

I just voiced my characters myself. I even had fun voicing my characters myself. *sigh*

Oh well. Let's see how this turns out, then.


In the past PC games were all about imagination, now less and less, kids growing up in these years will have an underdeveloped imagination as adults who can't even imagine the voice of people if they don't hear it,... and it was sad enough already that many don't even read books at all.

#220
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So true, i'm sure when DA:3 is announced it'll be "What?? not Voice Acted?, i have to say Bioware you've lost yourself a fan" <_<

[/quote]



Haha!

#221
Ecael

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Dave of Canada wrote...

Ecael wrote...
Characters remain static if everyone talking to them has the same responses.

Thus, having non-player characters voiced makes the game static as well.


Not really. Oghren's dialogue for example when he's drunk allows you to compliment him / insult him / tease him / flirt with him and such, every single one of those choices allows you to be somebody else than the norm. Shepard would -never- have such options, he'd have a paragon / regular / renegade dialogue choice.

Oghren's dialogue changed at each of the options you had, it made the world feel a lot more alive and let you have more free will instead of being forced in the writer's mold.

You'd have to post the entire dialogue tree for me to see that, but after playing Dragon Age 5 times over I still don't see the dynamic dialogue.

#222
Dave of Canada

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So true, i'm sure when DA:3 is announced it'll be "What?? not Voice Acted?, i have to say Bioware you've lost yourself a fan" <_<


When you change your mind at every single moment, you're sure to lose fans. Keeping Dragon Age 2 not voice acted would be following in Origins' footsteps and wouldn't recieve as much backlash as simply abandoning it at the 3rd one. I didn't think it had to be mentioned?

Modifié par Dave of Canada, 09 juillet 2010 - 07:40 .


#223
Eleinehmm

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Ecael wrote...

Dave of Canada wrote...

Ecael wrote...
Characters remain static if everyone talking to them has the same responses.

Thus, having non-player characters voiced makes the game static as well.


Not really. Oghren's dialogue for example when he's drunk allows you to compliment him / insult him / tease him / flirt with him and such, every single one of those choices allows you to be somebody else than the norm. Shepard would -never- have such options, he'd have a paragon / regular / renegade dialogue choice.

Oghren's dialogue changed at each of the options you had, it made the world feel a lot more alive and let you have more free will instead of being forced in the writer's mold.

You'd have to post the entire dialogue tree for me to see that, but after playing Dragon Age 5 times over I still don't see the dynamic dialogue.


How many different Sheppards can you play ?  How many different Wardens ?

#224
the_one_54321

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Eleinehmm wrote...
How many different Sheppards can you play ?  How many different Wardens ?

Roughly 4 Shepards and 12 Wardens that each have any appreciable amount of difference.

#225
Anathemic

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Eleinehmm wrote...

Ecael wrote...

Dave of Canada wrote...

Ecael wrote...
Characters remain static if everyone talking to them has the same responses.

Thus, having non-player characters voiced makes the game static as well.


Not really. Oghren's dialogue for example when he's drunk allows you to compliment him / insult him / tease him / flirt with him and such, every single one of those choices allows you to be somebody else than the norm. Shepard would -never- have such options, he'd have a paragon / regular / renegade dialogue choice.

Oghren's dialogue changed at each of the options you had, it made the world feel a lot more alive and let you have more free will instead of being forced in the writer's mold.

You'd have to post the entire dialogue tree for me to see that, but after playing Dragon Age 5 times over I still don't see the dynamic dialogue.


How many different Sheppards can you play ?  How many different Wardens ?


Wardens I could play DE, CE, HN, DN, DC, all with their moral compass, so i would say 30 atleast (that's only following the good/neutral/bad moral compass)? Shepard only one race/origin, paragon, neutral ,renegade.. maybe 5?