_-Greywolf-_ wrote...
Ellroy06 wrote...
You knew which characters you were importing to Awekenings. If you imported one who had sacrificed himself, it's your own buisness; BioWare just made it so you could import anyone. If you think it 'ruins' your character, simply don't do it.
Also, as people have already said, there could be numerous explanations as to why mage!Hawke isn't locked up on the local Circle Tower. He could've fled for uknown reason, before or after the Blight, or he could be an apostate, which could be really intresting if done right, or he could've somehow self-taught himself, and somehow avoided the Templars...or any number of things. Calling it a 'plot hole' at this point is rather stupid. No offense. I'm more concerned about the dialogue system (ala DA:O or ala Awekenings).
I doubt Hawke will be an apostate if you choose mage for his class as this could really have a big effect on how people react to you (especially templars) and Bioware has made it clear by cutting out origin stories that they want everyone's character to be roughly the same. If Hawke was an apostate there would either have to be a reason the Templars cant touch him (like he joins some group that gives him immunity to chantry laws like the Spectres or Grey Wardens) or a reason why the Templars are hunting him even though he is a warrior or rouge.
But it is most likely that Hawke (if you choose the mage class) is a certified circle mage and you will get some small codex entry saying how he became a mage and why he went to lothering, just like if you were a warrior it will explain how he learnt to fight and why he went to lothering.
However there are a number of possibilities, maybe he is an apostate and even though his class is warrior he still has magic potential, who knows? Maybe you dont get to choose your class at the start and your class will be determined as you level and what skills you focus on? We shall find out soon hopefully.
For people to react differently, they would have to know you're an apostate. Unless the Templars have some sort of method to recognize apostates, or the Cirlce is actively hunting you down, they'd have no way of knowing if you're an apostate or a legal mage, or even a mage at all. Templars in DA:O didn't fret about you being a mage, even though they didn't know you were a Grey Warden; they talk to you the same way as they do a warrior or a rogue.
Even if they do recognize you as an Apostate, by leaving out Origins
they have room to make the game different for every class. It could be
illustrated by random encounters (templars ambush you on the road, a
demon trying to possess you, etc), special dialogue and slight
variations in quests. Nothing too hard to do. And it would add to
replayability, which is badly needed since you have only one race and no
Origins.
Yeah, another possibility is that you weren't a mage until the start of the game, since you have to start at level one anyway, though that'd be lame. For me at least. I want to play a badass Apostate/Blood Mage.