However, I understand other players find a silent protagonist more immersive, since it makes it easier to project themselves into the role of the character.
What they should do is present an option.
Players who want a voiced character can have a voiced character, with ME style dialogue choices that only outline the intention of what you are about to say.
Players who want to imagine the character as themselves can have a silent protagonist, and the dialogue choices detail exactly what your character is going to say.
Seems fairly simple to me.
Modifié par IrishSpectre257, 09 juillet 2010 - 05:34 .




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