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Can't there be a middle ground?


67 réponses à ce sujet

#1
IrishSpectre257

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I am glad to hear that Hawke will have a voice in DA2. I find it easier to care about the main character if he/she has a voice.

However, I understand other players find a silent protagonist more immersive, since it makes it easier to project themselves into the role of the character.

What they should do is present an option.

Players who want a voiced character can have a voiced character, with ME style dialogue choices that only outline the intention of what you are about to say.

Players who want to imagine the character as themselves can have a silent protagonist, and the dialogue choices detail exactly what your character is going to say.

Seems fairly simple to me.

Modifié par IrishSpectre257, 09 juillet 2010 - 05:34 .


#2
Khayness

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Extra work to try to please more people?

I'll have what's he having.

#3
Gorthaur the Cruel

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I agree, it's a good suggestion. Why can't there be a middle ground?

#4
kyles3

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why bother turning it off? it's already on the disc, taking up space that could have been used for race options and more quests. might as well listen to it.

#5
Wyndham711

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This would be the perfect solution. A voiceless option wouldn't even cost much, since they could probably just use the same script they used for the voice actor(s), with some modifications perhaps.

#6
Sylvius the Mad

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kyles3 wrote...

why bother turning it off? it's already on the disc, taking up space that could have been used for race options and more quests. might as well listen to it.

People don't object to the PC VO just because it takes up zots.  Some of us really think it damages the gameplay.

#7
Dave of Canada

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Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.

#8
Kaiser Shepard

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Reason... on this board? What sorcery is this?

#9
Sylvius the Mad

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Dave of Canada wrote...

Voice acting limits imagination, I can't create a suave character if there's no suave dialogue.

Indeed.  I designed my first Mass Effect character as a calm, cold, and calculating man.  And then he opened his mouth and he was a loud-mouthed jerk.

#10
Luke Bioware

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This man speaks the truth. Although I have some additions (which I'm not gonig to type, because I'm lazy).

Modifié par Luke Bioware, 09 juillet 2010 - 07:19 .


#11
Ecael

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Dave of Canada wrote...

Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.

Correction: All voice acting limits imagination.

Getting the same response from an NPC even though you picked a different option every time is limiting.

Why is no one asking for the days of no voice acting?

#12
packardbell

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Ecael wrote...

Dave of Canada wrote...

Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.

Correction: All voice acting limits imagination.

Getting the same response from an NPC even though you picked a different option every time is limiting.

Why is no one asking for the days of no voice acting?


Because the mainstream audience want it fully voiced which brings EA/Bioware more money. It's a sad fact but it's the truth.

#13
Ecael

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packardbell wrote...

Ecael wrote...

Dave of Canada wrote...

Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.

Correction: All voice acting limits imagination.

Getting the same response from an NPC even though you picked a different option every time is limiting.

Why is no one asking for the days of no voice acting?


Because the mainstream audience want it fully voiced which brings EA/Bioware more money. It's a sad fact but it's the truth.

You are aware that Knights of the Old Republic (2003) had fully voiced non-player characters?

#14
Marionetten

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You will still end up having less choices due to how much time and money it takes to create all that dialogue. This results in a far less flexible game as Mass Effect and its sequel aptly demonstrated.

#15
Herr Uhl

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Having the PC voice removed couldn't be that hard to mod if it isn't in the game.

#16
Haexpane

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IrishSpectre257 wrote...

I am glad to hear that Hawke will have a voice in DA2. I find it easier to care about the main character if he/she has a voice.

However, I understand other players find a silent protagonist more immersive, since it makes it easier to project themselves into the role of the character.

What they should do is present an option.

Players who want a voiced character can have a voiced character, with ME style dialogue choices that only outline the intention of what you are about to say.

Players who want to imagine the character as themselves can have a silent protagonist, and the dialogue choices detail exactly what your character is going to say.

Seems fairly simple to me.


I can go either way.

Silent Protag was AWESOME and funny in GTA3
Voiced protag in GTA Vice City was beyond bad
Voiced protag in GTA San ANdreas was spot on, very good

Voice Protag in iNFamous was beyond horrible
Silent Protag in Demon's Souls was perfect

#17
Felfenix

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I think the entire game should be all text with no visuals, too, because having characters, equipment, and scenery that are rendered for me limits my imagination.

Bioware, please add an all-text/no-graphics mode too!

Modifié par Felfenix, 09 juillet 2010 - 07:36 .


#18
Anathemic

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Ecael wrote...

Dave of Canada wrote...

Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.

Correction: All voice acting limits imagination.

Getting the same response from an NPC even though you picked a different option every time is limiting.

Why is no one asking for the days of no voice acting?

You are not immersing yourself into the NPC, you mostly immerse yourself into the PC because it's 'your' character that you are playing, VO for NPCs are fine because you are not the almighty hand of power that controls what a NPC does/says which limit immersion drastically when that immersion could be focused on your PC rather than every individual in the game.

#19
Lord Gremlin

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How about dialogue options show exactly what you character say? So you're in control.

#20
Haexpane

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Felfenix wrote...

I think the entire game should be all text with no visuals, too, because having characters, equipment, and scenery that are rendered for me limits my imagination.

Bioware, please add an all-text/no-graphics mode too!


Sadly there are still people who believe this :)

#21
Sylvius the Mad

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Ecael wrote...

Why is no one asking for the days of no voice acting?

I sometimes ask for that, but aside from saving zots I don't see a lot of benefit.

That the NPCs react strangely doesn't limit my ability to roleplay.  It just makes my character think those NPCs are crazy.

Modifié par Sylvius the Mad, 09 juillet 2010 - 07:39 .


#22
Lord Gremlin

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Seriously, make text match exactly what Hawke say and give several voices to choose from. Problem solved.

#23
ThomasAndrew

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Solostran85 wrote...

I agree, it's a good suggestion. Why can't there be a middle ground?


Because the game is getting made in an 18 month period to please EA.

#24
ITSSEXYTIME

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You can't roleplay a voiced character. Unless you're role playing a character that falls into one of the character types that they envisioned. (Usually the most boring and bipolar of the bunch)

At the end of the day, I'd rather they just removed dialogue options altogether, had the character say what that character says (like a party member) and then just had a prompt that says "DO YOU WANT TO DO A OR B".

Then they could spend all that time pretending they give you any semblance of control over your character's actions and spend it modeling more than 5 sets of armour and a few goofy hats.

Lord Gremlin wrote...

Seriously, make text match exactly what Hawke say and give several voices to choose from. Problem solved.


At that point I'd rather they used those other voices to allow us to play other races.

Modifié par ITSSEXYTIME, 09 juillet 2010 - 07:42 .


#25
Sylvius the Mad

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Lord Gremlin wrote...

How about dialogue options show exactly what you character say? So you're in control.

I'm just assuming that's what we're getting until they tell us otherwise.

As long as we're playing our own character, and the game is a first-person narrative rather than a third-person narrative, this is essential.  If we do get a dialogue system like Mass Effect, then the game will be probably be irreparably broken.