You're not immersing yourself in the PC either when your dialogue consists of multiple choice.Anathemic wrote...
You are not immersing yourself into the NPC, you mostly immerse yourself into the PC because it's 'your' character that you are playing, VO for NPCs are fine because you are not the almighty hand of power that controls what a NPC does/says which limit immersion drastically when that immersion could be focused on your PC rather than every individual in the game.Ecael wrote...
Correction: All voice acting limits imagination.Dave of Canada wrote...
Voice acting limits imagination, I can't create a suave character if there's no suave dialogue. Most likely, it'll be a Mass Effect system where you won't even know what will be said until you actually say it - so you'll be forced into a few molds that the writers have created. You can't be a 'cocky paladin' or a 'loveable rogue', you'll probably be forced into the Paragon / Middle / Renegade option like in Mass Effect.
Getting the same response from an NPC even though you picked a different option every time is limiting.
Why is no one asking for the days of no voice acting?
Until you can talk into a microphone or type out your response and have them respond in real-time, your choices are always going to be limited - even moreso with NPCs voiced, and even moreso with PCs voiced.




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