Why so shortlived?
#1
Posté 09 juillet 2010 - 05:47
I really want to see a trilogy or larger series of RPGs, who slowly build a world and a story and then, one step after the other, bring changes to it. I don't understand what's the rush. Can't they make a part1 of a series to get used to world, places, people, part 2 to introduce the 'arch enemy' and confront the player, and a part3 to culminate the events of part one and two and bring about a conclusion?
For example Dragon Age. They could have split the whole story in 3 parts: Part1: Origin events up to Ostagar, ending with the defeat of the King's army, Duncan's death and the escape of the Warden. Part2: Escape, Journey to Redcliffe, and Quest for the Sacred Ashes, ending with the Landsmeet and uniting Ferelden. Part3: Ferelden strikes back! Gathering allies and Darkspawn Wars ending in the final Battle of Denerim. That would be an epic series with about 200 hours playtime (3 games+add-on/DLC).
Instead it gets all stuffed in one game, and part 2 is a completey new story ... why does it have to be like this? Is it because the kids get bored and destracted too easy to have a one or two year break between different parts of a story? I don't get, I am literally feeling how I get too old for this kind of game.
#2
Posté 09 juillet 2010 - 05:49
In fact, its pretty much exactly the opposite of waht you wrote.
#3
Posté 09 juillet 2010 - 05:49
However, I do see your point.
#4
Posté 09 juillet 2010 - 05:50
#5
Posté 09 juillet 2010 - 05:53
CHaoS_06 wrote...
Isn't that what the ME series is doing?
Well yes, luckily.
#6
Posté 09 juillet 2010 - 05:53
This is what we get in 1,5 years, I'd gladly wait 3+ years for an epic conclusion with our DA:O+Awakening character set, but I'm not the publisher.
#7
Posté 09 juillet 2010 - 05:55
#8
Posté 09 juillet 2010 - 06:00
_Loc_N_lol_ wrote...
The story of the Warden is done (with one major plot point potentially left unresolved but it depends on your choices and your starting gender...), there is nothing heroic he or she can do that can topple defeating the blight.
Mastering the Taint, descending into the Black City to kick ass and find out more about the Maker and the Blight?
The Dragon Age lore is full of possibilities.
#9
Posté 09 juillet 2010 - 06:00
_Loc_N_lol_ wrote...
The story of the Warden is done (with one major plot point potentially left unresolved but it depends on your choices and your starting gender...), there is nothing heroic he or she can do that can topple defeating the blight.
Yeah but honestly, the whole events of Dragon Age:Origins took about a year. And it felt like a couple of weeks at most or a month. They could have given Ferelden more than 2 villages and a city for example. Or there could have been more 'war objectives' than Denerim. For example the awakening DLC could have been part of the main plot and happened before the final battle.
#10
Posté 09 juillet 2010 - 06:01
What if we transfer our save files? I mean it could very much be an entirely different story but you never know.
#11
Posté 09 juillet 2010 - 06:05
Khayness wrote...
_Loc_N_lol_ wrote...
The story of the Warden is done (with one major plot point potentially left unresolved but it depends on your choices and your starting gender...), there is nothing heroic he or she can do that can topple defeating the blight.
Mastering the Taint, descending into the Black City to kick ass and find out more about the Maker and the Blight?
The Dragon Age lore is full of possibilities.
Agreed, there was plenty of scope to continue with the GW storywise, and personally I would prefer more closure if the GWs story is to be over. I hold out hope for DLC but am prepared for disappointment.
#12
Posté 09 juillet 2010 - 06:07
Valmy wrote...
How do we know this story does not involve the Warden from the first game?
What if we transfer our save files? I mean it could very much be an entirely different story but you never know.
I'd love it if my GW and LI were imported as party members - That would be very nice...
...would seem unlikely though.
#13
Posté 09 juillet 2010 - 06:07
The way I understand the new information DA2 is supposed that far from Ferelden that none of the events are more than a codex entry in your journal. Maybe you hear 'rumor' npc talking about it, or one or the other thing come up in a dialogue. But that's basically just a nostalgy thing, nothing that would influence your actual path in DA2.Valmy wrote...
How do we know this story does not involve the Warden from the first game?
What if we transfer our save files? I mean it could very much be an entirely different story but you never know.
#14
Posté 09 juillet 2010 - 06:11
AlexXIV wrote...
The way I understand the new information DA2 is supposed that far from Ferelden that none of the events are more than a codex entry in your journal. Maybe you hear 'rumor' npc talking about it, or one or the other thing come up in a dialogue. But that's basically just a nostalgy thing, nothing that would influence your actual path in DA2.Valmy wrote...
How do we know this story does not involve the Warden from the first game?
What if we transfer our save files? I mean it could very much be an entirely different story but you never know.
You are mistaken.
The Free Marches are just across the bay from Ferelden, and your character was from Lothering before it got destroyed in the first game.
Modifié par Lord_Saulot, 09 juillet 2010 - 06:13 .
#15
Posté 09 juillet 2010 - 06:13
#16
Posté 09 juillet 2010 - 06:15
Lord_Saulot wrote...
No, its because this allows them to explore a larger world and broader, epic, more long term story of that world.
In fact, its pretty much exactly the opposite of waht you wrote.
I'll give you an example.
If you have 4 weeks of vacation/holiday you can either try to visit as many places as possible, take pictures, etc. then you end up with alot of knowledge and pictures but you are basically the same as before and the information you could have gotten from the internet (and the pictures probably too).
Or, you go to one place and spend a longer time there. Observe the people, talk, make friends, let the place change you and learn things you could not learn from mass media. It's up to you of course which you prefer. I for one favor the second option.
#17
Posté 09 juillet 2010 - 06:18
Lord_Saulot wrote...
AlexXIV wrote...
The way I understand the new information DA2 is supposed that far from Ferelden that none of the events are more than a codex entry in your journal. Maybe you hear 'rumor' npc talking about it, or one or the other thing come up in a dialogue. But that's basically just a nostalgy thing, nothing that would influence your actual path in DA2.Valmy wrote...
How do we know this story does not involve the Warden from the first game?
What if we transfer our save files? I mean it could very much be an entirely different story but you never know.
You are mistaken.
The Free Marches are just across the bay from Ferelden, and your character was from Lothering before it got destroyed in the first game.
Oh I didn't know that about Lothering, but about Free Marches being close ... The Awakening DLC was even part of Ferelden, but didn't really have much to do with the main game or your choices there. Well ok with the exception of Oghren.
#18
Posté 09 juillet 2010 - 06:23
Kothoses Rothenkisal wrote...
If you look at the teams producing DLC and the team that produced DA:O they are totally different, even DA:A was produced by a different team. I have high hopes of the DA:O/DA:A story continuing and the DA2 story running concurrently with it.
Maybe, but I think the reason for the teams is just because of the demand. People have no problem buying 1 or 2 games a year. And development time is 3+ years. So they have different teams so they can throw out 1 game a year and DLCs/Add-On. I personally expect no more than one more Add-On of the size of DA:A, and some DLCs.
#19
Posté 09 juillet 2010 - 06:35
I agree that it would be nice if it had a little more flesh to it, and perhaps if the circle tower would at least bury the bodies and wipe the blood away when you're done with it, but it's not like it's a game that you can complete in an evening.
I totally disagree with the idea of making the origin quests and the battle of Ostagar into the first game of a series because then you're stuck with one of three options that I can think of. Have a huge, unwieldy monster of a game with quests and characters that most PC's won't ever encounter. Have a single origin story that feels like nwn2 - it's almost personal enough that you can believe your character belongs there, but ultimately you're a generic hero, which despite the various generic aspects in Origins seems to be something they wanted to avoid. Or have something similar to the brief origin stories we currently have, maybe extend them a little, and turn Ostagar into a Robert Jordan novel (I love his novels... but Ostagar is a prologue, not a story.)
I'm not an impatient gamer - some people have been astounded by my patience when it comes to gaming - but I don't think that the Origins story could support a trilogy without some serious shoring that would risk turning it into a tedious mess.
Don't get me wrong, I would love to see a truly epic Dragon Age game, even a linked series weaving a tale to rival the ancient mythologies, because I honestly think they have the foundations to do it with Thedas, but I don't think it makes sense to expect that from the first few games in the setting.





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