Five Facts About Hawke at Game Informer!
#351
Posté 10 juillet 2010 - 05:22
#352
Posté 10 juillet 2010 - 05:26
ITSSEXYTIME wrote...
bigbubss wrote...
ITSSEXYTIME wrote...
bigbubss wrote...
ITSSEXYTIME wrote...
Riona45 wrote...
ITSSEXYTIME wrote...
Obviously there's always going to be limitations no matter what, lest you write the dialogue yourself.
...And for some people the limitations of a fully-voiced character don't bother them as much as they bother you. If you want to indulge in the fantasy that that makes you "better" than them, I guess that's your right.
Of course, it'd also bother me less if it wasn't a sequel where I had some expectations on how it would be. I came here expecting a sequel to one of my favourite games ever and I got something I'm not remotely interested in playing.
Well that may have been a little bit your fault for having such high expations. I heard about DA:2 and all i expected was an amazing game. Sure i hoped for some things but you have to remember the game they put out is gonna be the game they put out. Im just sayin ....
My expectations weren't high. I was just expecting them to continue what they started.
I didn't think it was too much to ask them to continue doing what they're doing. Especially when DA:O's marketing focused around how it was bringing back classic RPG"s and going against common trends in the game industry by providing classic gameplay.
from what ive heard they are going to release more dlc for DA:O so maybe that will put some much needed and satisfying closure to the wardens story. Even so the story needs to change or shift some time if not the content becomes stagnant.
I don't mind them changing the story, I'm speaking more from a design perspective. The amount of choices Origins gives you is staggering compared to most games, and many of the mechanics are exactly what I expected when I heard "classic RPG".
Now they're taking away choices (removing race, name and personality choices in one fell swoop of adding a voiced, named character) while speaking about more "dynamic combat". The most annoying part of all of this is that they seem to be trying to appeal to a different audience by bringing in a voiced character and changing the combat while changing things that fans of the first game loved.
They didnt really take away name choices (E.G. if you were a human noble in DA:O you Could change your first name but your last name was Cousland or dwarf noble your last name was Aeducan.) they only say his last name is hawke and im sure thats so the people who Hawke interacts with know what to call him. As far as the voiced character thing i would rather it stayed the same as in DA:O. I also see your point of view on the Combat system i really like it the way it is but who knows it may turn out to be good well just have to wait and see
#353
Posté 10 juillet 2010 - 05:36
Not exactly what I wanted to hear.
#354
Posté 10 juillet 2010 - 05:54
#355
Posté 10 juillet 2010 - 05:59
WHAT DO YOU MEAN A WRITERS
(Im excited about this game)
#356
Posté 10 juillet 2010 - 06:12
#357
Posté 10 juillet 2010 - 06:15
Lord Issa wrote...
Sounds good, I have a theory now. Maybe in DA 3 the Warden and Hawke will be forced to unite or something, so there will be two main characters. Either way I just really don't want to lose my Warden forever.
If Hawke and the Warden from DA3 united, I'd buy DA2 and play through it just so I could do that. Wonderful idea and I HOPE YOU'RE LISTENING TO THIS, BIOWARE!
#358
Posté 10 juillet 2010 - 06:15
#359
Posté 10 juillet 2010 - 06:32
I just had a flashback to 2004, when everybody was so sure that in KOTOR 3, Revan and the Exile were going to team up and take out the "True Sith". No one listened to me when I said it would never happen and I suspect no one will listen to me now.Lord Issa wrote...
Sounds good, I have a theory now. Maybe in DA 3 the Warden and Hawke will be forced to unite or something, so there will be two main characters. Either way I just really don't want to lose my Warden forever.
#360
Posté 10 juillet 2010 - 06:34
Better a smart coward than a brave idiot.Dan Matrix wrote...
I don't get why people are saying that Hawke is a coward for leaving Lothering. Your own character in Origins basically walks in then out of Lothering and leaves everyone to fend for themselves no different then what Hawke did.
#361
Posté 10 juillet 2010 - 06:39
#362
Posté 10 juillet 2010 - 06:50
#363
Posté 10 juillet 2010 - 07:01
Riona45 wrote...
MDarwin wrote...
Sounds like that you never expierenced (maybe because of age? *Shrugs*) the old P&P adventure. Where you had no choice, but to use your imagination.
Wrong. And what the hell do you mean by "because of age?" You have no idea how old I am. I just have different preferences for video games because I understand that they are vastly different from P&P games. It doesn't mean I lack imagination, like you were trying to imply.
Twerp.
Sorry to "imply you a lack of Imagination". But "please" tone down your "Verbal" abuse.
Thank You. :happy:
#364
Posté 10 juillet 2010 - 07:46
#365
Posté 10 juillet 2010 - 07:50
#366
Posté 10 juillet 2010 - 07:58
Gaxhung wrote...
Hawke was probably an unarmed refugee in Lothering trying to survive the sh*tstorm.
I'm guessing he was just a kid when the sacking of Lothering took place.
#367
Posté 10 juillet 2010 - 08:04
First off I just want to say, I LOVED DRAGON AGE. I LOVED MASS EFFECT.
I really want to be positive, I'm really trying.
While it would be cool if we had the option to maybe turn off the VO I know it's not likely.
I have no qualms with the backstory so far, though while it may be me being skeptical and I'm not going to lie, a tad disapointed with the info so far, I find that the Lothering connection sounds...... just a little bit like it could turn out to be a cop out, anyone else hear me?
I mean, if they turn around and throw a small clip ("Oh yeah, here's that part where you are connected to DAO, lt's never mention this again") of Lothering at you in the beginning, and then book it out of Ferelden for the rest of the game, what was the point of the extensive codexes and stories about Ferelden?
DAO gave me the possiblilty to make a character I would love, to work on relationships and friendships I will grow to love, experience a land I will actually want to defend at the end of the game.
If Bioware hadn't gone in the first place and offered me this world to become wholly invested in, I wouldn't be so iffy about where this game looks like it might be going.
Maybe I 'm asking too much, but I cannot be the only person out there who was bawling their eyes out or ready to throw their tv out the window because of an annoying character (ahem, Logain, Anora, ISOLDE. GR!).
Is it so much to ask that when a game makes you spend hours upon hours becoming invested in a character or in a relation with an NPC that they make good on not just tossing that out the window next time they make a game?
I want to hear more stories about Antiva, and to be "Luridly stared at" by Zevran, and I want to listen to Alistair make a fool of himself, and I want to roll my eyes everytime Oghren opens his mouth. And when Bioware spends so much time building these amazing characters and places, only to get to the sequel and possibly toss it all out just makes me feel like the time I spent really paying attention to all the details the first time around not worth it.
Well, I've rabbled on quite enough for now, I just have one more thing to add.
I'm going to feel seriously cheated if they go through with this "Only Human" thing. What was the point of putting them in the FIRST GAME then??
(While it's still far to early to make HUGE assumptions) this game is sounding almost more like a spiritual succesor to DAO than it is a sequel.
Sequels continue stories, not just universes.
#368
Posté 10 juillet 2010 - 08:07
UberDuber wrote...
Mass Effect felt like i was watching it.
Dragon Age felt like i was living it.
Ruin our fantasy Bioware.
Im not buying this. I expected so much from Dragon age 2 and for it all to be took away. Jerks
lol troll you havnt even got a bioware game listen on your profile why not just hush if you dont like the games dont play the games and for the rest of the QQers um yeah its a bioware game its a STORYDRIVEN game bioware game engines are made precisley for these games so get use too it.
Modifié par Goldrock, 10 juillet 2010 - 08:09 .
#369
Posté 10 juillet 2010 - 09:23
ALSO I think Hawke could be one of 2 people, seen as im replying DAO now and just got to Lothering.
1.) A farmer says his entire family have left and fleed to the north, he woulnd't seem like a coward if he had a family to look after.
2.) Farmer shouting at people from the marsh land, doubt it was any of the 4 people he was shouting at tho.
#370
Posté 10 juillet 2010 - 09:43
But if they are going to voice Hawke i hope the character will also SOUND angry or sad, i mean Shepard always sounded the same, you could only guess that he was mad because of the things he said and the stuff he shot.
#371
Posté 10 juillet 2010 - 10:02
#372
Posté 10 juillet 2010 - 10:06
Buisnes is buisnes .
#373
Posté 10 juillet 2010 - 10:35
I think the lesson for ALL OF US GAMERS TO LEARN, is that feedback is meaningless, and developers will do, and ruin their IP, despite our pleas for more of what has already worked.
I don't think i've seen or heard of a developer to date who has failed to shoot themselves in the foot with one title or another. Hopefully this Dragon Affect 2 will just be an intermediary mistake in a long series of Dragon Age titles.
Modifié par Wivvix, 10 juillet 2010 - 10:36 .
#374
Posté 10 juillet 2010 - 10:46
#375
Posté 10 juillet 2010 - 11:16





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