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Five Facts About Hawke at Game Informer!


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#576
Lord_Saulot

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Sylvius the Mad wrote...

Lord_Saulot wrote...

Um... yes we do.  They've already said in their forum replies that the game is about deciding who he is and what he is like and that he is not a defined character ilke Shepherd.

I missed that one, thanks.

I wonder how that's going to work with the dialogue wheel and the voiced PC.

I eagerly await more information.


Yeah, me too; I am eager to see how this is implemented.

#577
Avilan II

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Well two things i remember stated was that the number of possible responses to an NPC is still the same as in DA:O.

#578
Sylvius the Mad

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I have no idea how the game could allow us complete control of our character's personality if it doesn't show us the dialogue lines before they're spoken. This might be a really creative solution.

I'm interested in reading that developer comment (that the DA2 PC is ours to define, rather than a pre-defined PC like Shepard) just to get context. This is (as you've said it) exactly what I wanted to hear.  Do you have a link?

Edit: Found the link

Modifié par Sylvius the Mad, 12 juillet 2010 - 07:21 .


#579
term8

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Lord_Saulot wrote...

Avilan II wrote...

You can pick between a number of voices (not only one per gender)


I hadn't heard this one, but its interesting to hear.  Is that confirmed?


Yes please confirm this... cause if this is true, i'm going to pre-order three copies of this game, myself, right now; just to help out with the ridiculousness that would the cost of having more than one voice actor per gender

#580
Avilan II

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term8 wrote...

Lord_Saulot wrote...

Avilan II wrote...

You can pick between a number of voices (not only one per gender)


I hadn't heard this one, but its interesting to hear.  Is that confirmed?


Yes please confirm this... cause if this is true, i'm going to pre-order three copies of this game, myself, right now; just to help out with the ridiculousness that would the cost of having more than one voice actor per gender


Can't find the quote right now, but it was said something about that in one of the official responses.

#581
Nerevar-as

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Hard to believe, would be a different track for each, whidh I think was the main reason there were no voice overs in DA:O (would have been 12).

#582
abadomen

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Update the hub game informer!

#583
Lord_Saulot

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Avilan II wrote...

term8 wrote...

Lord_Saulot wrote...

Avilan II wrote...

You can pick between a number of voices (not only one per gender)


I hadn't heard this one, but its interesting to hear.  Is that confirmed?


Yes please confirm this... cause if this is true, i'm going to pre-order three copies of this game, myself, right now; just to help out with the ridiculousness that would the cost of having more than one voice actor per gender


Can't find the quote right now, but it was said something about that in one of the official responses.


Well, I'll wait until I see something more definite, but thank you!  If that is indeed true, its pretty cool.

#584
thebogle5

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Sylvius the Mad wrote...

Basically you will be able to build your human with the exact same diversion as you could in DA:O.
Yes, but who is he?  What is he like?

In DAO, we got to decide that.  In ME we didn't.  That's the difference.  We don't know which model DA2 uses.


We got to decide who Shepard was! Come on! Don't you remember the back
stories you can chose from in the beginning that played such a huge part
in the story! My shepard being a spacer really changed how the game was
played.  ::eye roll::

Seriously though, based on how good the
story and writing in DA:O was, I have high hopes that Bioware will give
us something great with this one, and hope the more structured origin
allows for more dramatic and engaging story telling.

Modifié par thebogle5, 12 juillet 2010 - 08:08 .


#585
Sylvius the Mad

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thebogle5 wrote...

Seriously though, based on how good the story and writing in DA:O was, I have high hopes that Bioware will give
us something great with this one, and hope the more structured origin allows for more dramatic and engaging story telling.

If DA2 actually manages to use the wheel in a way that works, I might advocate breaking up the team and making each member the lead writer on a different game to ensure that the feature isn't limited just to David Gaider products.

#586
GodWood

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Isn't there meant to be another update today?

#587
rolson00

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not liking the 10 year thing ive played dao though several times and it really seems like a real wast that it not going to count for anything in da 2 hawk so far just doent seem like a legendary hero like you are in dao.from reading the five facts about hawk its seems to me they have taken away everything i enjoyed about dao. dont get me wrong im still going to give this game a chance. im hoping that its just bad presentation, anyway we'll find out more next month. plus anyone else hopeing that hawk get an inferno golem as a companion how cool would that be?

#588
Alexander1136

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sounds gay. i could just go play fable and get generally the same story....

#589
rolson00

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Alexander1136 wrote...

sounds gay. i could just go play fable and get generally the same story....


yea i thought the same thing dont forget tho their going to give us more info next month

#590
Chaia

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GodWood wrote...

Isn't there meant to be another update today?

According to Game Informer's Dragon Age II hub thing, yeah at some point today (7/12) but their running at about  -5/6 CST time so the update will probably be when the rest of the world has gone to bed.
http://gameinformer....dragonage2.aspx 

Modifié par Chaia, 12 juillet 2010 - 09:08 .


#591
Razorboi82

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 I just hope their character customization system will allow you to change Height and Weight as well as well as other features. They can at least do that If they are forcing us to play Human.:)

Modifié par Razorboi82, 12 juillet 2010 - 10:33 .


#592
BomimoDK

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Alexander1136 wrote...

sounds gay. i could just go play fable and get generally the same story....

you know that is not so. Peter Mollehweazle and Biowarez have very differen't ways of making games. it will be very differen't... besides... Fables combat is based on tactical mouse/x button spam. Dragon Age is based on tactical use of skills and position. (don't give me any casualization bull****... the combat is confirmed to be largely unchanged) you guys need to stop WANTING to see the worst in this game and start looking at what is good. pessimists... such negative company.
and who said anything about it being some standard fairytale "everything is dandy" "imma be king" story? Dragon Age is dark, harsh fantasy... if anything, we'll have hell in for us for whatever we'll become as the "mighties being"

Modifié par BomimoDK, 12 juillet 2010 - 10:37 .


#593
Sylvius the Mad

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Razorboi82 wrote...

 I just hope their character customization system will allow you to change Height and Weight as well as well as other features. They can at least do that If they are forcing us to play Human.:)

Changing the weight can cause clipping issues in animations, and changing the height messes up camera positioning in conversations and cutscenes, and causes clipping in love scenes.

Hey, this looks like yet another reason to avoid cinematic presentation.

Modifié par Sylvius the Mad, 12 juillet 2010 - 10:47 .


#594
Razorboi82

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Thats pretty lame. Oh well.

Modifié par Razorboi82, 12 juillet 2010 - 10:45 .


#595
Sylvius the Mad

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Razorboi82 wrote...

Thats pretty lame. Oh well.

Think about combat animations.  If the game animates parries, so you throw up a shield to block an incoming sword, that would be great (NWN did this 9 years ago).  But now imagine how the animation rig handles this if the arms of the defender are now longer.  Does the shield go too high?  Is there clipping?

The only way I can see to resolve that would be to have physics-based collisions in combat, and resolve all the animations procedurally.  But we're years away from that sort of technology.

#596
abadomen

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Anyone seen the two "new" screens?



Parts look slightly better...while other parts look actually worse...



I was hyped up all day...and all I got was two screens?

#597
WilliamShatner

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Screens look like He-Man and Skeletor.

#598
Cutlass Jack

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What an unfortunate choice of direction for Dragon Age 2. Highly disappointed. Forcing it along Mass Effect lines was a terrible idea. The character creation freedom and origins is what set the game apart and gave it incredible replayability.



Being stuck as 'Hawke' not so much. I'd be hard pressed to come up with a more lame cliche hero name than that one.

#599
MorphixXBL

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Looks great to me, can't wait

#600
casedawgz

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WilliamShatner wrote...

Screens look like He-Man and Skeletor.


LMAO, the hurlocks DO look like skeletor.

Anyway, for all the people complaining about Hawke being a coward for fleeing, I suspect that the tutorial will take place during the attack on Lothering and player choice will determine the specific circumstances upon which Hawke leaves the scene.