Five Facts About Hawke at Game Informer!
#601
Posté 13 juillet 2010 - 01:35
#602
Posté 13 juillet 2010 - 02:09
#603
Posté 13 juillet 2010 - 02:35
#604
Posté 13 juillet 2010 - 03:19
Cutlass Jack wrote...
What an unfortunate choice of direction for Dragon Age 2. Highly disappointed. Forcing it along Mass Effect lines was a terrible idea. The character creation freedom and origins is what set the game apart and gave it incredible replayability.
It's a sad day when DA:O's fairly limited character creation and origin system "sets it apart" from other RPGs.
ME2 was a decent third-person shooter with interactive dialogue. DA2 looks like it'll end up being a decent small-unit RTS with interactive dialogue.
I do like how they've avoided simply saying, "Look, we're gonna make JRPGs because our writers love their own work and we can't have players doing anything crazy like trying to claim the character as their own," with their clever "streamlining" talk.
#605
Posté 13 juillet 2010 - 03:20
#606
Posté 13 juillet 2010 - 03:53
Atomic Space Vixen wrote...
I'm deeply disappointed that the character will be fully voiced. So as with Mass Effect, we'll essentially be guessing as to what each dialogue choice will result in? Horrible, HORRIBLE idea.
Why do everyone just assume things, especially after this has been explained about a zillion times?
#607
Posté 13 juillet 2010 - 04:04
Avilan II wrote...
Why do everyone just assume things, especially after this has been explained about a zillion times?
Because we've seen ME2 and Bioware's attempts to defend it as an actual RPG rather than a third-person shooter with a dialogue wheel?
#608
Posté 13 juillet 2010 - 04:05
Because the explanations don't make things sound like like an improvement to the deeper dialogue system in the first game?Avilan II wrote...
Why do everyone just assume things, especially after this has been explained about a zillion times?
#609
Posté 13 juillet 2010 - 04:09
#610
Posté 13 juillet 2010 - 05:51
#611
Posté 13 juillet 2010 - 07:14
#612
Posté 13 juillet 2010 - 08:18
#613
Posté 13 juillet 2010 - 08:20
#614
Posté 13 juillet 2010 - 09:08
pengomon wrote...
I hope its done well because... I can't tell you right now I'm going to be buying it.
And by can't I mean can....
#615
Posté 13 juillet 2010 - 09:44
Avilan II wrote...
Sylvius the Mad wrote...
That's a good question, and it's only DA2's gameplay that can answer it.Lolzika wrote...
can't we create our own characters in DA2?
In DAO, we could create our own characters.
In Mass Effect, we could only customise the pre-generated character.
It remains to be seen which DA2 will allow.
Well it is pretty clear, from what has actually been said, that:
You can only be human
You can change gender
You can change between the same three classes (mage / figher / rogue) as in DA:O.
You can make any face you want
You can pick between a number of voices (not only one per gender)
Most likely you can still choose between TWF, DWF, S&B, Bow rogue, Backstab rogue...
Basically you will be able to build your human with the exact same diversion as you could in DA:O.
i dont think you can choose voices cuz hawke is going to be a fully voiced character i have read it somewhere=]
#616
Posté 13 juillet 2010 - 10:08
UberDuber wrote...
Oh yeah improving the game? By taking away are choices. So we can have some cheesy voice and a cheesy name called Hawke. I dont want to play there fantasy RPG. No wait we arnt even sure if its a rpg anymore are we?BallaZs wrote...
UberDuber wrote...
Mass Effect felt like i was watching it.
Dragon Age felt like i was living it.
Ruin our fantasy Bioware.
Im not buying this. I expected so much from Dragon age 2 and for it all to be took away. Jerks
Well,
If u are judging DA2, already with that very few information we have, i guess u must be the jerk not BioWare.
They just improving the game, not ruining it.
Whats wrong with u ppl?
And yes I am judging DA2 already because I hat everything about it so far even the leaked screen shots look terrible.
Apart from the fact that your spelling is atrocious, you have not made a single good point. You are a jackass, and you are stupid. "We don't even know that it's going to be an RPG?" Right, except for all the customization and choices you'll be making. Except for the fact that it's an RPG, it's not an RPG.
Idiot.
That said, I'm a little disappointed that we don't get to choose a race, but I'm fine with that. The race picking in DA:O was really only the "Origins" part of the story line to begin with. It didn't have a huge affect on the game past that point beyond people's reaction to you.
#617
Posté 13 juillet 2010 - 10:15
Atomic Space Vixen wrote...
I'm deeply disappointed that the character will be fully voiced. So as with Mass Effect, we'll essentially be guessing as to what each dialogue choice will result in? Horrible, HORRIBLE idea.
You clearly don't understand the difference between the way the dialogue system works in Mass Effect.
Fully voicing characters does not make everything a guessing game. Mass Effect has the Paragon/Renegade system and the simplistic lines that you pick from on the wheel are meant to give you the idea of whether you're picking Renegade or Paragon. It suits Mass Effect better than the bull**** dialogue system that was in place in KOTOR (which was essentially exactly the same as DA:O). It's bull**** in KOTOR because your light and dark side points are spread in a random manner throughout all your dialogue options; and, sometimes lines that seemed like they were darkside path or lightside path choices were in fact neutral. The Mass Effect system is good for Mass Effect. Why you assume it's going to be moved to Dragon Age where a morality system doesn't exist beyond what your party members think of you is beyond me.
You're complaining about something you haven't seen implemented. You're also adding depth to a "dialogue system" (derp derp) that isn't there in DA:O. DA:O's system has been used many many many times before. You can have the same system and just have the actor do each line.
You ****ing about something you clearly haven't thought out is asinine.
#618
Posté 13 juillet 2010 - 10:17
#619
Posté 13 juillet 2010 - 10:32
Nerys wrote...
I am trying to remain optimistic about DA2. DA is my favorite game. (I am currently on my 5th playthrough) I loved being able to choose my voice, and my race, and my romantic interest. My least favorite race in RPGs is humans unfortunately for me. In light of the VO, I find that the replay value goes down for me if all my characters sound the same. (like in ME1 and 2) I get into my Roleplaying, i guess. I imagine each of them sounding different. I guess we will just have to turn the volume offI am VERY glad that the Devs chose to keep character generation with the option to be female. I think they underestimate how many women play RPGs
I really hope there will be romances in the new game. And I hope those romances will follow along the DA format instead of ME. Even if I worry/wonder about all this, I will more than likely buy the game. I just really hope it lives up to the DA name. Sorry such a long post
some good points here im also trying to remain optimistic about DA2 without success
im just not impressed with what they have told us about it as i said before we'll just have to wait
till next month
#620
Posté 13 juillet 2010 - 10:36
I find it funny that you **** about being called "Hawke" but being called "Warden" was okay. Either way, it's a moniker that *you* didn't pick.
I can understand being irked about not having the option of picking your race, but for it to be game breaking is completely ridiculous. You're adding standards to an IP that so far only has one game. The standard hasn't been established yet.
And to the people who are whining about not fighting another Blight: There are only 7 Tevinter Gods. Five of them are dead now. Only five in the history of the Darkspawn's existence. Blights don't happen every couple of years.
#621
Posté 13 juillet 2010 - 10:50
Nic-V wrote...
well i dont think that the story is closed there are many things we dont know i dont know how you played your game but i was in love in morrigan and i want to know were she goes and what is with here child and there are many other tings we dont konw
I understand that by making things even more generic (why there is no option to be anything else but human) and starting off as a new character is a good thing considering the leverage this gives them. They can put more detail into one story as opposed to divided detail into different ones.
However I do agree with the above comment on the basis that what made DA:O so unique and replayable was how they personalised the PC for the gamer; as well as the interactions between NPC's such as through relationship meters, as well as the context of these relationships. To make the gamer feel so personal to their character (particularly the human noble story where you romance with Morrigan) did have some potentially loose ends and even seemed like a slow build cliffhanger at times when listening to the epilogue. Then to have it disregarded in the sequel was somewhat disheartening..
On the other hand, although dissapointed that they didnt facilitate the character import, I am still certainly intriqued in what they will do with this leverage. I suppose I'm also interested in what Hawke's interaction with Morrigan will be and if it will have the option for a romantic culdesac as there was in DA:O..
Modifié par da_showstoppa, 13 juillet 2010 - 10:59 .
#622
Posté 13 juillet 2010 - 11:22
#623
Posté 13 juillet 2010 - 11:26
saeid wrote...
I think they are going for more action game than RPG game, like what they did with MassEffect2 beacuse they want more money, and everyone cant Play/Buy RPG games.
They are making an RPG.
#624
Posté 13 juillet 2010 - 11:36
The screens are pretty bad. Here's hoping texture resolution on the PC will be better at the very least...
Modifié par Utoryo, 13 juillet 2010 - 11:37 .
#625
Posté 13 juillet 2010 - 11:43
It took me a while to get used to the voiced PC in ME/ME2, but after a while, I enjoyed it. In addition, limited origins means deeper relationships as the writers don't have to prepare for ever contingency.
My team and I are writing the Bann Teagan Romance mod, and we have to re-write some entire scenes six times to account for the origin differences. It's crazy.
I have another mod on the drawing board that I was already planning to make more like ME so that the characters could be deeper. The single, selected character also allows for more personal banter and conversations initiated by companions, rather than the PC always having to interrogate everyone.
Didn't you find it odd in DAO that your lover/husband/wife never asked about how you became a grey warden? Or what you were like growing up? As a matter of fact, no one asks you anything except to go on their little personal quests, and, of course, what your feelings are toward them and someone else who loves you.
BTW, as a matter of originality, I already had plans to send Bann Teagan and the PC on a quest that takes them to Cumberland and Kirkwall. Guess this means I need to get my mod out first.





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