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Five Facts About Hawke at Game Informer!


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#626
Ksandor

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DAO Blight.

DA2 Unrelated to DAO maybe related to the DA3 -- a filler game like Mass Effect 2

DA3 return of Morrigan and another blight or at least something related to the DAO blight

#627
saeid

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Lord_Saulot wrote...

saeid wrote...

I think they are going for more action game than RPG game, like what they did with MassEffect2 beacuse they want more money, and everyone cant Play/Buy RPG games.


They are making an RPG.

yep,
MassEffect2 is an RPG game but with more Action Shooter than RPG elements, some people named that RPG-lite. beacuse as i said every one buy an action shooter game :bandit:.

Modifié par saeid, 13 juillet 2010 - 11:57 .


#628
da_showstoppa

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bjcuda wrote...

You can't have it both ways. If you want a character with more "character" the choice must be made for you. I was disappointed that the PC remaind expresionless through the enitre game in DAO.


Yes, a more in depth character will be awesome. I just hope it doesn't take away too much from the personalisation aspect which made DA:O so unique. The character import I can get over and I don't mind not being able to change my race, but I would still like to interact with the NPCs to the extent i can help determine just how close i am and the context of which through dialogue, gifts, and whatever else they may come up with. If they take out features like this, I think it may be a case of one step forwards and 2 back..!

#629
shivhae

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dissapointed that u forced to play a character u dont like. i personally dont like playing male characters and if u cant even pick your own char im not gonna buy this game such a waste i hoped for more :(

#630
Narreneth

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da_showstoppa wrote...

bjcuda wrote...

You can't have it both ways. If you want a character with more "character" the choice must be made for you. I was disappointed that the PC remaind expresionless through the enitre game in DAO.


Yes, a more in depth character will be awesome. I just hope it doesn't take away too much from the personalisation aspect which made DA:O so unique. The character import I can get over and I don't mind not being able to change my race, but I would still like to interact with the NPCs to the extent i can help determine just how close i am and the context of which through dialogue, gifts, and whatever else they may come up with. If they take out features like this, I think it may be a case of one step forwards and 2 back..!


FInally someone who voices a concern without looking like an ass!  Haha.

I am looking forward to the voice acting, but I definitely would be disappointed as well if it hindered the personalization aspect.  I don't think it will, though.

#631
Narreneth

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shivhae wrote...

dissapointed that u forced to play a character u dont like. i personally dont like playing male characters and if u cant even pick your own char im not gonna buy this game such a waste i hoped for more :(

Did you even read anything in the link?  Hawke can be female.  You still pick gender, appearance, and class.  You jsut don't pick race or surname (and you never got to pick surname to begin with)

#632
rolson00

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da_showstoppa wrote...

bjcuda wrote...

You can't have it both ways. If you want a character with more "character" the choice must be made for you. I was disappointed that the PC remaind expresionless through the enitre game in DAO.


Yes, a more in depth character will be awesome. I just hope it doesn't take away too much from the personalisation aspect which made DA:O so unique. The character import I can get over and I don't mind not being able to change my race, but I would still like to interact with the NPCs to the extent i can help determine just how close i am and the context of which through dialogue, gifts, and whatever else they may come up with. If they take out features like this, I think it may be a case of one step forwards and 2 back..!

yeah but still, would be nice if hawks background could be more personal to you. perhaps you could choose if your  the child or decendant of a great ferelden hero or a farmer little things like that would make all the difference. what people should do, is what others are doing for ME3 makeing lists of things they would like to see in the next game, instead of ****ing about it maybe bioware will take them into consideration.
so how about it biowarePosted Imageand heres some love as wellPosted Image

#633
KendallX23

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Narreneth wrote...

shivhae wrote...

dissapointed that u forced to play a character u dont like. i personally dont like playing male characters and if u cant even pick your own char im not gonna buy this game such a waste i hoped for more :(

Did you even read anything in the link?  Hawke can be female.  You still pick gender, appearance, and class.  You jsut don't pick race or surname (and you never got to pick surname to begin with)


forget it...90% of people don't like to read info...

#634
Narreneth

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rolson00 wrote...

da_showstoppa wrote...

bjcuda wrote...

You can't have it both ways. If you want a character with more "character" the choice must be made for you. I was disappointed that the PC remaind expresionless through the enitre game in DAO.


Yes, a more in depth character will be awesome. I just hope it doesn't take away too much from the personalisation aspect which made DA:O so unique. The character import I can get over and I don't mind not being able to change my race, but I would still like to interact with the NPCs to the extent i can help determine just how close i am and the context of which through dialogue, gifts, and whatever else they may come up with. If they take out features like this, I think it may be a case of one step forwards and 2 back..!

yeah but still, would be nice if hawks background could be more personal to you. perhaps you could choose if your  the child or decendant of a great ferelden hero or a farmer little things like that would make all the difference. what people should do, is what others are doing for ME3 makeing lists of things they would like to see in the next game, instead of ****ing about it maybe bioware will take them into consideration.
so how about it biowarePosted Imageand heres some love as wellPosted Image


From what I'm reading it sounds very much like you pick your own background.  Unless I'm misinterpreting, it looks like you even get to choose why Hawke fled Lothering.  Even in DA:O your choice of background only allowed you a little bit of decision making before you became Grey Warden.  The rest of your character's life was already picked for you.  Dwarf Noble was the middle child of a Royal Family.  You didn't pick *that* part.  All you picked was dwarf noble.  Nobility isn't only the royal family.

#635
Ellestor

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I'm a bit confused about the remarks on the Warden 'remaining expressionless.' The camera cuts away after a dialogue choice. As far as you see, the Warden is only expressionless before you choose anything, just like Shepard.

Avilan II wrote...

Atomic Space Vixen wrote...

I'm deeply disappointed that the character will be fully voiced. So as with Mass Effect, we'll essentially be guessing as to what each dialogue choice will result in? Horrible, HORRIBLE idea.


Why do everyone just assume things, especially after this has been explained about a zillion times?


Because it is stated here?

Modifié par Ellestor, 13 juillet 2010 - 12:53 .


#636
Narreneth

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Ellestor wrote...

I'm a bit confused about the remarks on the Warden 'remaining expressionless.' The camera cuts away after a dialogue choice. As far as you see, the Warden is only expressionless before you choose anything, just like Shepard.

Avilan II wrote...

Atomic Space Vixen wrote...

I'm deeply disappointed that the character will be fully voiced. So as with Mass Effect, we'll essentially be guessing as to what each dialogue choice will result in? Horrible, HORRIBLE idea.


Why do everyone just assume things, especially after this has been explained about a zillion times?


Because it is stated here?


What part of that says you'll be "guessing" what the dialogue choice will result in?  When you played Leliana's Song were you scratching your head going "derp, what's this gonna do?"

#637
MDO 001

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SO is that it then for our existing character, surely the joy of PC games was the essential freedom that we had in generating and creating our won experience, why has that suddenly changed, is it Corporate pressure, now that Bioware has sold out, it seems that Bioware is moving away from it's core values, well sounds really dissapointing that we do not have the choices that we had before.



I have always supported Bioware as you always made games that were considered "special" and that stood out from the rest, really sad that this seems to have changed. Hopefully you change your mind and we can have the choice again.

#638
rolson00

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MDO 001 wrote...

SO is that it then for our existing character, surely the joy of PC games was the essential freedom that we had in generating and creating our won experience, why has that suddenly changed, is it Corporate pressure, now that Bioware has sold out, it seems that Bioware is moving away from it's core values, well sounds really dissapointing that we do not have the choices that we had before.

I have always supported Bioware as you always made games that were considered "special" and that stood out from the rest, really sad that this seems to have changed. Hopefully you change your mind and we can have the choice again.


they havnt given us that much info but they did say that hawk will change the dragon age world maybe his story is to important  maybe they want him to make history perhaps this game is to expand on the culture. dont forget they have only given us titbits of info

#639
sonsonthebia07

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I for one am very much looking forward to this change. It seems like they are moving in a "Mass Effect direction" and, to be completely honest, I am all for that. I like everything laid out but am uncertain as to how #5 will go. If the maps as well as the game are as linear as DA:O, I do not know how the story will go without a centralized antagonist or enemy force. Maybe I am just reading it incorrectly, but that seems like a no main quest route or something to me - there has to be something driving Hawke.

#640
AgniTheFire

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I wanted to continue my warden's Story :c

I want to live with Leli, have kids and all that, and then save the world.

#641
Khavos

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Lord_Saulot wrote...

They are making an RPG.


They claim they made an RPG with ME2. 

#642
Lord_Saulot

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Khavos wrote...

Lord_Saulot wrote...

They are making an RPG.


They claim they made an RPG with ME2. 


But Mass Effect was never the same style as DA:O, even in the first game.  ME1 was already more of an action RPG, so changing ME2 along those lines isn't all that drastic compared to what changing DA2 would mean.

#643
Urik187

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to be honest, im not liking this idea, the more i read the more it sounds like ME coated in the DA universe. DAO was all about bringing back the old school RPG style, create your character from a variety of races. this simple element is now gone.

i will keep tabs on this and not saying that its going to be crappy cuz the main char is now a little more limited, but i hope it isnt ME. ME is great and so is DAO the WAY IT IS.

i dont know why they could leave the character creation with various races and add voice still?

anywho lets wait and see...



:bandit:

#644
lunarknightmage

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just curious.......but is Game Informer only available through Gamestop?



Or can I buy it at other game retailers or bookstores?

#645
Khavos

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Lord_Saulot wrote...

But Mass Effect was never the same style as DA:O, even in the first game.  ME1 was already more of an action RPG, so changing ME2 along those lines isn't all that drastic compared to what changing DA2 would mean.


I agree with you.

However, my point was that they've said DA2's going to be an RPG; they also say that ME2 is an RPG.  The "Nah, guys, it's cool, they say it'll still be an RPG" reassurance doesn't hold a lot of water in light of that, because Bioware's definition of an RPG these days seems to require only a central character, a cinematic plot, and a dialogue wheel.  DA2 is confirmed to have all three, so whatever they do to the game, they've already delivered on their promise.  It's an RPG.  Even if it ends up being a GTA clone with horses.  

#646
Lord_Saulot

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Khavos wrote...

Lord_Saulot wrote...

But Mass Effect was never the same style as DA:O, even in the first game.  ME1 was already more of an action RPG, so changing ME2 along those lines isn't all that drastic compared to what changing DA2 would mean.


I agree with you.

However, my point was that they've said DA2's going to be an RPG; they also say that ME2 is an RPG.  The "Nah, guys, it's cool, they say it'll still be an RPG" reassurance doesn't hold a lot of water in light of that, because Bioware's definition of an RPG these days seems to require only a central character, a cinematic plot, and a dialogue wheel.  DA2 is confirmed to have all three, so whatever they do to the game, they've already delivered on their promise.  It's an RPG.  Even if it ends up being a GTA clone with horses.  


Ok, I appreciate where you are coming from.  My approach is different.  The central character is always there and the cinematic plot and dialogue wheel are incidents of presentation - they don't affect the style or genre of the game.  So far, I haven't seen anything to indicate that Bioware is changing Dragon Age from what it originally was, other than those incidents for presenting the narrative.  So without any information regarding a drastic change, my default assumption is that there won't be one.

#647
triggerhappy456

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do people know if hawke is going to be like shepard in mass effect, with a couple of pieces of text to choose from as backgrounds like war hero, ruthless and sole survivor?

or is it going to be entirely chosen by bioware beforehand

#648
Khavos

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Lord_Saulot wrote...

Ok, I appreciate where you are coming from.  My approach is different.  The central character is always there and the cinematic plot and dialogue wheel are incidents of presentation - they don't affect the style or genre of the game.  So far, I haven't seen anything to indicate that Bioware is changing Dragon Age from what it originally was, other than those incidents for presenting the narrative.  So without any information regarding a drastic change, my default assumption is that there won't be one.


Well, you could make the argument that switching from allowing the player a measure of control over their character's origin - not as much as people seem to remember having, of course, but still some - to the one main pre-defined protagonist is a pretty big change from what it originally was. 

But my overall pessimism stems from the fact that this is remarkably similar to how ME2 development info was released.  It didn't all come out at once that they were completely gutting everything that allowed ME1 to claim to be an action-RPG rather than just an action game, and to this day they still insist they simply "streamlined" certain RPG aspects of the game.  It was changes here and there that you sort of went, "Huh.  Okay.  I guess that works/makes sense/whatever."  When you sat down and looked at the whole, finished product, however, you realized that while they of course never actually lied, they did considerably move the goalposts and played fast and loose with definitions. 

Only one origin is not going to be the end of the revelations, especially when they say things like, "It's an RPG, the combat's just going to be more dynamic."  

#649
Khavos

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Khavos wrote...

Only one origin is not going to be the end of the revelations, especially when they say things like, "It's an RPG, the combat's just going to be more dynamic."  


Nevermind that, this is gonna be more clownshoes gong show than I thought.  According to another thread:

"Another change - and this might be the biggest - is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control
pad. "Rather than try to mimic the PC experience on consoles", the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360.""

I'm opening the books and taking bets on how long it will take for them to realize that designing two separate combat systems for different versions of the same game is consuming way too many resources and deciding to go with the new console combat. 

Modifié par Khavos, 13 juillet 2010 - 04:48 .


#650
Lord_Saulot

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Khavos wrote...

Lord_Saulot wrote...

Ok, I appreciate where you are coming from.  My approach is different.  The central character is always there and the cinematic plot and dialogue wheel are incidents of presentation - they don't affect the style or genre of the game.  So far, I haven't seen anything to indicate that Bioware is changing Dragon Age from what it originally was, other than those incidents for presenting the narrative.  So without any information regarding a drastic change, my default assumption is that there won't be one.


Well, you could make the argument that switching from allowing the player a measure of control over their character's origin - not as much as people seem to remember having, of course, but still some - to the one main pre-defined protagonist is a pretty big change from what it originally was. 

But my overall pessimism stems from the fact that this is remarkably similar to how ME2 development info was released.  It didn't all come out at once that they were completely gutting everything that allowed ME1 to claim to be an action-RPG rather than just an action game, and to this day they still insist they simply "streamlined" certain RPG aspects of the game.  It was changes here and there that you sort of went, "Huh.  Okay.  I guess that works/makes sense/whatever."  When you sat down and looked at the whole, finished product, however, you realized that while they of course never actually lied, they did considerably move the goalposts and played fast and loose with definitions. 

Only one origin is not going to be the end of the revelations, especially when they say things like, "It's an RPG, the combat's just going to be more dynamic."  


Well, we'll see.  I didn't follow Mass Effect 2's development so I don't know anything about that.  But I the combat talk to me looks much the same as what they said about DAO before release.  But we will see.  I can appreciate your worries even if I don't currently share them.  I just don't think that Bioware is going to toss out all the work they did, that made them money, and that they were so passionate about.

But you might be right - I hope I am right though, for both our sakes.

edit:
Just saw your other post too.  If two separate systems is too much resources, isn't it more likely they will stick with the one they already have in place?  Why would they try to save resources by scrapping the existing, largely complete, system and focusing only on the new, more resource-demanding, one?  Dragon Age was a labor of love for fans of Bioware's old fantasy RPGs; just because they want more consumers than that doesn't mean it will stop being that.

Modifié par Lord_Saulot, 13 juillet 2010 - 04:50 .