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Five Facts About Hawke at Game Informer!


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#651
Khavos

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Lord_Saulot wrote...

Well, we'll see.  I didn't follow Mass Effect 2's development so I don't know anything about that.  But I the combat talk to me looks much the same as what they said about DAO before release. 


Khavos wrote...
Nevermind that, this is gonna be more
clownshoes gong show than I thought.  According to another thread:

"Another
change - and this might be the biggest - is that only the PC version
will retain Origins' "strategic combat". The console versions will
feature a new combat system, one BioWare says plays to the strength of
the control
pad. "Rather than try to mimic the PC experience on
consoles", the GI report states, "Dragon Age II has a battle system more
tailored to the strengths of the PS3 and 360.""

I'm opening the
books and taking bets on how long it will take for them to realize that
designing two separate combat systems for different versions of the same
game is consuming way too many resources and deciding to go with the
new console combat. 


This pattern's feeling awfully familiar. 

#652
Lord_Saulot

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Khavos wrote...

Lord_Saulot wrote...

Well, we'll see.  I didn't follow Mass Effect 2's development so I don't know anything about that.  But I the combat talk to me looks much the same as what they said about DAO before release. 


Khavos wrote...
Nevermind that, this is gonna be more
clownshoes gong show than I thought.  According to another thread:

"Another
change - and this might be the biggest - is that only the PC version
will retain Origins' "strategic combat". The console versions will
feature a new combat system, one BioWare says plays to the strength of
the control
pad. "Rather than try to mimic the PC experience on
consoles", the GI report states, "Dragon Age II has a battle system more
tailored to the strengths of the PS3 and 360.""

I'm opening the
books and taking bets on how long it will take for them to realize that
designing two separate combat systems for different versions of the same
game is consuming way too many resources and deciding to go with the
new console combat. 


This pattern's feeling awfully familiar. 


Most of my friends who used the console version said the system was already clumsy and limited compared to the PC version's.  The console version already was not the same as the PC version.  So I guess that still doesn't really worry me.

Its weird - I'm fairly pessimistic in other areas, but not with this game.

#653
Khavos

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Lord_Saulot wrote...

Most of my friends who used the console version said the system was already clumsy and limited compared to the PC version's.  The console version already was not the same as the PC version.  So I guess that still doesn't really worry me.

Its weird - I'm fairly pessimistic in other areas, but not with this game.


The mechanics of the system were the same.  Fewer enemies, adapted for console controls, etc.  What they're talking about is entirely new mechanics from the sound of it.  I honestly don't think that dual combat systems will last very long in the development process, especially not with EA at the helm.  

#654
Lord_Saulot

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Khavos wrote...

Lord_Saulot wrote...

Most of my friends who used the console version said the system was already clumsy and limited compared to the PC version's.  The console version already was not the same as the PC version.  So I guess that still doesn't really worry me.

Its weird - I'm fairly pessimistic in other areas, but not with this game.


The mechanics of the system were the same.  Fewer enemies, adapted for console controls, etc.  What they're talking about is entirely new mechanics from the sound of it.  I honestly don't think that dual combat systems will last very long in the development process, especially not with EA at the helm.  


Well, we'll see.  Hopefully it works out.

#655
Avilan II

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Khavos wrote...

Lord_Saulot wrote...

Most of my friends who used the console version said the system was already clumsy and limited compared to the PC version's.  The console version already was not the same as the PC version.  So I guess that still doesn't really worry me.

Its weird - I'm fairly pessimistic in other areas, but not with this game.


The mechanics of the system were the same.  Fewer enemies, adapted for console controls, etc.  What they're talking about is entirely new mechanics from the sound of it.  I honestly don't think that dual combat systems will last very long in the development process, especially not with EA at the helm.  


Actually there is one major difference (in DA:O): You can't do the strategic pausing on the console, period. That is the one biggest "mechanic" in the PC version.

As for they mid-development would realize two combat systems is too much: It wold not make sense then to redo the PC one, since that one is already coded. In fact, redo that one would make them in effect do double work anyway.

Modifié par Avilan II, 13 juillet 2010 - 05:15 .


#656
Norskatt

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Well I'm glad at least it says you can select between a male or female version of Hawke.. I wouldn't want to just play a male.

#657
bbatardo

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Skimming through this I noticed a lot of people assume things based on some facts/information.




#658
rolson00

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Norskatt wrote...

Well I'm glad at least it says you can select between a male or female version of Hawke.. I wouldn't want to just play a male.

same here i like playing both

#659
HighlandBerserkr

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Sounds good to me, Bioware really can't do wrong so i am quite confident in their abilities and i really like the base Hawke, FINALLY a character with a beard, to many beardless girlboys in videogames.

#660
HighlandBerserkr

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Avilan II wrote...

Khavos wrote...

Lord_Saulot wrote...

Most of my friends who used the console version said the system was already clumsy and limited compared to the PC version's.  The console version already was not the same as the PC version.  So I guess that still doesn't really worry me.

Its weird - I'm fairly pessimistic in other areas, but not with this game.


The mechanics of the system were the same.  Fewer enemies, adapted for console controls, etc.  What they're talking about is entirely new mechanics from the sound of it.  I honestly don't think that dual combat systems will last very long in the development process, especially not with EA at the helm.  



Actually there is one major difference (in DA:O): You can't do the strategic pausing on the console, period. That is the one biggest "mechanic" in the PC version.

As for they mid-development would realize two combat systems is too much: It wold not make sense then to redo the PC one, since that one is already coded. In fact, redo that one would make them in effect do double work anyway.


Actually you can do strategic pausing in the console versions, just might work slightly differantly.

#661
Daryn Mercio

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Behindyounow wrote...

kyles3 wrote...

Warheadz wrote...

I'm actually quite happy that he ran... If Hawker is going to have some kind of pre-set personality, i want it to be a sensible one, not wishy washy "Let's save the world!" one.

Why would he have fought the Blight? Plenty of jobs elsewhere.


abandoning your home and a chantry full of women and children is sensible? sounds more like cowardice. i don't want to play a coward.


Well I do! Cowards are interesting. Thick headed morons who try to save the world because its good and just are boring.

I agree. Hawke was probably a simple farmer or miner or fisherman, hell maybe a priest if you are playing a good guy. Leaving the country for safety isn't cowardly in my opinion unless you are a fighter. you would be throwing your life away running into a horde of 'spawn with no experience. if hawke had a sickly mother or wife who died prior to DA2 but tried to get her safety is another possibility. OR... Hawke could have been one of the soldiers who was summoned by the bann to travel with Loghains army, then deserted to return to Lothering, only to find it was already destroyed, fleeing the country to avoid hanging for desertion. there are tons of possibilities that don't qualify for cowardice, and even if Hawke was just a coward fleeing Lothering, at least he was decently smart to look out for himself, which everyone else in Lothing was doing. Who knows, I'm counting on playing DA2 because it sounds new and interesting either way

#662
AlexXIV

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Daryn Mercio wrote...

Behindyounow wrote...

kyles3 wrote...

Warheadz wrote...

I'm actually quite happy that he ran... If Hawker is going to have some kind of pre-set personality, i want it to be a sensible one, not wishy washy "Let's save the world!" one.

Why would he have fought the Blight? Plenty of jobs elsewhere.


abandoning your home and a chantry full of women and children is sensible? sounds more like cowardice. i don't want to play a coward.


Well I do! Cowards are interesting. Thick headed morons who try to save the world because its good and just are boring.

I agree. Hawke was probably a simple farmer or miner or fisherman, hell maybe a priest if you are playing a good guy. Leaving the country for safety isn't cowardly in my opinion unless you are a fighter. you would be throwing your life away running into a horde of 'spawn with no experience. if hawke had a sickly mother or wife who died prior to DA2 but tried to get her safety is another possibility. OR... Hawke could have been one of the soldiers who was summoned by the bann to travel with Loghains army, then deserted to return to Lothering, only to find it was already destroyed, fleeing the country to avoid hanging for desertion. there are tons of possibilities that don't qualify for cowardice, and even if Hawke was just a coward fleeing Lothering, at least he was decently smart to look out for himself, which everyone else in Lothing was doing. Who knows, I'm counting on playing DA2 because it sounds new and interesting either way


Well he ends up becoming the Champion of Kirkwall. Either it is in you or not. I think he had other reasons than not knowing which end of the blade he has to point at the enemy.

#663
AlexXIV

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HighlandBerserkr wrote...

Sounds good to me, Bioware really can't do wrong so i am quite confident in their abilities and i really like the base Hawke, FINALLY a character with a beard, to many beardless girlboys in videogames.


Why is everyone talking about his beard when Hawke can be female or male, and fully customized as far as looks go?

#664
Silverfox4

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As long as I feel "I am Hawke" and playing my own story - instead of playing "As Hawke" and just there for the ride.



When I played DAO and sacraficed "myself" at the end, the game feels more personal and fun. But I could give a chite about killing off "Hawke" , a person whom i have no connection with. These are all assumptions of course. Still hoping for the best.

#665
Cra5y Pineapple

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Well me as a bigger Mass Effect fan likes the idea of DA2 being more cinematic with a main character that talks n' all. Now all they need to do is make the gameplay so it doesn't consist of "click on target, wait, celebrate" and we're done here.
And the plot looks a little less "quell an ancient evil" crap that we're used to in medival RPGs. Maybe something that we can like but not be like "Get on with it!" at the same time.

Though not being able to pick races is a bummer. And fans of Origins won't like not being able to import their characters...

#666
BelSirk

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Well, can understand Bioware it's testing options for they new World, after all Dragon Age must fight against games with the D&D system.



I alway though that was the reason DA:Origins and Awakening don't have Multiplayer mode, the system it's still on test, now they want to take a new option with Dragon Age 2, a new way to Role Play (well, not exactly "new" because i remember some games with those characteristic) maybe come something good, maybe not.



The main character with voice? it's ok mean the guy/girl isn't like any Final Fantasy's characters (About all Squall!!)

#667
uzivatel

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Sounds pretty good. I may buy this one.

#668
Riona45

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The framed narrative concept with regards to Hawke's story sounds fascinating to me.

#669
DarkSpiral

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Riona45 wrote...

The framed narrative concept with regards to Hawke's story sounds fascinating to me.


I'll second that.  The only game I cvan think of offhand that did anything remeotely similar was Final Fantasy Tactics, with the opening scene and the text descriptions (that popped up between chapters) discussing the events of the game as if they were ancient history, rather than recent events.  I wonder how they'll implement it...

#670
Wynne

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1. Hawke will be a voiced character.
Unlike Dragon Age:
Origins, the player's character in Dragon Age II will be fully voiced. This opens the door for a more cinematic approach to dialogue and creates an identity for the character outside of the text you see on-screen. It also eliminates those awkward scenarios where you feel like your character should be reacting, but instead just stares blankly without so much as a grunt.

I find this deliciously heartening. I had a lot of those "stares blankly" moments. They distressed me. I am happy to sacrifice a numb statue for a character over which the writers actually have a bit of solid control, but whom I can still shape in terms of appearance, choices, relationships, and actions. I don't see this as a lack of freedom, but as the developers choosing to strip away the generic, lifeless aspects of the protagonist which bothered me in the first game, and it's a decision I applaud. I look forward to hearing their choice of actors.

4. Hawke is the Champion of Kirkwall.
What exactly Hawke does to earn the honorary title of Champion, however, is up to you.

What I read into this one is that it's like choosing your origin, only better.

5. Hawke drives the story.
Dragon Age II is not about killing an ancient evil or about quelling another blight; Hawke is the driving force behind the narrative. Over the course of the game's 10-year timeline, players' actions and choices will determine Hawke's history, relationships, and regrets...

This sounds like a lot of fun. I can see they're looking at this a whole new way, and I find it thrilling. Instead of playing through a mostly set two hours of game after which everything is very similar, you shape it all throughout the game.

If they pull this off, even mostly, then I think it will be truly awesome. 

Modifié par Wynne, 13 juillet 2010 - 11:55 .


#671
Dwarf-Thane

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Cra5y Pineapple wrote...

Well me as a bigger Mass Effect fan likes the idea of DA2 being more cinematic with a main character that talks n' all. Now all they need to do is make the gameplay so it doesn't consist of "click on target, wait, celebrate" and we're done here.
And the plot looks a little less "quell an ancient evil" crap that we're used to in medival RPGs. Maybe something that we can like but not be like "Get on with it!" at the same time.


Yeah, if they could just get rid of that last little bit of "medieval RPG" crap, it'd be awesome.  Maybe we could make Hawke a military officer in a futuristic world...where he has to save the galaxy from sentient killer robots or something way more original than an ancient evil.  Although maybe Hawke isn't the best name in a futuristic world...maybe something like......Shepard? Who knows? Could be a big hit.

#672
Xiara19

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This is garbage if I can't pick a race. I will also be severly dissapointed if they are changing the core gameplay; DA is supposed to be a throwback to Baldur's Gate gameplay...not Mass Effect action garbage.

Modifié par Xiara19, 14 juillet 2010 - 12:07 .


#673
Atomic Space Vixen

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Cra5y Pineapple wrote...

Well me as a bigger Mass Effect fan likes the idea of DA2 being more cinematic with a main character that talks n' all. Now all they need to do is make the gameplay so it doesn't consist of "click on target, wait, celebrate" and we're done here.

And then there are people like me who think that DA:O has superior combat to ME. So here's the thing... people like you who prefer ME's combat already have ME. Must we lose DA?

#674
Riona45

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Xiara19 wrote...
DA is supposed to be a throwback to Baldur's Gate gameplay...


I loved the BG series, but those games were also products of their time (which was, like, 10 years ago and older).  Games have changed a lot since then--don't be nostalgic to the point that you can't remember old games having any flaws.  In fact, I'm not even sure about saying DA:O was all that similar to the BG series (in a lot of ways, it was much improved).

#675
GedkThon

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Despite being so early on in the dev process, I have no major qualms with the 5 points.



Personally, I am totally on board with VO as long as there are multiple voice options in male and female (shoot Jennifer Hale could do about ten different voice options and you'd never tell until the credits). Too many times I needed to hear my DA:O char lash out with rage, or cooly drop a quick line to Morrigan etc etc



Besides those of us that have a pathological need to make the video game char an extension of themselves need to either get a real life and make IT awesome or buy an MMO and really get creative. Single player experiences are all about constructing a primarily literary event in which players can help partake in the panning out of the narrative. However, the narrative still must pre-exist the player's decisions so that such decisions are possible.



I am very much on board with Hawke (despite whatever age he is) running from Lothering. To truly be able to develop a character he musn't start out being a total bad ass. Come on people isn't this the basis for the entire RPG system? If I wanted my character to be a bad ass from the get go I'll skip rpg's completely and play one of the asundry shooters on the market. Besides, literature and cinema have proved that people dig the developing character (if you want a list I'll gladly provide it). Hawke needs to start out low so that the high point at the end actually means something.



My only concern (and for me it is a major one) is how the characters and events from DA:O will carry over into the DA2. Personally my heart sank when I saw that I won't be able to play as my character from the DA:O. He is the biggest bad ass in Ferelden and no one will top him (literary license please). I do have hope in Bioware that my fears will be assuaged and that the connection between the two will become apparent and that my character will at least appear in the next game. Who knows...maybe my char will find a way to counteract the negative effects of the joining, live an insanely long life, and be the main protagonist for DA3.



P.S. As long as Morrigan returns it will be worth it!