I also have this weird theory about recent Bioware games. It seems like they have chosen to focus on specific facets of the roleplaying genre in each of the last few games they have made. They always have rich and deep morality choices, but they differ a lot beyond that. In DAO, it seems like they wanted to make a game that was more responsive to who you were than any other RPG has ever been. The whole "origins" idea supports that so they focused on the origins thing at the expense of say making the game cinematic or graphical. (word?) ME is all about making a nuanced character and getting to "see" the nuance instead of just imagining it and it's also about developing a character and relationships over a huge epic story line-multiple games. If I had to guess, I'd say DA2 is going to muscle in on the Fable market. That is "your decisions impact the world in significant ways, and you get to see the difference it makes." That's why I think it takes place over ten years. So you can really see the consequences of what you have decided to do. I like this idea and if I know Bioware they can beat Fable black and blue.
Modifié par Ragabul the Ontarah, 14 juillet 2010 - 01:46 .





Guest_Raga_*
Retour en haut





