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Five Facts About Hawke at Game Informer!


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#701
rolson00

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Jallard wrote...

As much as I have been reading these posts and their varied points-of-view, regarding Hawke and DA2, as being a different venue, I am losing interest in continuing to play Dragon Age Origins and its Awakening expansion. Currently I have 15 different characters that I am playing with. It doesn't sound like we will be able to do this in DA2. It is going to be a one time play through game ---once as a male and once as a female; Warrior or Rogue?!? Not worth the money, if you ask me.

I only wished that Bioware was more forthcoming about DA2 and its gameplay. To have teased us like they have only creates apprehension and disappointment. So, what exactly did Bioware accomplish with a short blurb? Any ideas? Thank you.

very good piont about the female male playthough the trailers out next month but i think their just news-biteing you know seeing how well its being recieved by us the fansImage IPB
plus i hope zevs in da2 see below for my point


(upon interrupting father Eirik's sermon in Haven) "Just once I'd like to walk into one of these places and discover a lively dance, or a drinking festival. Or an orgy. But alas, no "  zevran

(after the foursome with The Warden, Isabela, and Leliana) "I don't mind never speaking of it again, as long as we could do it again."  zevran 

#702
TysonL87

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This game sounds awesomes and I always welcome a new directions in games. Do people seriously want every game to kill the blight save the world? VO is a good thing! Tired of just looking left and right, like I'm a mute.

#703
Wevein

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I find it rather dissappointing that they have chosen the ME path, Mass Effect is Awesome! its like watching a movie! DA:O is Awesome too! more of a hardcore RPG. Trying to mix the two i think will just produce a really pretty, really gory, 'Medieval Mass Effect'. A dissapointing direction for the dragonage franchise in my opinion.

But I also see it this way, choosing this path Bioware is giving us a completely immersible gameplay experience at the cost of limiting some of our begining setup choices. Going down the DA:O path again we keep the initial setup choices but loose the completely immersible gameplay side. And by completely immersible gameplay i mean the whole movie-like feel to it all.

We also are ONLY going off a few scraps that Bioware have thrown us, the game hungry public :P, I bet they are loving all this hub bub lol. Point is it's still being made, we dont know half the stuff they have planned for it so lets just wait and see before we light the torches, grab the pitchforks and burn down buildings.

Side point, i would like to see maybe the characters from DA:O come over to DA2 eg. your main character, and be like mass effect in the regard of save files are imported, chioces are carried over. But as i said before we dont know the whole picture of what Bioware has instore for DA2, you might actually get to see what becomes of morrigan and her baby (if you chose that path in DA:O, if not some other result from your warden dying) and things like that.

And yes i know people are gonna pick this apart and call people names and try to insult each other, call them noobs and idiots etc etc, but please, if you do you are just showing your own low maturity level, in the end its just a game and in a few years DA2 will be old news and some other game will supercede it.

Modifié par Wevein, 14 juillet 2010 - 01:55 .


#704
Jallard

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TysonL87 wrote...

This game sounds awesomes and I always welcome a new directions in games. Do people seriously want every game to kill the blight save the world? VO is a good thing! Tired of just looking left and right, like I'm a mute.



Who says that DA2 has to be about the Blight. For me it is about character creation. Having choices. Not limiting myself to a protagonist who is one dimentional with a backstory. In addition, Dragon Age Origins had a lot to offer all genders. I think you are missing something in these posts?

#705
rolson00

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Wevein wrote...

I find it rather dissappointing that they have chosen the ME path, Mass Effect is Awesome! its like watching a movie! DA:O is Awesome too! more of a hardcore RPG. Trying to mix the two i think will just produce a really pretty, really gory, 'Medieval Mass Effect'. A dissapointing direction for the dragonage franchise in my opinion.

But I also see it this way, choosing this path Bioware is giving us a completely immersible gameplay experience at the cost of limiting some of our begining setup choices. Going down the DA:O path again we keep the initial setup choices but loose the completely immersible gameplay side. And by completely immersible gameplay i mean the whole movie-like feel to it all.

And yes i know people are gonna pick this apart and call people names and try to insult each other, call them noobs and idiots etc etc, but please, if you do you are just showing your own low maturity level, in the end its just a game and in a few years DA2 will be old news and some other game will supercede it.

broke your comment down abit no need to repete all of it
im a bit iffy about th voice thing but i'd like to point out that the convo system seems to be the only thing like ME star wars online are doing th ME way and no ones outraged about that so cheer up like i said before they cud be news-biteingImage IPB

Modifié par rolson00, 14 juillet 2010 - 02:03 .


#706
Estel78

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Jallard wrote...

Who says that DA2 has to be about the Blight. For me it is about character creation. Having choices. Not limiting myself to a protagonist who is one dimentional with a backstory. In addition, Dragon Age Origins had a lot to offer all genders. I think you are missing something in these posts?

Who says he's one dimensional, who says you won't have choices? I think YOU are missing something. The only difference is DAO had 6 backstories, DA2 will have 1, which can be also of benefit (better integration of your backstory into the narrative for instance). Don't just look for quantity, look for quality.

#707
Mubar

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I say let them make a 40Gb game let 5Gb to 10Gb be the voice(I know a lot, Im not thinking clearly at the moment) and let the rest 30 to 35Gb be game content, armors,weapons,feats,spells,moves,quest ect. For a RPG the bigger it is the better it is

..

#708
Estel78

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Mubar wrote...

For a RPG the bigger it is the better it is

Only if the devs had infinite resources and time.

#709
Jallard

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Estel78 wrote...

Jallard wrote...

Who says that DA2 has to be about the Blight. For me it is about character creation. Having choices. Not limiting myself to a protagonist who is one dimentional with a backstory. In addition, Dragon Age Origins had a lot to offer all genders. I think you are missing something in these posts?

Who says he's one dimensional, who says you won't have choices? I think YOU are missing something. The only difference is DAO had 6 backstories, DA2 will have 1, which can be also of benefit (better integration of your backstory into the narrative for instance). Don't just look for quantity, look for quality.



I accept your point-of-view. I just don't want to pay out $50 to $70 to only get to play the game through a couple of times,  as a male or female, warrior or rogue.  I have had a lot of fun creating and developing the 15 characters in Dragon Age Origins, that I am currently playing. It just seems like that will be missing in DA2. As I stated in another post this is how I like to play RPG games. Incidentally, there is no other RPG game out there that compares to Dragon Age Origins: and, to me that's sad.

#710
ZtalkerRM

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Jallard wrote...
I accept your point-of-view. I just don't want to pay out $50 to $70 to only get to play the game through a couple of times,  as a male or female, warrior or rogue.  I have had a lot of fun creating and developing the 15 characters in Dragon Age Origins, that I am currently playing. It just seems like that will be missing in DA2. As I stated in another post this is how I like to play RPG games. Incidentally, there is no other RPG game out there that compares to Dragon Age Origins: and, to me that's sad.


Which is quite ironic, since DA was supposed to be the spiritual succesor to the Baldurs Gate seriers...and now it seems the RPG nature is shoving a bit to the background. It worked for Mass Effect 2, but for DA2? We'll wait and see...

#711
yoda23

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UberDuber wrote...


Mass Effect felt like i was watching it.
Dragon Age felt like i was living it.

Ruin our fantasy Bioware.

Im not buying this. I expected so much from Dragon age 2 and for it all to be took away.


+1

#712
sapguy

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Well, as long as the story is as gripping as Dragon Age: Origins, then I'll be happy and gladly buy the game.



MAGE/

#713
Khavos

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Sylvius the Mad wrote...
Well, they're on record saying this isn't true, and I doubt they'd lie to us about something that important.


They're also on record saying, with a straight face, that Mass Effect 2 is an RPG rather than a third-person shooter with a dialogue wheel.  Of course Hawke is basically just going to be Shepard; defining the character as much as possible and occasionally letting the player choose to punch or not punch someone is how Bioware gets all those rave reviews about the strength of the story. 

It's the writers' character.  They're just being kind enough to occasionally let you give it minor stage directions now and then.

#714
spaceplodder

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k, im going to add the hopes of an older player.



you guys remember planescape torrent? that was an awesome game!



my old man hope is that DA 2 is more like that than ME.



cant wait...

#715
Riona45

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Blacklash93 wrote...

Apparently, the story of Hawke is being told by a male dwarf called Varric. He's telling the story to a female chantry seeker who wants to know more about him.


I understand that Varric is narrating part of Hawke's story (specifically, the escape from Lothering).  IIRC, there is more than one narrator.

The wierd part, though, is that he's telling the story his way, so the different Hawkes we're playing as are all probably just made up. The whole story of Hawke has become a distorted legend.


It's not so weird--the concept of the unreliable narrator was present (and, I would argue, a big deal) even in the first game.  For example, those codex entries didn't represent the truth, only what the author of each entry thought was the truth (or, the "truth" he/she wanted the reader to believe). 

Modifié par Riona45, 14 juillet 2010 - 04:23 .


#716
Riona45

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rolson00 wrote...

Tezzajh wrote...

whats wrong with the silent hero? look at link in zelda never talked but is one of the greats and still releasing zelda games, dragon age origins hes mute and its the best rpg of 2009

 yup... if its not broken dont fix it Image IPB


I think DA:O was a great game in spite of the silent hero, not because of it.  I see a fully voiced PC as a significant improvement.

#717
Riona45

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Jallard wrote...

I accept your point-of-view. I just don't want to pay out $50 to $70 to only get to play the game through a couple of times,  as a male or female, warrior or rogue.


You keep forgetting about the mage.

#718
Estel78

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Riona45 wrote...

I think DA:O was a great game in spite of the silent hero, not because of it.  I see a fully voiced PC as a significant improvement.

Me, too.

#719
Riona45

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ZtalkerRM wrote...

Which is quite ironic, since DA was supposed to be the spiritual succesor to the Baldurs Gate seriers...and now it seems the RPG nature is shoving a bit to the background. It worked for Mass Effect 2, but for DA2? We'll wait and see...

 
In my opinion, if DA actually is a spiritual successor to the Baldur's Gate series, it's more because it has a similar combat system (tactical, party-based) than anything else.  The BG series had great characters and dialogue and so did DA...but so did a lot of other BW games before DA.  The BG series did not have more than one "origin" for the PC. 

#720
Zarkovagis9

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i'm a little disappointed that you can't choose your race and origin story. That was my favorite part of DA:O :(



still, I'm looking forward to this. It seems like they're trying to streamline the game to make it more accessible to other players. Plus, the fact that it takes place over a 10 year period seems interesting.

#721
rolson00

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Riona45 wrote...

Blacklash93 wrote...

Apparently, the story of Hawke is being told by a male dwarf called Varric. He's telling the story to a female chantry seeker who wants to know more about him.


I understand that Varric is narrating part of Hawke's story (specifically, the escape from Lothering).  IIRC, there is more than one narrator.

The wierd part, though, is that he's telling the story his way, so the different Hawkes we're playing as are all probably just made up. The whole story of Hawke has become a distorted legend.


It's not so weird--the concept of the unreliable narrator was present (and, I would argue, a big deal) even in the first game.  For example, those codex entries didn't represent the truth, only what the author of each entry thought was the truth (or, the "truth" he/she wanted the reader to believe). 


i outright dont like the broken up narrator thing why cant it just be hawk himself telling some-one or even his son mybe, give the game a nice family feelingImage IPB

Modifié par rolson00, 14 juillet 2010 - 04:44 .


#722
Andros_Hanarak

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I am happy for at least one of my endings in DA:O. Playing as Hawke will let me see how far my decisions in DA:O affected Ferelden in the upcoming years while Hawke is in the Free Marches. I am looking forward to more info to be released, but so far it seems that my US Ending will be acknowledged somehow, unlike DA:A.

#723
Riona45

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rolson00 wrote...

i outright dont like the broken up narrator thing why cant it just be hawk himself telling some-one or even his son mybe, give the game a nice family feelingImage IPB


Even then, you'd still have the unreliable narrator issue.Image IPB  In the Leliana's Song DLC, Leliana was telling her own story, but being a bard it was probably somewhat embellished for dramatic effect.

#724
Wittand25

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rolson00 wrote...
i outright dont like the broken up narrator thing why cant it just be hawk himself telling someone or even his son mybe, give the game a nice family feeling

Because if Hawke or his son tell the story you cannot have the freedom to customise the character. For example you would need a certain romance interest to act as mother/father for the offspring so no-romance or s/s romance Hawke are out of the question or at least would require some rather odd story twists.
Having other narrators allows you the player to customise the behavior of Hakwe more, and the changing the narrator is a clever way to implement the time jumps that will happen and if done right will be an excellent frame for the story to unfold.
I usually like it when NPCs tell the story as if they recall it (like the Icewind Dale games, Drakensang2 ...)

Modifié par Wittand25, 14 juillet 2010 - 05:16 .


#725
da_showstoppa

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Keithhy wrote...
The two Dragon Age games are, for all intents and purposes, separate entities set in the same world. Your decisions from the first game might have consequences, but they won't be important decisions of the sort that might take place in the second game itself.
Anyway, that's my opinion. It could well be that DA2 is used to tie up the plot threads from its predecessor, but that, to me, seems rather unlikely.


I was thinking about this earlier today when talking to my friend about DA2....even though this has been implemented before in other games such as the Longest Journey series - I wouldn't hold out on it...

..but I hope you're right...

Modifié par da_showstoppa, 14 juillet 2010 - 05:05 .