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Five Facts About Hawke at Game Informer!


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#751
lunarknightmage

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AmyBA wrote...

Skyplant wrote...

I agree that the main character needs voicing, I always felt that the real story was about Alistair in DA:O, and you were just some, silent bodyguard that stood around and killed archdemons.


I agree 100%. I felt like my character was just a side character. It felt like it was way more about Alistair the whole time. It was really creepy during conversations to have him making all these great, witty comments making me laugh, or having Wynn giving all this insightful guidance, and then it shows my characters face just staring blankly and zombie like for a response...


or how about the "standing around and shrug your shoulder" respone.....Image IPB

#752
rolson00

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yeah but voicing would take up alot of space perhaps that why they are only haveing human creation so they can voice they could be trying to modernize it

#753
volmara

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hmm somthing feels off about being able to "customize" the appearance of character they alrdy seam to have developed so much of a backstory for , dont get me wrong i would be far less interested in "haveing" to play soemone elses character design in this type of game.i was really hopeing for more customization of your MC's backstory as well i suppose ;)

#754
Wynne

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GedkThon wrote...

Personally, I am totally on board with VO as long as there are multiple voice options in male and female (shoot Jennifer Hale could do about ten different voice options and you'd never tell until the credits). Too many times I needed to hear my DA:O char lash out with rage, or coolly drop a quick line to Morrigan etc etc

I'm sorry to say this, because more than one voice option per gender would be nice, but the more I think about it, I have to say I'm seeing a vast probability that there will be one voice per gender and just one. Due to disk space, programming necessity, and cost considerations, I think it's either a gender choice OR two options, and we already know Hawke can be either gender. Unless technology for voice files significantly improved in some way between the first and second games--unlikely--I don't think we'll be seeing that happen. (I wouldn't count on Morrigan, either. It might even be a letdown if you did see her.) It would be awesome, I'd love to have a surprise on that count, but I don't expect it.

I think the best we can hope for on voice is that they pick actors who are mid-ranged and not terribly distinctive except for their acting ability. A single good actor can, fortunately, pull off many different attitudes. Shy, outspoken, brash, gentle... if the male and female actors they pick have range, then Hawke could be a very nuanced character each time you play him or her just depending on which avenue you take. The voice might be technically the same, but the character will feel different.

Personally, if it comes to giving us two actors per gender vs. giving us twice the dialogue options, I am all for having a single actor--as long as that actor is good and their voice isn't super-high or super-low.  I mean, think about it--if they get an actor of Jennifer Hale's quality (although, preferably NOT Jennifer Hale this time, because we've all heard her do so many roles already--especially Shepard--that I think it would be distracting, not to mention she's Canadian) instead of an actor of the standard BG voice set quality, I don't think anyone will complain or get tired of the sound for LadyHawke.

I also hope they get REAL Brits to do the British accents for humans this time. Some people had a serious case of Ooh, Me Accent's Slipping in the first game. Even as few voice sets as there were, it was very noticeable for me. Some people can do very well, but a real British actor can just focus on the acting instead of worrying about acting AND sounding authentically British.

Ismelda wrote...

I hate to play humans in Medieval
Fantastic games. I never managed to play them in Dragon Age Origin past
the introduction (to get the achievement). Humans are boring. I know
that, I'm one.

I really feel that way, too. But think about the possibilities... it may be that they did this partially for either or both of these reasons: 

1. Racial drama. In DA, they couldn't determine whether the player was human vs. elf vs. dwarf when doing the romances for anything more than a few lines. Like asking Alistair if he minded that you're a dwarf, for instance. In DA2, since they KNOW the player is a human, they can assume that him or her falling in love with an elf will be dramatic and then write the entire relationship about that fact. All kinds of unresolved romantic tension can result. Since the story takes place over 10 years, falling in love with that elf and pursuing them every time your paths cross again could be really rewarding; watching their resistance break down piece by piece until they finally decide they can't resist you, or that they've come to understand you're not who you thought they were. A little bit like the elf-human relationship in the "Calling" novel.

2. Political possibilities. Dragon Age: Origins left 5 out of 6 female players no possibility whatsoever of the happiest ending possible, and 5 out of 6 male players no possibility of the most politically satisfying ending. Everyone who ditched the Human Noble origin was screwed for the fairy tale stuff and screwed for ambition. All the player did was innocently choose what interested them, and yet they were prevented from seeing some interesting content; from having the full range of choice the writers intended. For DAO, that was partially the point--but not for DA2. So this time, what if Hawke manages to unite the Free Marches and become their leader? Would that be possible for an elf or a dwarf, to unite a human land? I would doubt it. But this way, they offer all players to do what suits their vision of Hawke based on who that person's Hawke is, without any stealth screw-overs.

Shavon wrote...

I won't go as far as calling them jerks or
refusing to buy future games . . .  but I am sad that they are
deviating from what they near perfected.

That's exactly why I want them to change--they've nearly perfected this style already. Rather than stagnate, how about they try to perfect something else? Maybe Mass Effect was still a lot more specific than they want to be, and maybe they will take great pains to let us shape our Hawke and put our mark on her (or him.) I would expect so. I doubt Bioware made all these decisions without anybody ever asking the question, "Gosh, but will our audience be happy if we do all this?" and someone else saying, "Well, we will compensate by doing this, and we will help give the player X feeling in this way as opposed to the way we did it in the first game." Sure, things have changed--but that doesn't mean they're not thinking about what really made people love DAO in the first place. 

AmyBA wrote...

Skyplant wrote...

I agree
that the main character needs voicing, I always felt that the real story
was about Alistair in DA:O, and you were just some, silent bodyguard
that stood around and killed archdemons.


I agree 100%. I
felt like my character was just a side character. It felt like it was
way more about Alistair the whole time. It was really creepy during
conversations to have him making all these great, witty comments making
me laugh, or having Wynne giving all this insightful guidance, and then
it shows my characters face just staring blankly and zombie like for a
response...

Glad to see I'm not the only one. :) That was one of the most disappointing and off-putting aspects of the first game. I love that they realized it and took steps to rectify it. I'm kind of shocked that so many people seem to be horrified with the idea of Hawke not being a creepy zombie/statue hybrid who barely manages to curl a lip or drop a jaw, let alone anything else.

And honestly, when you work so hard to make the right face, pick the right coloring and hairstyle and what-have-you to make a face you like looking at, who expects to almost never see that face? This way Hawke, and the face we made for Hawke, will actually be seen in action! I am looking forward to that a lot.

#755
rolson00

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male dwarf noble is one of the best u get a son!

#756
GedkThon

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ikkedenechte wrote...

GedkThon wrote...

Personally, I am totally on board with VO as long as there are multiple voice options in male and female (shoot Jennifer Hale could do about ten different voice options and you'd never tell until the credits). Too many times I needed to hear my DA:O char lash out with rage, or cooly drop a quick line to Morrigan etc etc

And there you lay your finger exactly on the sensitive spot: a bad voice can completely kill your immersion ( it made maleshep unplayable for me), and since good and bad are largely subjective regarding voices you'd need a lot of voice options to keep most people happy. But as the main character probably has a ton of dialogue I'm afraid there won't be many voices to choose from.  So I can only hope they are(or at least one of them is) good.

Personally I prefer to hear the main voice in my head because you can imagine it better and more nuanced than any actor(even  J. Hale) could ever manage.( but I'm one of those weirdos that read books)



Fair enough.  However, I would contend that therein lies the undying beauty of books and why they will continue to endure as the premiere form of entertainment.  Dragon Age novels anyone?

All the same, valid point.

In addition, I also concur that at times the VA in ME did not exactly fit what I thought the character should express--many instances come to mind.  However, I personally (and everyone is free to agree or disagree per your experiences/preferences) found ME to be a much more satisfying experience becuase my Shepherd was voice acted.  I'm sure the question Bioware has been asking themselves and are probably still asking as they moderate this board which expereicne was better received by the majority of gamers.  We do live in a democratic society (well at least those of us in the North America and Europe) and majority rules.

Therefore, let's make our voices heard to Bioware!  After all, we're the customer.

Modifié par GedkThon, 14 juillet 2010 - 11:12 .


#757
rolson00

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at first i was dead against vioce hawk but that was only coz im a guy that hates change its really a great idea

#758
Jallard

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GedkThon wrote...

ikkedenechte wrote...

GedkThon wrote...

Personally, I am totally on board with VO as long as there are multiple voice options in male and female (shoot Jennifer Hale could do about ten different voice options and you'd never tell until the credits). Too many times I needed to hear my DA:O char lash out with rage, or cooly drop a quick line to Morrigan etc etc

And there you lay your finger exactly on the sensitive spot: a bad voice can completely kill your immersion ( it made maleshep unplayable for me), and since good and bad are largely subjective regarding voices you'd need a lot of voice options to keep most people happy. But as the main character probably has a ton of dialogue I'm afraid there won't be many voices to choose from.  So I can only hope they are(or at least one of them is) good.

Personally I prefer to hear the main voice in my head because you can imagine it better and more nuanced than any actor(even  J. Hale) could ever manage.( but I'm one of those weirdos that read books)



Fair enough.  However, I would contend that therein lies the undying beauty of books and why they will continue to endure as the premiere form of entertainment.  Dragon Age novels anyone?

All the same, valid point.

In addition, I also concur that at times the VA in ME did not exactly fit what I thought the character should express--many instances come to mind.  However, I personally (and everyone is free to agree or disagree per your experiences/preferences) found ME to be a much more satisfying experience becuase my Shepherd was voice acted.  I'm sure the question Bioware has been asking themselves and are probably still asking as they moderate this board which expereicne was better received by the majority of gamers.  We do live in a democratic society (well at least those of us in the North America and Europe) and majority rules.

Therefore, let's make our voices heard to Bioware!  After all, we're the customer.



I am not so sure that they care at all what we think!?! But then, I am very distrustful toward politicians and corporate bigwigs.

#759
Lil-Vinny29

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From what Ive seen, I dont see much replay value except to change gender.

Unless its a really long interesting game, like 100hours of gameplay, I have a bad feeling already.

Im a big DA:O fan and was really looking forward for the sequel but I dunno anymore, its deflating faster then expected and will wait for feedback before buying, compared to DragonAge bought in august last year.

Anyway, still lots of time to decide

Modifié par Lil-Vinny29, 15 juillet 2010 - 12:08 .


#760
chickencurd

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Hmm, yeah, I've got an opposite approach. I think DA:O was one of the best games I've ever played. And, I think the changes to DA2 are only going to make for a better experience. I'm really looking forward to this. So far everything I read makes it sound excellent. I'm really glad to hear the main character will be voiced, although I hope they give people the option to turn it off. I'm also glad to hear the character will be customizable. Similar to Shepard with a default look but the option to customize. I still have some questions about things that I hope they don't let slip. But I haven't read anything to indicate how they are going either way, yet. I'll praise or complain about features when they are announced. I don't want to guess that things will go downhill just for the hell of it, like some are doing here.



It's Bioware...I don't anticipate them making a crap game just for fun. They've been top-notch for years. Sure, anyone can slip up, and there's always the dreaded EA influence to worry about...But I'll assume the best of it until I see otherwise. So far, DA2 looks pretty badass to me.

#761
hitorihanzo

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Going to have to take a wait and see approach to this game.  I loved ME2- it's probably my favorite game of all time, so I'm happy that they're incorporating some ideas from it (fully voiced character).  The character itself doesn't sound very interesting (I'm glad that they'll allow us to customize him because the art I saw looked silly IMO), but I'm willing to give him a shake.

I'm not too disappointed in the lack of races- Elves suck, dwarves are short and ugly.  Human only sounds fine to me. The one thing that I am not liking is lack of replayability, based solely on what I've read.  There won't be as many origin stories, which is what kept me playing this game for months on end.

#762
Stefanocrpg_rev91

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Sorry but I didn't read all the thirty pages before, so I apologize if I say something you already written many times.



Anyway, I trust BioWare, a software house that never let me down over years and that has always been capable of uniting marketing and profits with a high quality of their game (a quality not so easily shared in other companies), and I am not angry about the cutting of the origins and being forced to play as human (well, I often choose to have human pcs when I can). I even see that there could be some narrative bonus in having some restrinctions, in terms of a deeper story and all.

I like very much the fact that in this DA2 it seems that finally we're not gonna be in a glourious quest to save all mankind from a terrible evil and all, but a story more introspective and focused on our character is surely a better option, if developed well (I loved Torment because of its immersive and intimate story with no threat to the world like so many other rpgs).



The only thing I don't understand and do not like at all is the dialogue wheel.

I don't like how it look on the screen, but that's the less. However the normal system is far way better to me, and I hate to have only a summary of what my character will do or say, because I want to have the maximum control on it. After all, it's my avatar and should act as I want it to act.

With just a short summary there could be some misunderstanding, as happens sometimes in Mass Effect, where I was surprised by some of the actions performed by Shepard (for example, in the first ME I was surprised when Shepard shooted at the owner of the Chora's Den after I choose the option I thought was just to threaten him).

#763
Riona45

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Wynne wrote...

2. Political possibilities. Dragon Age: Origins left 5 out of 6 female players no possibility whatsoever of the happiest ending possible, and 5 out of 6 male players no possibility of the most politically satisfying ending. Everyone who ditched the Human Noble origin was screwed for the fairy tale stuff and screwed for ambition.


Not to detract from your main point, which I agree with, but I played a mage, didn't make Alistair (my love interest) the king, and I *was* very satisfied with the result.  I felt that for my character, that ending was perfect: Alistair wasn't forced to be king, and he was still my man.

And honestly, when you work so hard to make the right face, pick the right coloring and hairstyle and what-have-you to make a face you like looking at, who expects to almost never see that face?


I know, and when you do see the face, it is blank and expressionless most of the time.  It is most dynamic in the character creation screen when you are picking a voice!

Modifié par Riona45, 15 juillet 2010 - 02:47 .


#764
RamilianTheGrey

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im just gonna put my two cents in and say that i would have liked it better if i was playing with my character.

I hate to judge the game before it comes out, and im sure the writers have an amazing story brewing still....but i think they coud have put this Hawke in a DLC segment.

I mean, i liked Liliana as much as the next guy, but the DLC is enough of an intorduction, we don't need an entire game dedicated to her life.

#765
Riona45

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Hawke is a far less defined character than Leliana. Also, when I play DA2, Hawke *will* be "my character."

#766
S8G Shadow

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I dont care for this game at all....
I'm mad at what I'm hearing, quote me if I'm wrong but I heard that they are "dumbing down" the combat system, taking "some" if not all RPG elements out of Dragon Age 2 and almost nothing you did in DA:O matters in Dragon Age 2 except major key events. Kinda reminds me of Mass Effect 2 (Good Story), still kinda mad that they made it a shooter rpg. On top of that, no other races? Just human? I would think it would make the game boring faster after you beat the game because in DA:O you could play some other race and beat that to keep you hooked on it. I dont know anymore, I know EA had some role in it. Before, Bioware could take there time and put that extra effort into making it a good game. Now that EA bought them I Know they are rushing them thinking if its got bioware on it then it's going to sell anyway. I wish they would keep all the good RPG games RPG. If this is how they make they're game I dont think I'm gunna rush for it :/

#767
Riona45

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S8G Shadow wrote...
I'm mad at what I'm hearing, quote me if I'm wrong but I heard that they are "dumbing down" the combat system, taking "some" if not all RPG elements out of Dragon Age 2 and almost nothing you did in DA:O matters in Dragon Age 2 except major key events.


Uh...that's pretty much all wrong, or, in the case of the last point, unconfirmed.

#768
BrunoBolderfist

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Just voicing opinion here, but in my gaming experience, adding a voice made thegame more of an interactive move kinda feel. Without a voice, I was able to establish a personality with the character more, with a voice, I care more for the story than the character, bit of a tradeoff there for me...



Second,



I DON'T WANNA PLAY A HUMAN!!!!! I'm a human in real life, why must I be a human in the one last game that has other races in it????

#769
chassis

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This game will be amazing...I trust BioWare implicitly, this company has done nothing but develop EPIC games from start to finish. GO GO BIOWARE!!!!

#770
chassis

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S8G Shadow wrote...
I'm mad at what I'm hearing, quote me if I'm wrong but I heard that they are "dumbing down" the combat system, taking "some" if not all RPG elements out of Dragon Age 2 and almost nothing you did in DA:O matters in Dragon Age 2 except major key events.


1.They stated that they'll change the mechanics depending on the platforms. Xbox will have a bit more action-based gameplay,while the PC will keep the strategy-based gameplay. Why? Because it didn't work well on the xbox...

2. They said, you'll be able to import you saved game files into DA2 so that all your hard work would not be for nothing.

So umm..yeah,you're basically wrong about everything.

Modifié par chassis, 15 juillet 2010 - 07:50 .


#771
andomamern

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Let me know if any of this applies to you all.



Dragon Age was such a success because it represented freedom. I played--and liked--Mass Effect 2 before I bought Dragon Age. The experience is certainly more cinematic, but limiting. There are only two Shepards available to the player: one good and one evil. I liked Commander Shepard but I felt separate from him; he was a character unto himself, and I was an observer.



Dragon Age, meanwhile, supposedly represented traditionalism but was actually a greater leap forward than Mass Effect. Firstly, the removal of a morality system encouraged me to role-play for the first time. My decisions were judged according to the standards of my companions, but not by any mechanism of the game itself. The result was that I thought about the decisions in the game as I would have in real life and played "as myself" for the first time in a video game, which lent the experience a complexity and empathy that had heretofore avoided me.



The problem that I have with the PC VoiceOver is the same problem that I feel dogged Mass Effect. The actor will obviously have to read lines with singular emotions, and there is freedom in ambiguity. I chose to side with the merchant in lothering because I felt that the chantry had no right to coerce him into dropping his prices; he, as a free man, should be allowed to set his own prices. The voice actor will not be able to convey this meaning in his delivery; he will speak the line as a bully. It will be as though they slapped a morality bar into the game. This is the mean thing to say, this is the nice thing, and so on. Subtlety will be lost, and in subtlety lay the ability to impose your own identity on the character's.



Dragon age 2 will be fun, no doubt, and cinematic. But it will no longer be me.

#772
Wompoo

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Glad to see they have ditched the Elf, Human, Dwarf aspect of DA:O. It left you with a DnD feel to races, there, but having really no substance whatsoever. Sure you had your little insignificant origin stories, but once out in game world proper they really meant nothing (cosmetic only). Although my preference is not human in fantasy games, I still look forward to a story more focused on a single race/character... rather then the empty feeling that DA:O provided. With endings that were bland and bitter, definitely not epic. VOed PC is not a minus in my book, but a plus, rather then having the muted puppet as a character. The outline of the game looks potently large at this stage. Also I am hoping the combat becomes a little more in depth, at higher difficulty settings, then DA:O provided, this lack of difficulty killed re-playability.

#773
RGC_Ines

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I love ME & ME2 so I probably will like also DA:O 2..Im ( for now) interesting only in one thing..If there is about 10 years of my PC story in game, will my PC appearance change..?

#774
georgeng95

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couldn't this guy be like, your character's and morrigan's "magical" or powerful or watever son, you know, after morrigan slept with you before the last mission? i mean, tat would've been so much cooler.

#775
S8G Shadow

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Mike Hawke lol