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Pathfinding Errors


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#1
Waffl3s

Waffl3s
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Hi all!

I'm new at this, but I've been scouring the internet for tutorials and I've got a pretty decent (I think) idea for a level.

Anyway, I'm working with an external level space.  I can not get the pathfinding to complete.

Logs:
INFO, ".\\LvlEditorWnd.cpp", 5209, "Beginning pathfinding"
INFO, ".\\LayoutObject_Pathfind.cpp", 87, "Will process pathfinding using start location 'st_ext465' at (18.12, 15.12, -0.00) for layout 'st_ext'."
INFO, ".\\LvlEditorWnd.cpp", 5209, "Will process pathfinding using start location 'st_ext465' at (18.12, 15.12, -0.00) for layout 'st_ext'."
ERROR, ".\\LvlEditorWnd.cpp", 5197, "Failed to create area navigation info. Check your engine log file in My Documents\\BioWare\\Dragon Age\\Toolset\\logs"
INFO, ".\\LayoutObject_Pathfind.cpp", 988, "Pathfinding exported for layout 'st_ext': nGridPointCount=-1."
ERROR, ".\\LvlEditorWnd.cpp", 5197, "Failed to generate optimized physics (are path nodes generated correctly?)"
ERROR, ".\\LvlEditorWnd.cpp", 5197, "Failed to write GFF_ENV_AREA_PATHFINDING_VISINFO"
ERROR, ".\\LvlEditorWnd.cpp", 5197, "Failed to write GFF_ENV_AREA_PATHFINDING_COSTS"
ERROR, ".\\LvlEditorWnd.cpp", 5197, "Failed to generate pathfinding data"

I was able to get half of the map to load yesterday, but it would only do the pathfinding part of the local posts process if I set the map area to only be half of the map.  When I came at it today, I decided to try the whole map.  I redefined the map area to include the whole map, made sure that I had the blue terrain collision "fences" up.  Added a bunch of little "flavor" objects here and there, and removed ALL the trees that I had in there yesterday.  I also painted some new textures on some bits that I wanted to look like rocks.

Does anyone know what this issue is related to?  I've google searched, and searched these forums, but haven't found anything related to this error.


Thanks in advance!  Posted Image

#2
Waffl3s

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***Update



So I removed almost all of the placeable objects in my exterior level (after exporting them as a backup). The pathfinding worked.



Does that mean anything to anyone?

#3
Proleric

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Did you see this?

Putting a prop over the start point (or very close to it) so that it isn't walkable will result in this error. The above-mentioned thread has some more advanced suggestions.