Please Make the PC Voice-Over Optional
#1
Posté 09 juillet 2010 - 06:50
Many of us think that voicing the PC is an insurmountable barrier to roleplaying. I certainly think it can be, depending how it is implemented.
So let us turn it off. Ideally I'd like to disable the cinematic presentation, as well (I'd like to play the game, not watch the game), but at the very least let us disable the PC's voice so we can enjoy the game the way we'd like to enjoy it.
Thanks for listening.
#2
Posté 09 juillet 2010 - 06:51
#3
Posté 09 juillet 2010 - 06:54
There are many of us who welcome the inclusion of a voiced character. Just mute the game whenever your character speaks. Or disable the sound and read the dialogue in an old-school RPG fashion.
#4
Posté 09 juillet 2010 - 06:54
It would still be better.Dave of Canada wrote...
If you turn it off, it wouldn't suddenly turn the game with a system like Dragon Age. You'd be stuck with watching Mass Effect but muting dialogue whenever Shepard talks, you'd still be limited in the choices compartment.
#5
Posté 09 juillet 2010 - 06:56
XX55XX wrote...
The conservatism on this board is astounding...
There are many of us who welcome the inclusion of a voiced character. Just mute the game whenever your character speaks. Or disable the sound and read the dialogue in an old-school RPG fashion.
If I wanted voice acting for a PC, I'd play Mass Effect.
#6
Posté 09 juillet 2010 - 06:57
Sylvius the Mad wrote...
It would still be better.
...in your opinion
Key words to add.
I myself will remain on the fence until the game comes out or the splinters hurt my arse.
Modifié par Images, 09 juillet 2010 - 06:57 .
#7
Posté 09 juillet 2010 - 06:57
#8
Posté 09 juillet 2010 - 06:58
Disabling all of the voices would be fine. I'll accept that, as well. If that's the only way for me to turn off the PC voice-over, then I'd happily turn of all of the voices. Voice-overs generally are a waste of development resources.XX55XX wrote...
The conservatism on this board is astounding...
There are many of us who welcome the inclusion of a voiced character. Just mute the game whenever your character speaks. Or disable the sound and read the dialogue in an old-school RPG fashion.
But then the game needs to be designed such that I don't miss any content by virtue of not having sound. If my companions have something to say, the game needs to let me know. Already in ME and DAO I've missed conversations because I had the overall game sound turned too low.
Sound shouldn't be mandatory. Some gamers are deaf.
Modifié par Sylvius the Mad, 09 juillet 2010 - 06:59 .
#9
Posté 09 juillet 2010 - 06:58
And remove the sig; does it really matter what Gaider said to you a couple of years ago? It's irrelevant.
Oh, I agree with your topic. Bioware, rpgs are not movies - smash that into your head.
#10
Posté 09 juillet 2010 - 06:59
Sylvius the Mad wrote...
I'm not asking for any extra content. I just want to be able to turn this feature off.
Many of us think that voicing the PC is an insurmountable barrier to roleplaying. I certainly think it can be, depending how it is implemented.
So let us turn it off. Ideally I'd like to disable the cinematic presentation, as well (I'd like to play the game, not watch the game), but at the very least let us disable the PC's voice so we can enjoy the game the way we'd like to enjoy it.
Thanks for listening.
This strikes me as a reasonable request.
You cannot just mute voices that I can see but who knows?
#11
Posté 09 juillet 2010 - 07:00
Because they're more likely to read what I have to say if I do it politely.Paromlin wrote...
Sylvius, why are you always so diplomatic?
There's nothing about talking to the developers here that's meaningfully different from talking with them over coffee. So my manners should be the same in both cases.
#12
Posté 09 juillet 2010 - 07:01
#13
Posté 09 juillet 2010 - 07:01
http://social.biowar...70277/1#3070432
I agree, a choice would be nice, even if I prefer Hawke having a voice.
#14
Posté 09 juillet 2010 - 07:02
I like to be able to choose from the voices, actullay
#15
Posté 09 juillet 2010 - 07:05
Sylvius the Mad wrote...
Because they're more likely to read what I have to say if I do it politely.
There's nothing about talking to the developers here that's meaningfully different from talking with them over coffee. So my manners should be the same in both cases.
Haha. You're so naive. They notice and respond to the most heated posts.
Anyway, they're going to do it their way, no matter how politely you ask. Trust me.
#16
Posté 09 juillet 2010 - 07:08
Actually, a text-parsing dialogue system of the sort popular in CRPGs in the 1980s already did that. You could type in whatever sort of response you wanted, and the keywords would drive the dialogue engine.Sopa de Gato wrote...
While we're at it, I find having a mere two or three set responses a huge barrier to role playing. I demand you add a sophisticated system that generates responses on the fly with a complex algorithm that would make Skynet jealous.
That's generally how I play the modern dialogue option CRPGs. There's no reason to view the dialogue options we're presented as explicit. I prefer to view them as abstractions of the actual lines uttered, allowing me to impart any extra flavour to the dialogue or delivery as I see fit.
PC voice-over, though, really shoots that in the foot.
#17
Posté 09 juillet 2010 - 07:12
#18
Posté 09 juillet 2010 - 07:15
#19
Posté 09 juillet 2010 - 07:19
And isn't that the whole point of a roleplaying game? You create a character whose personality you can develop throughout the game. And then you can replay it with a different character. And again. And again.TurtleTape wrote...
I support this wholeheartedly. Part of the reason I was able to do so many runs in DA (five and two partials/most of the way) was because I was able to give each character their own personality, and that was having two characters with the same gender and same backstory.
A fixed voice makes that pretty much impossible.
#20
Posté 09 juillet 2010 - 07:23
Sylvius the Mad wrote...
And isn't that the whole point of a roleplaying game? You create a character whose personality you can develop throughout the game. And then you can replay it with a different character. And again. And again.TurtleTape wrote...
I support this wholeheartedly. Part of the reason I was able to do so many runs in DA (five and two partials/most of the way) was because I was able to give each character their own personality, and that was having two characters with the same gender and same backstory.
A fixed voice makes that pretty much impossible.
Exactly. I was only able to do one runthrough of ME and ME2, and even when I started a second on ME2 with a male instead of female, it felt too much like I was playing a movie character instead of one of my own creation. If I wanted a set personality I wouldn't be playing RPGs. Especially not fantasy ones.
#21
Posté 09 juillet 2010 - 07:32
#22
Posté 09 juillet 2010 - 08:05
Yes.
I actually was writing about this in a PM to Swirlwind a few minutes ago. I would love it if there was an option to turn off/mute the protagonist's voice over, independent from the rest of the voices. I am very fine with animations, facial expressions, the PC still 'speaking,' but just having the option to mute the voice itself.
#23
Posté 09 juillet 2010 - 08:15
I've never seen a game that does that, but I also think that I'd enjoy that. Let me put a different voice in the character's mouth, and leave everything else the same.Deviija wrote...
I am very fine with animations, facial expressions, the PC still 'speaking,' but just having the option to mute the voice itself.
As I've said before, I found the MaleShep voice in ME entirely wrong for any character I can imagine ever choosing to play. It always made me think of the old D&D manuals that said Half-Orc PCs are best suited to the "Kick-In-The-Door" style of gameplay. Since I never wanted to play that style, I never wanted to play a Half-Orc.
Mark Meer's voice-over in ME is very well suited to that style of gameplay. And I don't want it.
So to guard against that happening in DA2, I'd like to be able to turn the voice off. And us asking early in development gives the developers more time to do it (before they bundle all the voices into the same file or something, thus making this impossible).
#24
Posté 09 juillet 2010 - 08:18
The game could simply skip the cutscene where your character talks (just like if spacebar were pressed once) and let you choose from the subtitles, giving back Dragon Age: Origins' dialogue system while leaving the option open for a voiced character.
#25
Posté 09 juillet 2010 - 08:18
Dave of Canada wrote...
XX55XX wrote...
The conservatism on this board is astounding...
There are many of us who welcome the inclusion of a voiced character. Just mute the game whenever your character speaks. Or disable the sound and read the dialogue in an old-school RPG fashion.
If I wanted voice acting for a PC, I'd play Mass Effect.





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