OnionXI wrote...
Seems like an odd option to request to
me. If you turn the voice off Hawke will still move his lips and make
expressions.
I don't really watch the cinematics. I read the subtitles. The presence of audio intrudes on my reading of the lines.
alickar wrote...
then the PC version would release later thn the 360 version..
Better a playable game late than an unplayable game sooner.
Addai67 wrote...
I suppose you could Esc through all the
PC responses, though with the dialogue wheel you're not going to really
know what you just said to the NPCs? Besides being tedious. Though
not as tedious as a voiced PC.
Though, in Mass Effect the
same key was used to skip lines as select options, so skipping ahead
always ran the risk of choosing responses without you having even seen
them.
Dick Delaware wrote...
Look, there are plenty of reasons to dislike a cinematic approach or a VO for the PC, but you guys are not doing a good job at listing them. "It breaks immersion" is not a valid reason because it's very subjective.
I've given very extensive explanations of why I dislike Mass Effect's dialogue system. The inability to know what your character is going to say prevents you from making any detailed choices or distinctions within conversations, and stops you from doing any deep roleplaying.
When you choose one option or another in a conversation, there should be reasons behind that choice. What is your character's immediate objective in saying that particular line? What information is he willing to divulge? What information is he unwilling to divugle? Is he willing to make any promises? To roleplay with any authenticity at all, the player needs to answer all these questions (and more) in every conversation.
Except in ME, those answers might immediately be contradicted by Shepard himself. He might divulge information the player wanted him to keep secret. He might not ask the question the player wanted asked. He might not ask a question at all; the paraphrase options weren't even always the proper type of sentence - imperative vs. declarative, for example. And even if this line works out, the writers don't know what choices you've made, so they can't write all the options to accommodate them. If you were choosing the full lines yourself, they wouldn't have to because you could avoid those pitfalls, but with the wheel obscuring your view of the lines, you're choosing blindly.
And then add to that the PC voice-over and cinematic presentation that makes the literal content of the lines and their delivery explicit within the game. Without the voice-over, you're free to make sutble changes to the lines yourself. The actual utterance is left implicit, and implicit facts are available for the player to modify on the fly to suit his character. This is no different than early CRPGs with text-parser dialogue systems, or keyword systems like the Elder Scrolls games use. The player is granted far more control over his character's personality, being able to make moment-to-moment decisions during conversations at levels of detail far greater than ME's dialogue wheel permits.
An example in Mass Effect would be Shepard's instruction to Joker on Feros when the colonists begin to attack the Normandy. One of the wheel options is "Keep them away from the ship". It's the only option that prioritises protecting the Normandy, and as the Normady is your lifeline to the universe, and a vital part of your mission (not to mention the location of most of your crew), that seems pretty important to me. But the Shepard utters a line that ends "Gun them down if you have to." Now that's just stupid. Yes, the option was in the Renegade position, but that just means Shepard doesn't care about the rules that govern him and doesn't work within the system. But that doesn't mean he's going to explicitly advocate the slaughter of civilians, and certainly not without retaining some measure of plasible deniability - unless he's an idiot. And maybe Shepard is an idiot, but I didn't make him an idiot, so now he's clearly not my character (this example is the one that springs to mind - I'd realised Shepard wasn't my character long before this occurred).