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Please Make the PC Voice-Over Optional


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#76
FieryDove

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Dick Delaware wrote...

Look, there are plenty of reasons to dislike a cinematic approach or a VO for the PC, but you guys are not doing a good job at listing them. "It breaks immersion" is not a valid reason because it's very subjective.


Alright here is one:

In me1 and 2-

I liked how Hale handled paragon shepard and Meer did renegade. I did not like the opposite, it sounded forced and not at all realistic... just wrong. Also *subjective* but a good a reason as any.

Don't forget the VO talent might worry some. Just look at U tube for all the voice acting people really disliked and for many ruined the entire game for them.

#77
kraidy1117

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FieryDove wrote...

Dick Delaware wrote...

Look, there are plenty of reasons to dislike a cinematic approach or a VO for the PC, but you guys are not doing a good job at listing them. "It breaks immersion" is not a valid reason because it's very subjective.


Alright here is one:

In me1 and 2-

I liked how Hale handled paragon shepard and Meer did renegade. I did not like the opposite, it sounded forced and not at all realistic... just wrong. Also *subjective* but a good a reason as any.

Don't forget the VO talent might worry some. Just look at U tube for all the voice acting people really disliked and for many ruined the entire game for them.





Yet ME2 was praised for the best cast in video game history.


Bioware does not care about the minority. They can't pleese everyone.

Modifié par kraidy1117, 12 juillet 2010 - 07:10 .


#78
FieryDove

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kraidy1117 wrote...

Yet ME2 was praised for the best cast in video game history.
Bioware does not care about the minority. They can't pleese everyone.


And Wow has the largest subscriber base...point?

Ah I see....I should shut up and go away...I understand.

Modifié par FieryDove, 12 juillet 2010 - 07:13 .


#79
Collider

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I agree with Fiery Dove. Hale did paragon well and Meer did renegade well.

#80
kraidy1117

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FieryDove wrote...

kraidy1117 wrote...

Yet ME2 was praised for the best cast in video game history.
Bioware does not care about the minority. They can't pleese everyone.


And Wow has the largest subscriber base...point?

Ah I see....I should shut up and go away...I understand.


That Bioware will go for the mass's, not the small minority. That is a fact and part of the industry. Bioware does not care about the OP at all or the vocal minority that hate DA2 right now because it will have a voiced PC. Many people waned it, well Bioware is doing it.

#81
kraidy1117

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Collider wrote...

I agree with Fiery Dove. Hale did paragon well and Meer did renegade well.


Hales renagade makes me shutter.

#82
Collider

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kraidy1117 wrote...

Collider wrote...

I agree with Fiery Dove. Hale did paragon well and Meer did renegade well.


Hales renagade makes me shutter.

Why so?

#83
kraidy1117

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Collider wrote...

kraidy1117 wrote...

Collider wrote...

I agree with Fiery Dove. Hale did paragon well and Meer did renegade well.


Hales renagade makes me shutter.

Why so?


Because it is too forced. Hale does a better job with paragon. This is explained because Hale prefers good or nice characters" while Meer prefers evil or dick characters.

#84
zahra

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Collider wrote...

kraidy1117 wrote...

Collider wrote...

I agree with Fiery Dove. Hale did paragon well and Meer did renegade well.


Hales renagade makes me shutter.

Why so?


I thought Hale outperformed Mark Meer both ways. But of course this a matter of opinion. I just thought that Meer was much too bland and monotone. I couldn't finish even one MaleShep run because of that. 

Not to say that I was entirely happy with Hales interpretation of the dialog (famous example: Jacob), but her inflection seemed more genuine whilst Meer sounded like the voice you would hear on an instructional dvd on garden appliances.

Hoping beyond hope that you have the option to turn the VO off, just in case the VO is unbearable.

#85
ToJKa1

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zahra wrote...
...whilst Meer sounded like the voice you would hear on an instructional dvd on garden appliances.


QFT and LOL.

Also i agree with OP. Meer convinced me to not play as male Shepard in ME2. Not that i'm complaining... :whistle:

#86
Vaeliorin

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Personally, I'd like to remove both the PC voice and conversation-related actions. It probably bothers me more when my character does something out of character then when they say something out of character (mostly because it's not entirely hard to misspeak, but punching someone out unintentionally is a lot less common).

#87
Deviija

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zahra wrote...

Not to say that I was entirely happy with Hales interpretation of the dialog (famous example: Jacob), but her inflection seemed more genuine whilst Meer sounded like the voice you would hear on an instructional dvd on garden appliances.


Of course, assuming that it is the voice actor's interpretation.  It is more likely that the Voice Director is calling the shots on how lines should sound  (famous example: Jacob).  

#88
Adanu

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Felfenix wrote...

I find the body language, emotional inflections/tons, and all that stuff that doesn't exist in say DAO or KOTOR to add a lot of emersion. I find the people fighting against it to be the same types who complained when games went into 3D, and every other change/progression/innovation to gaming ever.


oh, I'm sorry, does the fact that I like something and am upset over it be RIPPED OUT OF THE GAME make me hate change? I love change... when it makes sense.

This series was called the spirtual successor to Baldur's Gate by the devs themselves. I have no problem with 3D games (although the budget to make them the same size as their isometric ancestors is much bigger). Options is always a good thing.

In this instance ,they are exchanging one option for another, and destroying that promise of it being a successor. There are games where you create your own character, and then there are games you get put in a role. Either way, the game has to be built around both ideas.

In this case, this is almost like a bait and switch. It's just about the same thing they did for Me1 to Me2 with their systems.

You'd have to be an idiot to think that budget and narrative experience to make more money didn't factor into this decision. I will personally wait to see how they changed it, but as far as I am concerned BIoware has betrayed their ideals.

Everyone does sooner or later though, especially with EA, so I was expecting it, especially after what they did to ME2.

#89
CalJones

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You have to feel sorry for Bioware. There were comments along the lines of "wouldn't it be great if the protagonist of Dragon Age was voiced?" all over the Origins forum, and yet now this has been announced as a feature of DA2, everyone seems to be crying about it.



The voicing doesn't bother me too much, but I am a little nervous of the dialogue wheel. It works well enough for ME but I'm not sure it's appropriate here, for many of the reasons Sylvius mentions. But I am prepared to wait and see.



I've always been suspicious of change. When I worked on my first games mag I was the person who stuck with DOS after everyone else moved to Win95, and I only moved to Win95 when I got a job at a different magazine and my PC had it installed already. (Likewise, I'm still using XP now). I also used to write the Adventure and RPG column for that magazine and remember writing a long tirade about how moving from 2D to 3D was a bad thing and companies were sacrificing story for pretty graphics. Well, I was partly right - NWN was a real disappointment after BG2, but in the longer term, 3D proved to be the right way to go. I've fallen in love with a lot of 3D games (even if I still bust out my old Infinity Engine games for a play every now and then).



Consequently I'd say wait and see. It might work well, it might not, but we can't really condemn the game before we've even seen it.


#90
Maugrim

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I think you're, well mad, but honestly something like this is no skin off my nose which prefers the PC to have VO.

Modifié par makenzieshepard, 12 juillet 2010 - 08:09 .


#91
zahra

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Deviija wrote...

zahra wrote...

Not to say that I was entirely happy with Hales interpretation of the dialog (famous example: Jacob), but her inflection seemed more genuine whilst Meer sounded like the voice you would hear on an instructional dvd on garden appliances.


Of course, assuming that it is the voice actor's interpretation.  It is more likely that the Voice Director is calling the shots on how lines should sound  (famous example: Jacob).  


The one line of instruction given to Hale when voicing the Jacob convo.

Voice Director: Think =  "bow chicka bow wow*~~ (illustrates this with humping gesture)
Hale: OKAY!

#92
SOLID_EVEREST

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If it was handled like the Leliana DLC, then I wouldn't like the system. I felt like she was saying something I didn't even pick.

#93
In Exile

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I have only one thing to say, Sylvius:

Non-literal dialogue interpretation is not the appropriate way to interpret the dialogue UI; therefore VO is not something that wrecks role-playing.

(It's Virgil from the old boards. I couldn't get my old name. I'm hoping you're Sylvius from the old boards. Our old debates were fun).

#94
AlanC9

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Vaeliorin wrote...

Personally, I'd like to remove both the PC voice and conversation-related actions. It probably bothers me more when my character does something out of character then when they say something out of character (mostly because it's not entirely hard to misspeak, but punching someone out unintentionally is a lot less common).


Not to mention executing someone, which I ended up doing on Feros. I wasn't too bothered since I was probably gonna shoot the guy anyway, but still...

Would you be OK with just having the conversation-related actions clearly flagged?

#95
dan107

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Sylvius the Mad wrote...
Disabling all of the voices would be fine.  I'll accept that, as well.  If that's the only way for me to turn off the PC voice-over, then I'd happily turn of all of the voices.  Voice-overs generally are a waste of development resources.

But then the game needs to be designed such that I don't miss any content by virtue of not having sound.  If my companions have something to say, the game needs to let me know.  Already in ME and DAO I've missed conversations because I had the overall game sound turned too low.

Sound shouldn't be mandatory.  Some gamers are deaf.


Can't you just turn down the VO volume and enable ambient subtitles?

#96
Sylvius the Mad

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In Exile wrote...

(It's Virgil from the old boards. I couldn't get my old name. I'm hoping you're Sylvius from the old boards. Our old debates were fun).

I've been looking for you ever since BSN went live.


Non-literal dialogue interpretation is not the appropriate way to interpret the dialogue UI; therefore VO is not something that wrecks role-playing.

There's no such thing as the appropriate way to interpret the dialogue.  There are possible ways to interpret the dialogue, and I'd like BioWare not make the way I prefer nonsensical.  And since the dialogue wheel hides the line from us, we can't even choose it.  That makes the wheel system even more like the old text-parsing systems than recent BiOWare games with full dialogue options ever were.  You're already choosing abstractions.  The paraphrased options on the wheel are explicitly not the actual line uttered by the characters.  Non-literal interpretation is exactly how they work.

And as I've pointed out, accommodating me (and those who share my preference) doesn't require any change in the gameplay most players will see.

Plus, you're ignoring the and the delivery of the line, something over which we previously had total control.

Modifié par Sylvius the Mad, 12 juillet 2010 - 06:09 .


#97
FieryDove

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CalJones wrote...

You have to feel sorry for Bioware. There were comments along the lines of "wouldn't it be great if the protagonist of Dragon Age was voiced?" all over the Origins forum, and yet now this has been announced as a feature of DA2, everyone seems to be crying about it.


I remember. I also remember the dev responses. DAO would have been a much shorter game, heck maybe even awakenings size with full VO. Is that what everyone wants? I doubt it since many here do not like the fact you can only be human which limits creativity and replayability. Hmmm...race choices cut...see a connection?

Of course there were complaints by several there was too much talking and not enough killing. They didn't take out all conversations in da2...err did they? Posted Image

Anyway back to subject;
I think asking for an option to turn off the VO is very reasonable. imho of course

#98
facialstrokage

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Mel213 wrote...

sanadawarrior wrote...

Mel213 wrote...

scyphozoa wrote...

 isn't this already an option by turning voice volume all the way down and then turning subtitles on?


Not for people who wish to, you know, hear the music, the combat, or their party.


Voice volume affects music and combat?


*claps* Here's a cookie. Still forces us to turn down all other voices.


Here's an idea: left hand on keyboard, right hand on speakers. whenever your character speaks, turn it down, then whenever he's done speaking, turn it back up.

#99
Addai

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CalJones wrote...

You have to feel sorry for Bioware. There were comments along the lines of "wouldn't it be great if the protagonist of Dragon Age was voiced?" all over the Origins forum, and yet now this has been announced as a feature of DA2, everyone seems to be crying about it.

There were comments like that at times, but as soon as anyone said as much, many of us jumped in to beat down the gopher.  Obviously, the gophers won, as they so often do (see Caddyshack).

Modifié par Addai67, 12 juillet 2010 - 06:44 .


#100
Sylvius the Mad

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Addai67 wrote...

CalJones wrote...

You have to feel sorry for Bioware. There were comments along the lines of "wouldn't it be great if the protagonist of Dragon Age was voiced?" all over the Origins forum, and yet now this has been announced as a feature of DA2, everyone seems to be crying about it.

There were comments like that at times, but as soon as anyone said as much, many of us jumped in to beat down the gopher.  Obviously, the gophers won, as they so often do (see Caddyshack).

We should have released a gopher genophage.