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Please Make the PC Voice-Over Optional


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106 réponses à ce sujet

#101
soteria

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There's nothing about talking to the developers here that's meaningfully different from talking with them over coffee. So my manners should be the same in both cases.


Sigh... If only more people felt the same. Unfortunately, too many seem to feel that anonymity gives them the right to treat people in a way they wouldn't dare treat even a stranger on the street in person.

Then there's those who believe making a scene is the best way to get what they want. They're right, of course, but they're still wrong.

#102
Malsumis

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While I would like this, I would imagine it would be difficult to implement. Going by Mass Effect, when Shepard finishes speaking it cuts straight to the NPC response. So having no VO would automatically bypass what Hawke said. But I suppose a timer(10 seconds) could be place to avoid this. However I hesitate to call it simple. Still, I just don't see them doing this.

#103
CarlSpackler

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Sylvius the Mad wrote...

Addai67 wrote...

CalJones wrote...

You have to feel sorry for Bioware. There were comments along the lines of "wouldn't it be great if the protagonist of Dragon Age was voiced?" all over the Origins forum, and yet now this has been announced as a feature of DA2, everyone seems to be crying about it.

There were comments like that at times, but as soon as anyone said as much, many of us jumped in to beat down the gopher.  Obviously, the gophers won, as they so often do (see Caddyshack).

We should have released a gopher genophage.


"We can do that; we don't even have to have a reason. All right, let's do the same thing, but with gophers -!"

#104
Sylvius the Mad

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Malsumis wrote...

While I would like this, I would imagine it would be difficult to implement. Going by Mass Effect, when Shepard finishes speaking it cuts straight to the NPC response. So having no VO would automatically bypass what Hawke said.

Not necessarily.  Every conversation option triggers a cutscene with lip-sync.  I'm asking for a version of that cutscene without the audio in it.

I don't even mind if we're forced to choose NO VOICE at character creation and then we're stuck with it.

#105
dan107

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Sylvius the Mad wrote...
Not necessarily.  Every conversation option triggers a cutscene with lip-sync.  I'm asking for a version of that cutscene without the audio in it.


Again, doesn't setting dialogue volume to 0 and enabling subtitles provide you with exactly that?

#106
Sylvius the Mad

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dan107 wrote...

Again, doesn't setting dialogue volume to 0 and enabling subtitles provide you with exactly that?

No.  That would mean I lose the NPC voice-over, and thus won't know how those lines are being delivered.  The writers know they have voice-actors, so they'll write as if I'm hearing those voice-actors.  If I don't listen I'll miss a bunch of content.

But the content I'll miss by turning off the PC voice is content I don't think should exist in the first place, so that's not a problem.

If they give us separate volume sliders for PC and NPC voices, then we're fine.

Modifié par Sylvius the Mad, 12 juillet 2010 - 09:53 .


#107
darkrose

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First off, I just want to say that I appreciate how civil folks are being here.



Second, I think this is a brilliant idea, and I hope it can be implemented. I played through Leliana's Song twice this weekend, and I found that I very much disliked that the responses I chose were not what was said. I could deal with it because Leliana is not my character, so I don't have the same attachment that I do to say, my female Tabris--and because I like Corrine Kempa's voice. By the same token, I was about ready to rip the sound card out of my laptop to avoid hearing Marjolaine say "vewwwwy pwwwetty" one more time. As it is, when I do the in-game quest involving her have the subtitles on and I take my headphones off. That really brought home to me how much the game experience with a fully-voiced PC will depend on how much you like the voice actor's interpretation of your character. Which sort of makes me feel like it's not really my character.