I found it a bit suprising that DA:O was a DirectX 9 game despite being released two years after DirectX 10 had come out but I guess with so many basic users still using XP that Bioware chose to stick with the lowest common denominator. I wonder if now we can move on to more current technology with DA:2. It seems to me that DirectX 9 has been pushed to its limit and if Bioware wants its products to be visually competitive they need to make the jump to DirectX 11.
I'm trying to think but nothin' happens...Jerome 'Curly' Howard
DirectX 9 engine again?
Débuté par
BrotherDragon2
, juil. 09 2010 06:54
#1
Posté 09 juillet 2010 - 06:54
#2
Posté 09 juillet 2010 - 06:55
That's because it's also being developed for the consoles, and consoles utilize DX9 and this isn't going to change until the next generation.
#3
Posté 09 juillet 2010 - 07:33
I think it has been said that in this industry if you sit on your hands someone is waiting around the corner to eat your lunch.
I'm trying to think but nothin' happens...Jerome 'Curly' Howard
I'm trying to think but nothin' happens...Jerome 'Curly' Howard
#4
Posté 09 juillet 2010 - 07:35
It would only benefit a few people (relatively speaking) like me who play on PC and have a video card that supports it. Don't expect DX11 to get mainstream on cross-platform games.
Modifié par OnionXI, 09 juillet 2010 - 07:36 .
#5
Posté 09 juillet 2010 - 10:27
I see your point, and I raise you Just Cause 2.TheMadCat wrote...
That's because it's also being developed for the consoles, and consoles utilize DX9 and this isn't going to change until the next generation.
I would assume DA2 will support DX9. DX10/DX11 as a standard still seems a few years off.
#6
Posté 09 juillet 2010 - 10:32
Probably DX9.
#7
Posté 09 juillet 2010 - 10:34
TheMadCat wrote...
That's because it's also being developed for the consoles, and consoles utilize DX9 and this isn't going to change until the next generation.
That's rubbish. Dragon Age was a pc game ported to the console, it was DX9 and didn't use features like 3d vision, Object Motion Bllur, parallax occlusion mapping. SSAO and all the other goodies.
#8
Posté 09 juillet 2010 - 10:34
TheMadCat wrote...
That's because it's also being developed for the consoles, and consoles utilize DX9 and this isn't going to change until the next generation.
That's rubbish. Dragon Age was a pc game ported to the console, it was DX9 and didn't use features like 3d vision, Object Motion Bllur, parallax occlusion mapping. SSAO and all the other goodies.
#9
Posté 09 juillet 2010 - 10:36
what about directx 8? i heard its got some nice features





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