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I say, AGAIN, red cliff battle is craaaaaap.


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#26
reddragon567

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My first playthrough on hard all the militia died and Dog was my only guy left. I had to pull the enemies to the 4 soldiers to get them to kill them off.

Second playthrough on nightmare I was a mage so I just Healed everyone in the area and it was cake.

Modifié par reddragon567, 10 novembre 2009 - 12:43 .


#27
Narial

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Laceit wrote...

What in the hell is DPS, or DPS nuker. These are f'n console terms, please elaborate. MY party AL, Sten, PC dual blade and Mory no heal or AOE.I don't want to be rude. I appreciate your input! But, I am lookig for advice to get me through my sich, not your expos. Not dissing you, but I'm looking for helpful info, not a story. Not trying to dis anyone.



people have given you the advice. you are at redcliffe too easy. wynne is a non-optional character if you dont want ot spend the time on herbalism or make and take morrigan as a healer. yo ubring up consoles - this isnt a console game. you HAVE to heal your people somehow whether through pots or spells.

dps is not a console term. not by a longshot.


it's really hard to do redcliffe without a lot of aoe. there are simpl;y too many mobs. i generally recommend people go mage-orzammar-dalish-redcliff in that order
 
or cheat with console commands and the toolset. the game is about the story more than anything else.

#28
JosieJ

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As a mage, with Wynne in my party, I didn't have too much trouble with this level, although I got killed a couple of times until I figured out better tactics.  I can see I'm going to have to use a different strategy with my rogue Dalish elf archer, though!

It doesn't matter if all the militia die.  If you've got a mage with healing, you can heal some of them--Wynne was particularly good at this on my playthrough but only the mayor survived in the end.  Still, it doesn't make a major difference to the story, so don't stress yourself out trying to keep any of them alive.  If you find you're getting overwhelmed, let the militia tank as long as they can hold out while you're supporting them, and then when they're gone, start luring the enemy up to the area where the knights are.

As a rule, I give all my NPCs bows as their secondary weapon, even if they have no archery talents.  This way, we can pepper an enemy with arrows and soften them up somewhat until they make it into melee range.  So once the militia is all dead, draw your party back up the hill closer to the knights, give them any bows you may have in inventory, set them to hold position, then use one of your characters to go back down the hill and draw the attention of the enemy and lure them within range of the knights, who hit a hell of a lot harder than the militia.  I think this would work especially well with a rogue who could attack at range from stealth and get a free sneak crit, but you've got to work with what you've got.

#29
Relshar

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I did it twice at level 7 as main pc being a rogue, Sten, Alistair and the Dog. Reason I did it twice is because the game thought the attack was still on even after all the undead were dead.

The dog is an awesome CC character with the Howl ability. And can tank alot better than Sten and Alistair.



If your group insists on runing into the flames to fight then you are not using the hold command and placing them between the knights and the barricades. Put them halfway the npcs will come out to help you and they also wont die in the flames.

Your main pc is stood at the back shooting the enemy as it comes down the hill to draw them through the fire as some may get stuck. This will half their health so the fights are quicker.



At the Chantry all the names NPCs died only 2 or 3 militia lived. I recomend taking down the elite undead first I think there are 2 of them when you arrive. Send in the dog and howl to stun them gives you some breathing room.



Also look at the tactics AI this is what controls your party members. Here you can give an overall set of tactics for any situation do not leave them on default. I had Alistair and Sten use health packs when they got to 10% health. I burned through about 10 in total during the battle.

#30
Loregothe

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This was not that hard. Went there first. Gathered all the help in town (Elf, barkeep etc.) got the oil, made sure the morale was good. Started with full group up top, killed them until the lower folks came up and asked for help. Ran down and killed them until they were gone. I did it with Alister, My character also a sword and board tank, Liliana and Dog. Lost some militia, but all the PCs lived through the fight. Normal mode.

#31
Hexenmeister Raven

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I really don't know, where there are so many problems at Redcliffe. I took every quest in Lothering first and gone to Redcliffe at Level 7 (leveled up to 8 during the second wave on the hill with Sir Perth).

I always thought if this is all and why all people are running so crazy because of that few monsters. I'm playing on "normal" with Sten, Alistair, my dog and a Dalish with Archery and Dual Weapons.



When the oil is used to set the barricade under fire, try to hold your own people back (pause and move them back, or uncheck the AI) then let archers shoot until the monsters are through the fire, then attack with fighters.

The monsters in front of the church: Place your fighters in front of the militia, when they are surrounded drink potions instead of attacking, let the militia do the rest or try to move them out from battle, heal and go back before the militia falls.



I have not played much yet, but at this point of the game I can say: The AI is crap, just turn it off and pause often to give your party own orders.

#32
buffbc

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Definitely go help the Militia, I found that the Knights up top could hold their own no matter what. The Militia are the ones who get slaughtered really easily. Also I didn't see anyone mention Dwyne or the Elf in the tavern, who you can get to come help out...I think these 4 were key to making the defense a LOT easier. I also ran my guys around quite a bit, and had no problem sacrificing a few of the Militia so my party would live. :)



I think at that point I had my Rogue, Alistair, Morrigan and Dog. I took the battle really slowly, with a lot of pauses and a lot of running around to position myself, etc. I used Morrigan's frost breath spell (I cannot remember the name) quite a bit as well, it was really useful to slow them down.