Awakening's Difficulty
#1
Posté 09 juillet 2010 - 08:31
I couldn't enjoy the boss fights because they were so easy, and Nathanial in particular did absurd amounts of damage. (Higher attack speed than a lvl 1 with rapid aim... with Aim turned on and Rapid Aim off, criticals almost every hit for 150 damage then like 700 damage on arrow of slaying)
I suspect the main reason the difficult was so skewed compared to Origins was simply the inflated stats. Each character's damage dealing stat was absurdly high and I was practically one shotting most enemies from beginning to end.
So I guess my question is: are there any mods to make awakening more difficult? Perhaps something that reduces the amount of attribute points you get? I want to play it again, but I want to be challenged. The boss encounters all seemed really cool but they were just so darn easy compared to Origins.
#2
Posté 10 juillet 2010 - 01:27
Anyway as far as making it more challenging reducing your party size can be pretty fun and lets you control your Hero more.
#3
Posté 11 juillet 2010 - 12:58
So I imagine if you get a full party since the early you will have a walk on the park.
#4
Posté 11 juillet 2010 - 05:30
Gugue_es wrote...
I had hard times in the begining because I did not Anders and Howe to my party. My mage and Oghren died a lot until I get Valenna. But the game got really easy when I got Justice, and a lot easier after Sigrun. lol.
So I imagine if you get a full party since the early you will have a walk on the park.
Really? The Darkspawn die in one hit in the beginning, and I was using an AW/SH on nightmare mode. Awakening is a freaking joke...
#5
Posté 11 juillet 2010 - 09:55
#6
Posté 12 juillet 2010 - 04:13
SOLID_EVEREST wrote...
Gugue_es wrote...
I had hard times in the begining because I did not Anders and Howe to my party. My mage and Oghren died a lot until I get Valenna. But the game got really easy when I got Justice, and a lot easier after Sigrun. lol.
So I imagine if you get a full party since the early you will have a walk on the park.
Really? The Darkspawn die in one hit in the beginning, and I was using an AW/SH on nightmare mode. Awakening is a freaking joke...
Srry, my mistake. I was talking about after the Oghren joing until I met Velanna.
At the begining, It is really a piece of cake.
#7
Posté 12 juillet 2010 - 06:24
#8
Posté 12 juillet 2010 - 06:47
#9
Guest_werwulf222_*
Posté 12 juillet 2010 - 09:40
Guest_werwulf222_*
#10
Posté 13 juillet 2010 - 08:24
The expansion simply was't made for high lvl chars if u ask me, since the 2 new specs every class gets are even more unbalanced then AW is! (battlemage forward!!)
EA was probably pushing things to hard again like they did with C&C4, damn moneysharks... why can't they look at Blizzard and learn from them??
#11
Posté 14 juillet 2010 - 01:27
It's a shame, we got all these cool new skills and spells and we don't even need them.
#12
Posté 14 juillet 2010 - 11:44
so wanna play hard? don't install any patches(who increased the healing pot drop rate as well that of gold) and no DLC, exept the ones u get in the box(shale and the blood dragon armor) and go for nightmare, should make a big difference.
#13
Posté 14 juillet 2010 - 11:52
Takrandro wrote...
They just unbalanced the game with the gear from the DLC, it makes everything a walktrough, and u can get to lvl 24 before u even reach the archdemon!
so wanna play hard? don't install any patches(who increased the healing pot drop rate as well that of gold) and no DLC, exept the ones u get in the box(shale and the blood dragon armor) and go for nightmare, should make a big difference.
Or folks can stop playing DA like it's any other RPG and put points in more than just the key stat for the class; that more than the DLC is what makes Awakening seem easier to people.
#14
Posté 15 juillet 2010 - 01:43
#15
Posté 16 juillet 2010 - 01:49
#16
Posté 17 juillet 2010 - 11:35
ekwhite wrote...
I must be the exception to the rule, because I am having difficulty with the Dragon Thralls in the Silverite Mine. The continuous stuns and resistances to nearly everything my blood mage throws at them are frustrating.
thats why u need to use spells like the hexxes and do paralyse runes in the melee members weapons, makes a big difference. and use telekinetic weapons if have a hard time getting trough with weapon attacks.
#17
Posté 17 juillet 2010 - 11:47
Edit: Switched out a Grandmaster flame run for another Intensifying Rune and hit a 600 point Sunder Arms. That is the way to go for 2 Hand Warriors! So go take Ogren and load his weapon up with Intensifying Runes, Run Precise Striking and watch some insane dmg numbers! You may need to respec him though. He has too many points in things other then strength.
Modifié par beancounter501, 17 juillet 2010 - 12:49 .
#18
Posté 17 juillet 2010 - 03:47
I must be the exception to the rule, because I am having difficulty with the Dragon Thralls in the Silverite Mine. The continuous stuns and resistances to nearly everything my blood mage throws at them are frustrating.
Oh, I didn't bother casting spells at those. Nathaniel and Oghren did most of the killing, there.
Started up Awakening and I am using a main 2 Hand, Ogren 2 Hand, Justice S&S and Sigrum/Howe. Not four warriors, but 3 warriors and a rogue. If anything warriors are even more unstoppable in Awakening. Loaded up the mains weapon (Vigilance) with 2 Intensifying Runes and I am running Precise Striking. I have been seeing some crazy damage numbers. He has a strenghth of 133 and a crit rate of 36%. Routinely hitting Sunder Arms for 400 and sometimes in the mid 500s if both hits crit. How can combat be a challenge when you can hit like that?!
To me, the saddest thing about Awakening is that they added a number of genuinely interesting abilities and great battles, but damage in general is just so outrageously high that fights end before you have a chance to see how they work. For example, I thought Velanna's keeper spells were interesting, but usually by the time I had her take root and cast a spell everything around her was dead.
#19
Posté 17 juillet 2010 - 06:02
http://social.bioware.com/project/667/
it is called nightmare plus and works with origins and awakening.
It's modular, you change only the aspects you want (enemy power, item stats, poultice cooldown, etc)
The better thing this mod does is not just increasing the stas of your enemy, it also changes AI behaviour:
enemy mages will try to paralyze/stun you on sight, as you would do instead of casting a stupid glyph while i am preparing an arrow of slaying or a mana clash. If you are a mage enemy mages will try to mana clash you too!!!!
Also they will use AOE spells like earthquake or inferno very often, making the battles much more difficult tactically.
Enemy rogues will cloak and try to backstab you, and they will stay cloaked even after having hit you! You need an aoe ability to decloak them!
It's no more possible to make separate pulls, every enemy that see a companion starting to attack you will follow.
Every enemy class will use its abilities at best, now you need all those uber abilities and items if you wat to survive.
Have fun!
Modifié par Ygolnac, 17 juillet 2010 - 06:17 .





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