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To the people who complain about losing choice


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#26
Davasar

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Hawke.

Is.

Not.

My.

Character.

#27
MKDAWUSS

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There was only the illusion of choices in DAO. There were no real choices.

#28
moteh

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Davasar wrote...

Hawke.
Is.
Not.
My.
Character.


Seriously, neither were Cousland, Aeducan, Tabris, of the other origin characters in DAO.  Why did my city elf have to be getting married?  What if I didn't want that?  It's a dumb argument that Hawke isn't yours when none of the others were.

#29
allothernamesweretaken

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Dileos wrote...

moteh wrote...

Dileos wrote...

You only had 2 actual choices during the game for every major decision.
Bhelen or Harrowmont?
Alistair or Loghain?
Elves or Werewolves?
Mages or Templars?
Be mean to NPC or be nice to NPC?
Defile the Urn or take the ashes?

You never actually had "Z0MG HUGE MORAL DELIMAZ AND STUFF"
You had 2-3 minor options that didn't really change anything. 


And all of those types of choices are still possible in this new game.  Everything else was what DnD players call flavor text.  It was there for atmosphere and had no real bearing on the plot or world.


My point was, that people are complaining over a lack of "choices", when in reality the choices you made while playing Origins didn't really matter anyway. The game was still the same no matter who you sided with,


Didn't matter?  The games main plot shifted itself around your decisions. Also, how does only two choices make something less of a dilemma? Go back and actually look at the decisions. All of one or two were black and white good and evil.

MKDAWUSS wrote...

There was only the illusion of choices in DAO. There were no real choices.


I  suggest you actually play through DAO.

Modifié par allothernamesweretaken, 10 juillet 2010 - 05:38 .


#30
Davasar

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moteh wrote...

Davasar wrote...

Hawke.
Is.
Not.
My.
Character.


Seriously, neither were Cousland, Aeducan, Tabris, of the other origin characters in DAO.  Why did my city elf have to be getting married?  What if I didn't want that?  It's a dumb argument that Hawke isn't yours when none of the others were.



Ummm yeah, they were.  While I prefer to choose the full name of my character, providing me with a familial link to the universe is fine.  But the rest of the choices are mine for my character.

Hawke lacks some of the basic choices that are obvious (name and race)..

Hence, not my character. 

#31
moteh

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So your Origin played a big role in the game? As far as i remember nothing from your origin mattered much at all once you got to Ostagar. I mean yeah there were references to it, but they were not what I call imperative to the storyline.



btw, Hawke is his/her LAST NAME, hence familial link.

#32
jken97

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Only time my origin mattered (rather, was neat) was on a second playthrough. One character, warrior, already had preconcieved notions about that apostate in redcliff. Knowing the outcome, my mage, second playthrough, reacted differently when he was part of the origin. Made play it through 8 or 9 times, but what shaped my character beyond that were my choices. Any origin could result on similar outcomes (non romance) and therefore put it into the players hand to decide who they end up being.

#33
SageGaspar

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moteh wrote...

So your Origin played a big role in the game? As far as i remember nothing from your origin mattered much at all once you got to Ostagar. I mean yeah there were references to it, but they were not what I call imperative to the storyline.


As the interactive story of my character it sure did. By dispensing with the "flavor text" you can cut a novel down to a short list of bullet points highlighting the major events but that's rather missing the point. The same goes here. Just because my choice didn't have a consequence outside of conversation doesn't mean it's not worth having.

That's the risk you run when you overanalyze and start stripping away elements of a game down to only the things that "matter". Some of those "superfluous" trappings are what gives the game its charm, lend immersion, and let the player feel like they're really choosing their own path through the story instead of a glorified quicktime event.