So, why can't you be a non-human? *NOT A RANT*
#1
Posté 09 juillet 2010 - 09:24
Aren't sequels suppose to expand on the original? I understand removing features that may be pointless or caused problems from the original, but playing a non-human character seems like a pretty pertinent feature given the setting of the game world.
#2
Posté 09 juillet 2010 - 09:25
#3
Posté 09 juillet 2010 - 09:26
Humans have British accents.
Elves and Dwarves have American accents.
#4
Posté 09 juillet 2010 - 09:29
because they want to have a voiceover even if they have to stand on their hands to get it
because at the same time they are lazy/want to spare cash for various races voiceovers they cut all other races
and I bet there won't even be multiple choices for human voices
Behindyounow wrote...
Because they'd have to hire
different voice actors for each race.
Humans have British
accents.
Elves and Dwarves have American accents.
now
this is an even stupider cause
Modifié par joriandrake, 09 juillet 2010 - 09:29 .
#5
Posté 09 juillet 2010 - 09:30
Many people rather live the game rather than watch itKhayness wrote...
To ensure a more cinematic experience.
#6
Posté 09 juillet 2010 - 09:31
No need to voice any of the unique responses based on your origin, nor is there any racism/rascist comments/whatever your character responds to those comments
#7
Posté 09 juillet 2010 - 09:32
and I bet there won't even be multiple choices for human voices
Of course there won't. CAn you imagine the expense that would be? ALmost the entirety of the game's budget would be gone on VA for the main character. Not to mention the space it would take on disk.
#8
Posté 09 juillet 2010 - 09:32
Real world all those voice actors and maybe Bioware really planed the story this way.
#9
Posté 09 juillet 2010 - 09:32
#10
Posté 09 juillet 2010 - 09:35
#11
Posté 09 juillet 2010 - 09:48
It might be possible to make do with a non-human hero, but as far as the franchise goes, I think a human hero makes most sense if the hero should become powerful (as in having influence on the world, not combat prowess).
#12
Posté 09 juillet 2010 - 09:49
#13
Posté 09 juillet 2010 - 09:50
Behindyounow wrote...
Because they'd have to hire different voice actors for each race.
Humans have British accents.
Elves and Dwarves have American accents.
I think this is seriously the reason.
It is a casualty of going full VO. I only hope they provide human centric options and quests and so forth to make up for it.
#14
Posté 09 juillet 2010 - 09:52
Anathemic wrote...
Many people rather live the game rather than watch itKhayness wrote...
To ensure a more cinematic experience.
I'm at your side, I just love to troll around with BioWare PR phrases.
#15
Posté 09 juillet 2010 - 09:52
Jestina wrote...
Cause they had to cut cost...and having voice acting is more important than game content.
you are joking, right? right?
#16
Posté 09 juillet 2010 - 10:01
that being said i want to be a scottish dwarf god dammit!
#17
Posté 09 juillet 2010 - 10:07
Anathemic wrote...
Many people rather live the game rather than watch itKhayness wrote...
To ensure a more cinematic experience.
Well yah, who doesn't want to make love to pointy earred women, and shoot lighting from their hands? Only narrow-minded idiots without imaginations, wouldn't enjoy that.
#18
Posté 09 juillet 2010 - 10:09
Arius23 wrote...
Why can't an elf or dwarf have the same accent as humans if they are raised in a human-village like Lothering?
Because, dwarves are essentially moles with beards. And only come out of their caves, if they're exiled or something.
#19
Posté 09 juillet 2010 - 10:27
I just don't get why they would take out a feature that seems so critical to the franchise, the ability to play as other races in a world full of non-humans.
#20
Guest_Isabelle Mortello_*
Posté 09 juillet 2010 - 10:28
Guest_Isabelle Mortello_*
#21
Posté 09 juillet 2010 - 10:30
Arius23 wrote...
I don't think Bioware would sacrifice a popular game mechanic just to save money on another voice actor. There are many ways you could fit in story-wise why an elf or dwarf had a human accent.
Well I guess I disagree with you there. I would rather they leave out an option entirely than do it half-*ssed or poorly.
#22
Posté 09 juillet 2010 - 10:30
Behindyounow wrote...
Because they'd have to hire different voice actors for each race.
Humans have British accents.
Elves and Dwarves have American accents.
This.
#23
Posté 09 juillet 2010 - 10:33
Isabelle Mortello wrote...
I'm a bit sad about it. But hopefully this means a better story, as Dragon Age lacked in that area due to the multiple origins.
^^^This.
DAO had a very generic and cliche story.
brb, gotta help the elves, humans and dorfs to overthrow an evil entity...
This has been done 100 times over.
The only difference that the race made was the first 2 hours of the game and a couple dialogue responses here and there.
#24
Posté 09 juillet 2010 - 10:33
In this settings it is a little strange that an Elf or a surface Dwarf does that.
In Origins, you can hide you race behind the big shield of Gray Warden, but in DA2, I don't think you can.
Modifié par Hulk Hsieh, 09 juillet 2010 - 10:35 .
#25
Posté 09 juillet 2010 - 10:35
Jestina wrote...
Cause they had to cut cost...and having voice acting is more important than game content.
I would insert "..is seen as more important."
I like to play as non-humans as often as possible, personally. I'm a human, and humans ****** me off. We're the biggest jerks in the room in games, and I play games to escape reality a bit, not to play myself in the Sims.





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