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So about these new 'Dynamic new combat mechanics'


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#1
Majin Paul

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What are people here hoping for with the so-called dynamic combat mechanics Bioware are going to create for DA2? I know a lot of people are screaming about it, but for those who aren't currently, running around screaming, what are you hoping for?

Modifié par Majin Paul, 09 juillet 2010 - 10:57 .


#2
Miguelitoson

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im hoping for dynamic combat mechanics

#3
Vash3283

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God of War stylized combat

#4
Phazor58

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Hopefully battles just flow a bit better. I paused fairly frequently so that I could set up a battle the way I wanted. It would be nice if I could do this easier on the fly. But I do hope they keep the pausing option as well.

#5
Guest_gamerm_*

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less glitches

#6
Miguelitoson

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more glitches

#7
andar91

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I, too, am curious as to what this means. I hope they don't remove the tactics system, I loved that. To be honest, I was a big fan of the combat in DAO so I'm not sure how they would improve it (though there's always room for improvement, of course).

#8
Lord_Saulot

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More options, choices in battles that matter more, and can affect the wider storyline. Generally speaking, improvements to the current system that improve it and contribute to the game as a whole.

#9
Arttis

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You get bow strings.

#10
Miguelitoson

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really? bow strings actual strings of bow?

#11
Arttis

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Miguelitoson wrote...

really? bow strings actual strings of bow?

Not sure but people are way too negative they are not looking at the positive.

#12
Miguelitoson

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agreed

#13
Lord_Saulot

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A guy in the Gamer Informer thread posted some spoilers from the magazine. Says some stuff about the combat system.

#14
Majin Paul

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I wouldn't mind them adding a bit of KOTOR in, when I played that, whenever two characters were fighting with blades/lightsabers, it sometimes felt like they were actually fighting rather that randomly swing their sword about randomly like who it seemed in DAO, I'd like them to actually make it actually feel and look like a battle where each move would have a specific attack for the bigger enemies.

Basically, if they made fights seem more like battles, I'd be happy.