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Upcoming Dragon Age Patch Info (July 9, 2010)


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#51
GithCheater

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Is Shale's "Rock Barrage" fixed from 1.03 breaking it? If not, is there a work around?

#52
Valthaur

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Thanks for this Victor!



Question: does relationship status with Morrigan flag correctly at the end of DAO now? If not, what workaround would you suggest to get the Morrigan epilogue slide in Awakening?



(Ideally, of course, I'd like both the 'ring' epilogue slide in Origins and the slide in Awakening, but that wasn't possible before...and want to make sure that my relationship with Morrigan is not flagged as ended in case of any future relevant DLC...)

#53
MeldarPrime

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This is good news that's for sure and I'm looking forward to it's release. While I understand they can't fix everything IMO they fixed the major stuff so once this patch is released I will finally be able to play the game again. ;)

#54
GithCheater

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dbl post

Modifié par GithCheater, 10 juillet 2010 - 01:08 .


#55
ShinsFortress

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Lvtdude wrote...

ShinsFortress wrote...

What exactly is the problem with the Blackblade armour? Does it look wrong or something?


You can only acquire the armor and the helmet, no gloves or boots.  This leads me to a question I've always wondered.  Why is every set of armor found in pieces? You'd think that occasionally an entire set of armor would be found, or maybe everything but the boots, but it's a little silly that every set of 4 pieces is ALWAYS found in 4 places.


Thanks for the answer.  A very silly situation indeed.

This patch is not enough and too late for me.  They are sorry that they were unable to fix those issues in this not yet arrived patch.  I bet about as sorry as I am that I won't be buying any more of any of their products.

In my crusty old age, I'm obviously a harder customer than most to please.  Good luck to all of those who stick with DA.  Now, what was it that the Draracle* said?.....

* test your memory of other, older, games...

#56
Thandal N'Lyman

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BelSirk wrote...

The combat lag problem it's more a problem from the Processors than the game self, i found that with the hard way (had to buy a new PC a month ago),or maybe a problem with the .Net Framework (and that is the reasom we must wait for the Microsoft certificate) , however i hope there will be a 1.05 before come out DA2

Not sure of your exact situation/configuration, but the "Microsoft Certificate" only pertains to the XBox platform.  Nothing at all to do with any PC, (multi- or single-core).  Oh, and  the ".Net Framework" is not a factor either...

#57
ladydesire

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ShinsFortress wrote...



They are sorry that they were unable to fix those issues in this not yet arrived patch.


It's not that they don't want to; if I'm reading his post correctly, it's that Microsoft and Sony won't retest the entire DLC for just a change to the files needed to properly fix the issue, which is what I was somewhat expecting to see regarding the issue of the armors not transferring to begin with.

#58
Kastagir

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PanosSmirnakos wrote...

Thanks for the update Victor and the interesting explanations of some bugs you won't "touch" and fix. I'm wondering though, why some modders can fix the vigilance sword (without messing with the warden's keep DLC items) and also fix the blackblade armor set quite easily.


To the best of my knowledge, mods that address these bugs are for the PC only and do not help console players.  The limitations that Victor has cited have to do with what they can patch, regardless of platform - that much was clear from the update.  I suspect that they are not allowed (through contract agreements) to patch something only on the PC if they are not able to also patch it on the consoles.  As ladydesire pointed out, additional testing would likely be required of Microsoft and Sony and Bioware is unable to compel them to do so.  If you want to complain that marrying the PC release to that of the consoles shackled PC users with the same limitations of console development, I'm sure you won't be alone, but I'm equally certain that it won't do any good.  Again, I'm assuming that contract agreements in place for DA can't be changed to accommodate this, but can be adjusted for future products (e.g. DA2).  Ideally, Victor would make this more clear to us (particularly to the PC users) if this is the case and how Bioware plans to avoid this problem in the future.

As to why the PC patch doesn't get released sooner - this may be a contractual obligation or it may be an honest effort to have Sony and Microsoft perform additional QA work on the patch, though anythine Microsoft (XBox) or Sony (PS3) find may not necessarily provide further testing that will benefit the PC release of the patch.  Again, I'm making assumptions on what has been stated in the update, so more information from Victor on this would be welcome.

Modifié par Kastagir, 10 juillet 2010 - 01:22 .


#59
Kastagir

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GithCheater wrote...

Is Shale's "Rock Barrage" fixed from 1.03 breaking it? If not, is there a work around?


If the limitation on DLCs is due to Bioware not being able to compel Microsoft and Sony to test these DLC again (as they would have to do if Bioware changed the code necessary to "fix" this issue), then it is likely that this can not be addressed under the current limitations that Bioware seems to be under.  I fully expect this to be included in the "Known Issues" category of the final release of the patch.  This is probably the reason that DLC content (with the exception of RTO) was not officially supported for the expansion.

#60
Thandal N'Lyman

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BrunoB1971 wrote...
i think it is because of contractual agreements....that they cant release on pc otherwise they might get sued....

You make this declaration/assertion with absolutely no specific knowledge or particular situational awareness.  While it might  possibly be the case, unless you can provide more than "I think..." as your reasoning, I tend to dismiss it out of hand.  It certainly is not generally true for software publishers.  Whether at the BioWare,  or even the EA level, coordination across platforms for the release for initial or patch code is NOT a requirement, only a marketing consideration.  As evidence I have only to point to the multitude of "official" fixes for the PC platform that arrived ahead of the console versions (esp. the PS3.  Sorry, Sony fans.  You guys always seem to be the "after thought"!)

Modifié par Thandal NLyman, 10 juillet 2010 - 01:35 .


#61
Kimarous

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I'm glad you mentioned the "Awakening stuff will not install without Awakening" thing. I do not have Awakening yet but probably will get it soon, so I probably should wait until afterwards before I install the 1.04 patch.

#62
spanko2

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Why do PC users have to wait for console certifications? Forgive me if I sound frustrated but I would think once a patch passes EA certification it doesn't need any other certification for PC release? I specifically bought the PC version of the game to avoid delayed patches and in the past PC patches were released earlier than the console version.

#63
Thandal N'Lyman

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ladydesire wrote...
It's not that they don't want to; if I'm reading his post correctly, it's that Microsoft and Sony won't retest the entire DLC for just a change to the files needed to properly fix the issue, which is what I was somewhat expecting to see regarding the issue of the armors not transferring to begin with.

Hmmmm... As I read his post, it seemed to me that the problem was more that the SIZE of the fix exceeded what the platform vendors would allow as a "slipstream" update.  Having worked with MS on this type of issue before, I know that they have some fairly good reasons for the controls/limits they put in place. 

Effectively, a full-up patch would have to come out as its own DLC, (at zero  cost to the player, I hasten to add) rather than as an incremental update.  Not impossible, but a different level of effort.

#64
Wicked 702

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My guess is that's because "title updates" download to the Xbox's cache and are technically temporary. There's only so much space allocated for such things in that memory zone. While a larger DLC would be a permanent file download and could contain more...stuff.



Makes sense.

#65
PanosSmirnakos

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Kastagir wrote...

PanosSmirnakos wrote...

Thanks for the update Victor and the interesting explanations of some bugs you won't "touch" and fix. I'm wondering though, why some modders can fix the vigilance sword (without messing with the warden's keep DLC items) and also fix the blackblade armor set quite easily.


To the best of my knowledge, mods that address these bugs are for the PC only and do not help console players.  The limitations that Victor has cited have to do with what they can patch, regardless of platform - that much was clear from the update.  I suspect that they are not allowed (through contract agreements) to patch something only on the PC if they are not able to also patch it on the consoles.  As ladydesire pointed out, additional testing would likely be required of Microsoft and Sony and Bioware is unable to compel them to do so.  If you want to complain that marrying the PC release to that of the consoles shackled PC users with the same limitations of console development, I'm sure you won't be alone, but I'm equally certain that it won't do any good.  Again, I'm assuming that contract agreements in place for DA can't be changed to accommodate this, but can be adjusted for future products (e.g. DA2).  Ideally, Victor would make this more clear to us (particularly to the PC users) if this is the case and how Bioware plans to avoid this problem in the future.

As to why the PC patch doesn't get released sooner - this may be a contractual obligation or it may be an honest effort to have Sony and Microsoft perform additional QA work on the patch, though anythine Microsoft (XBox) or Sony (PS3) find may not necessarily provide further testing that will benefit the PC release of the patch.  Again, I'm making assumptions on what has been stated in the update, so more information from Victor on this would be welcome.



Yep, I can understand that, and it explains many things but I don't think that anyone from Bioware will openly admit it. It's the prize we have to pay for a multi platform game which was designed at first as a pc exclusive. I don't have anything against consoles (I was an owner of many) but it seems that DA 2 is going to be a more mainstream sequel, similar to Mass Effect 2, to attract even more console gamers. From all the above though, I'm sure that many PC users will not continue to support further the "spiritual successor" of Baldur's Gate. If you read the info page of DA2, now we can fight as a Spartan, so, prepare for glory! Pity, because marketing and greed wins again another gaming company.

Modifié par PanosSmirnakos, 10 juillet 2010 - 07:53 .


#66
ShinsFortress

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ladydesire wrote...

ShinsFortress wrote...



They are sorry that they were unable to fix those issues in this not yet arrived patch.


It's not that they don't want to; if I'm reading his post correctly, it's that Microsoft and Sony won't retest the entire DLC for just a change to the files needed to properly fix the issue, which is what I was somewhat expecting to see regarding the issue of the armors not transferring to begin with.


I'm sure many in Bioware want to fix the game better or sooner (I know both is not likely, but either would have been nice).  As much as I wanted to play and enjoy DA.  But I for one am no longer prepared to put up with certain things that still won't work properly after 1.04.

Modifié par ShinsFortress, 10 juillet 2010 - 01:57 .


#67
BelSirk

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Thandal NLyman wrote...

BelSirk wrote...

The combat lag problem it's more a problem from the Processors than the game self, i found that with the hard way (had to buy a new PC a month ago),or maybe a problem with the .Net Framework (and that is the reasom we must wait for the Microsoft certificate) , however i hope there will be a 1.05 before come out DA2

Not sure of your exact situation/configuration, but the "Microsoft Certificate" only pertains to the XBox platform.  Nothing at all to do with any PC, (multi- or single-core).  Oh, and  the ".Net Framework" is not a factor either...


Yeah, i must eat my own words on that , i forget the Xbox existence.... :P and was thinking only on the .Net framework which seem to be the one use for the game (or at least the DirectX which it's from Microsoft too)  ups... 

#68
BinarySunset

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Been checking back every month, and so glad to see there is finally a patch coming out! Hopefully when it's released I can get back into the game.

#69
Thandal N'Lyman

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PanosSmirnakos wrote...
... From all the above though, I'm sure that many PC users will not continue to support further the "spiritual successor" of Baldur's Gate. If you read the info page of DA2, now we can fight as a Spartan, so, prepare for glory! Pity, because marketing and greed wins again another gaming company.

Wow!  Pretty harsh.  As I've posted in other threads (and forums)  I have a lot (let me repaeat that, a LOT) of confidence in the BioWare team working on both DA:O/A and DA2.  My impression is that they care at least as much as we do.  After all:  It's our PC, but it's their  baby!  I think we're in good hands, as the saying goes. 

Let's let the patch team fix what even the authors recognize as the problems with their released version(s), and look forward to the next installment of what promises to be a grand adventure! 

Here's to my Grey Warden.  May her Dexterity achieve the damage of which it is capable!  
And here's to Hawke!  May she have a long and lustrous (in all  senses) career!

Modifié par Thandal NLyman, 10 juillet 2010 - 02:09 .


#70
ShinsFortress

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Thandal NLyman wrote...

PanosSmirnakos wrote...
... From all the above though, I'm sure that many PC users will not continue to support further the "spiritual successor" of Baldur's Gate. If you read the info page of DA2, now we can fight as a Spartan, so, prepare for glory! Pity, because marketing and greed wins again another gaming company.

Wow!  Pretty harsh.  As I've posted in other threads (and forums)  I have a lot (let me repaeat that, a LOT) of confidence in the BioWare team working on both DA:O/A and DA2.  My impression is that they care at least as much as we do.  After all:  It's our PC, but it's their  baby!  I think we're in good hands, as the saying goes. 

Let's let the patch team fix what even the authors recognize as the problems with their released version(s), and look forward to the next installment of what promises to be a grand adventure! 

Here's to my Grey Warden.  May her Dexterity achieve the damage of which it is capable!  
And here's to Hawke!  May she have a long and lustrous (in all  senses) career!


Actually, I agree with him.  Not that I would phrase it exactly the same way.  You say you think we're in good hands?  Personally, I cannot equate "good hands" with a partial patch that still falls short on some issues that quite a few players report as bad and takes so long to come out.  Some of the teams in Bioware may feel frustrated that the corporate environment is the way it is.

For every step forward gaming takes in one direction, it seems there's a step backwards somewhere else.

#71
PanosSmirnakos

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@ Thandal.

I'm not harsh with Bioware. Bioware so far for me is an oasis in the gaming industry. I like strory driven games with depth which are dedicated for mature gamers. Bioware knows how to do that. Lately though I can see some major changes to the overall quality of their products (f.e Awakening & some DLCs), the target groups they're after and some marketing tactics I can't undrestand. I hope they won't forget what they represent and make them unique. Anyway, I said what I wanted to say, so no need for me to go more off topic.

Modifié par PanosSmirnakos, 10 juillet 2010 - 07:50 .


#72
Tukog

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bugbread wrote...

There's no mention (either way) of the malfunctioning "kill 100 darkspawn", "kill 500 darkspawn", and "kill 1000 darkspawn" achievements. Are those fixed or unfixed?


I have the kill 100 and kill 500 in my game and listed on my achievements page online so what is broke?

#73
switzki

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I don't think it's listed (unless I missed it, in which case mea culpa), but can we confirm the status of the inventory bug for Dwarf origin on 360? Specifically, all DLC gear that you start with gets taken away when you're kicked into the Deep Roads, rendering it unavailable to you for the rest of the game. It's a bug from launch that got fixed with one of the title updates but unfixed accidentally later.

Modifié par switzki, 10 juillet 2010 - 03:24 .


#74
ladydesire

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Tukog wrote...

bugbread wrote...

There's no mention (either way) of the malfunctioning "kill
100 darkspawn", "kill 500 darkspawn", and "kill 1000
darkspawn" achievements. Are those fixed or unfixed?


I have the kill 100 and kill 500 in my game and listed on my
achievements page online so what is broke?


I know that some PS3 owners have been reporting that it still doesn't show up even after it was supposed to have been fixed in a previous update.

#75
Kaedah

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Thanks for the update! wish they could have fixed blackblade and vigiliance