Upcoming Dragon Age Patch Info (July 9, 2010)
#126
Posté 10 juillet 2010 - 10:09
#127
Posté 10 juillet 2010 - 10:55
i would laugh but all this waiting is way beyond a joke.
#128
Posté 10 juillet 2010 - 11:05
L0n3w0lf1971 wrote...
any chance that this will be released before "dragon age 2" or is EA going to wait till a patch for dragon age 2 is needed and release them at same time?.
i would laugh but all this waiting is way beyond a joke.
A few weeks for the console versions, and possibly Monday for PC (I assume since the EA QA is done that the PC patch could be ready early next weeke).
#129
Posté 10 juillet 2010 - 11:27
I take it this is an issue with not being able to re-export the areas with the necessary changes? (or for that matter, the area files would likely be too large for a patch, particularly on consoles)
Ah well, excited for the patch.
#130
Posté 10 juillet 2010 - 11:29
#131
Posté 10 juillet 2010 - 11:41
Lvtdude wrote...
I find it curious that people always blame the consoles for problems. I've always thought the opposite. If the game were for console only, and there was no patching expected/required, companies would actually take the time to release a finished product. Instead, they release games knowing that PC users are willing to tweak and patch and tweak again. Computer gaming has always been imperfect. It's the nature of the beast. I'm sure the problems with the game are related to the fact it is being developed for 3 different systems at once. It's an imperfect situation that is always going to present problems.
Wouldn't want to burst a big bubble here, but unless you have only a wii (the only console whose games can't be patched, and that still has games with bugs, even disastrous ones like the Zelda bridge bug, that end up NOT being corrected because of the lack of patching capabilities of the console) most console games (even console-only games) nowadays have patches to correct post launch.
So no, sorry, the problems aren't a matter of being on PC, it's just a matter of sloppy testing and QA.
13Dannyboy13 wrote...
It's the whole industry in general doing
it, dlc is easy money for less work than it takes to make a new game,
not much chance of things changing. Kinda sucks being nickle and dimed
to death with every game you buy, but that's where things are headed
now. I am also hoping for bows to be fixed, can't seem to get an answer
for that no matter how many times I ask, been waiting a long time to
make my archer and it worries me to only see daggers listed for dex
fixes.
There are still quite a lot of game developers that still dedicate sizable development resources to patching their games to good conditions before releasing any DLCs. People tend to use "the industry" as an excuse quite a lot (second ranked after "the publisher"), but there are quite a lot of cases in the industry in which developers still care for the satisfaction of their customers as much as their revenue (because they quite smartly know that the satisfaction of their customers, on the long run, IS revenue).
Modifié par Abriael_CG, 10 juillet 2010 - 11:43 .
#132
Posté 11 juillet 2010 - 12:07
http://social.biowar...index/1785536/1
I'm also upset that despite me linking this in every single patch notes thread, it's still not a "known issue". Even when it was supposedly reported to you guys by one of your staff members back when Awakenings launched. Can we please have this issue addressed, even if it's a simple "Can't fix it, sorry."
I'll probably pick this game up for the PC someday way down the road. It seems as if it's the more stable and fun version anyways.
Modifié par MEMANIAsama, 11 juillet 2010 - 12:09 .
#133
Posté 11 juillet 2010 - 12:20
Modifié par kraidy1117, 11 juillet 2010 - 12:20 .
#134
Posté 11 juillet 2010 - 02:43
DSerpa wrote...
Thanks for the update.
I'm curious though, is Jowan's Intentions a bugged quest that
hasn't been fixed yet but is meant to be playable? Or was it
meant to be removed from the game and you guys missed the
trigger?
I'm assuming that it's only supposed to be available if you let him go at Redcliffe; I'd have to look in the toolset to be sure, though.
#135
Posté 11 juillet 2010 - 02:45
#136
Posté 11 juillet 2010 - 04:52
Kurokenshi wrote...
Victor Wachter wrote...
We also wanted to update you on the status of the patch as it makes its way through the QA process. This week, the patch passed EA certification and has been sent to Microsoft and Sony for their certification. This process generally takes a couple of weeks. When we get closer to getting certification, we will be able to determine a release date.
Thanks for the update, just one question.
Why does the PC patch require certification?
Probably because they haven't really FINISHED it and are using Microsoft and Sony as an excess to buy more time.
There is no reason the PC patch can't be released NOW.
Sounds like more BS if you ask me.
#137
Posté 11 juillet 2010 - 07:21
#138
Posté 11 juillet 2010 - 09:01
#139
Posté 11 juillet 2010 - 09:29
disguise and will not get your own armor back.
Normally after the cutscene on opening the 1rst door in Howe's dungeon
the party should get their normal gear back and the disguise is deleted by then.
Only work around is to enter a room in the Arl of Denerim's estate where a guard
harasses a maid.
After the cutscene the disguise drops and the party gear returns tro normal.
Only catch is that you can't revisit Howe's estate...
Caused by random engine hickups due to the ram memory hogs in this location as
well as by a glitch at Anora's locked room dor.
Can't confirm the theory Victor mentions about hostile effects though
- haven't tried breaking the game using brute force yet.
Modifié par Chairon de Celeste, 11 juillet 2010 - 12:48 .
#140
Posté 11 juillet 2010 - 09:59
#141
Posté 11 juillet 2010 - 10:30
If they release it now, they fear there will be backlash and trolling/anger from the console camps, so they are likely to release all 3 at once.Revan1701 wrote...
Probably because they haven't really FINISHED it and are using Microsoft and Sony as an excess to buy more time.
There is no reason the PC patch can't be released NOW.
Sounds like more BS if you ask me.
Truth be told, PC should be released first. That way if there's any issues caused by the patch, they could delay the 360/PS3 patches and fix them, sort of like what happened with RtO.
#142
Posté 11 juillet 2010 - 10:37
I have many things to say.
For the first, I owe you a lot, those who made things changed.
I remember all I did was complain and give up every day. I'm sorry about it for Bioware.
#143
Posté 11 juillet 2010 - 10:46
now I'll leave my trust to Bioware that they will make those to be worth something.
#144
Posté 11 juillet 2010 - 10:47
ladydesire wrote...
L0n3w0lf1971 wrote...
any chance that this will be released before "dragon age 2" or is EA going to wait till a patch for dragon age 2 is needed and release them at same time?.
i would laugh but all this waiting is way beyond a joke.
A few weeks for the console versions, and possibly Monday for PC (I assume since the EA QA is done that the PC patch could be ready early next weeke).
Why does human nature turn wishes into assumptions?
"We also wanted to update you on the status of the patch as it makes its way through the QA process. This week, the patch passed EA certification and has been sent to Microsoft and Sony for their certification. This process generally takes a couple of weeks. When we get closer to getting certification, we will be able to determine a release date."
The way the english reads there, it is quite clear that the PC patch does not get a seperate or early release.
#145
Posté 11 juillet 2010 - 10:55
The bandit leaders insist that one of our brothers have violated their rules by posting governmental matters on Chnater's board.
It is true the rules forbid this kinds of posts on Chanter's board for it could disturb chanter's job or elections.
I also wonder why foreign travelers could enter there that easily....
Modifié par mildmort, 11 juillet 2010 - 10:57 .
#146
Posté 11 juillet 2010 - 11:06
I'll try my best, but for now this is my best, I'm sorry...
#147
Posté 11 juillet 2010 - 11:19
Modifié par Lohe, 11 juillet 2010 - 11:20 .
#148
Posté 11 juillet 2010 - 11:33
A bad witch saying that if there will be blood, it wakes.
The blood could be mine a blade causes, or yours...
I think I have enough my blood shed so far, not only 360 related, so I don't want that kind of bloody games for now, if I don't need to die for that entertainment...
#149
Posté 11 juillet 2010 - 12:58
Victor Wachter wrote...
General Fixes
• Daggers will now properly assign the dexterity-based damage bonus
But in Patch Dragon Age: Origins 1.02a
"Balance
Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters."
I`m asking about PC version: Duggers now working properly or no? Or I stiil need to wait patch 1.04.
#150
Posté 11 juillet 2010 - 01:11
Ser-volk wrote...
Victor Wachter wrote...
General Fixes
• Daggers will now properly assign the dexterity-based damage bonus
But in Patch Dragon Age: Origins 1.02a
"Balance
Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters."
I`m asking about PC version: Duggers now working properly or no? Or I stiil need to wait patch 1.04.
It's for the consoles. And yes, NOW we get this fix
Modifié par Master Bandit, 11 juillet 2010 - 01:11 .




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