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Upcoming Dragon Age Patch Info (July 9, 2010)


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#151
Guest_Malak Darkhunter_*

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I Must say I was really pissed off to finaly complete DA:O and finally get to start Awakening, just to see that my character starts the game with no weapons, fighting enemies at the very begining. Being stripped of Starfang, and not knowing I needed to save a weapon for the begining had me pretty pissed off, after deleting the saved character, and reloading to try to get my weapon back I ended up permanently deleting my character, in all the confusion. Thanks bioware now I get to start over from the begining again.

#152
PSUHammer

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Sounds like user error, there...sorry bud.

#153
mildmort

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I understand.
Though in Awakening starting without weapons is not big problem. I think.

Modifié par mildmort, 11 juillet 2010 - 05:57 .


#154
Andaius20

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Is this patch out yet? Can't seem to find any more info on it. Just getting back into DA:O and getting all the updates.

#155
Loerwyn

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Andaius20 wrote...

Is this patch out yet? Can't seem to find any more info on it. Just getting back into DA:O and getting all the updates.

No, it is not. It was mentioned in Victor's post that it wouldn't be out for possibly a few weeks.

#156
ladydesire

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Revan1701 wrote...

Kurokenshi wrote...

Victor Wachter wrote...

We also wanted to update you on the status of the patch as it makes its way through the QA process. This week, the patch passed EA certification and has been sent to Microsoft and Sony for their certification. This process generally takes a couple of weeks. When we get closer to getting certification, we will be able to determine a release date.


Thanks for the update, just one question.

Why does the PC patch require certification?


Probably because they haven't really FINISHED it and are using Microsoft and Sony as an excess to buy more time.

There is no reason the PC patch can't be released NOW.

Sounds like more BS if you ask me.


You do realize that Bioware uses the PC toolset code to build the PS3 and Xbox 360 data, right?

#157
Baka-Shiroi-Neko

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I do agree that this is starting to get silly. The official announcement now tells us pc users that we have to wait for consoles.It's a good thing I'm getting bored waiting and am nearly at the point I stop caring. Maybe it'll be sorted after the holidays.

#158
Kurokenshi

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ladydesire wrote...

You do realize that Bioware uses the PC toolset code to build the PS3 and Xbox 360 data, right?


Whats your point?

#159
lord vaalic

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Ok it says July 9 in the title, but I am not seeing any updates on my 360. Do I have to do something special, or is it not available yet?

#160
Lorddli

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lord vaalic wrote...

Ok it says July 9 in the title, but I am not seeing any updates on my 360. Do I have to do something special, or is it not available yet?


It means the last update was on July 9th.

#161
13Dannyboy13

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lord vaalic wrote...

Ok it says July 9 in the title, but I am not seeing any updates on my 360. Do I have to do something special, or is it not available yet?


Did you read the first post? The patch has been sent to Sony/MS for certification, should be ready in a few weeks....I hope.

#162
Chairon de Celeste

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Kurokenshi wrote...

ladydesire wrote...

You do realize that Bioware uses the PC toolset code to build the PS3 and Xbox 360 data, right?


Whats your point?



If it was that easy, owners of both console and pc versions would've
released unofficial ps and xbox
patches long ago.

#163
Steve236

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better not see crap like this in dragon age 2.

#164
13Dannyboy13

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Chairon de Celeste wrote...

Kurokenshi wrote...

ladydesire wrote...

You do realize that Bioware uses the PC toolset code to build the PS3 and Xbox 360 data, right?


Whats your point?



If it was that easy, owners of both console and pc versions would've
released unofficial ps and xbox
patches long ago.


Um...how exactly would we even get those on consoles? Short of modding  your xbox there is no way to use anything made by the toolset, I don't even think you can use the mods with a JTAG'd xbox. Whether it's easy or not those of us on consoles have no option but to wait for Bioware to patch things, it would be nice though if we could use mods made with the toolset, sad when single player offline games don't allow access to mods. I know it will never happen because they wouldn't make any money off it, but it's nice to dream.

#165
ladydesire

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Chairon de Celeste wrote...

Kurokenshi wrote...

ladydesire wrote...

You do realize that Bioware uses the PC toolset code to build the PS3 and Xbox 360 data, right?


Whats your point?



If it was that easy, owners of both console and pc versions would've
released unofficial ps and xbox
patches long ago.


Most don't know how to do it, and I refuse to do Bioware's job for them. :P

#166
BrunoB1971

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So..looking at all of this. it is a patch to shut up people and get them going but that is about it imo.

jump to tought 1:

silverite mines:

The only way i can defy technical limitations is that it would either mean they would have to replace a huge chunk of data which would make the patch even bigger or they have absolutely no clue at what they are doing.

Trust me, there is and will always will be way(s) around zeros and ones, how you proceed and achieve to do it is based on you and your expertise.

There are also a huge amount of known issues that have talked about in these forums and none of them appear in the list, yet again there are some fixes in the patch list that seem to be insignificant compred to other ones which leads to believe that there are no real priority list established for patching and BIo seem to patch as they see fit. fixing an issue that has been reported once versus not fixing an issue that has been reported several times over and why was a team of people be able to make a patch called Qwinn's( whatever the rest of the name is) which is small and be able to fix so many things in the game versus what Bioware has done so far. it boggles the mind!

Jump to thought 2:

On another point and looking at the game, again it is not working as intended at this point still. I was under the impression that you could think of this as a sandbox kinda of universe game wherein you could do many things but not in a "definite" preset order to achieve your goal. Now again because of bugs like the silverite mine bug the game is linear due to the fact that you have to do the triggers in the proper sequence or the game will not work as a sandbox game. If you know what to do to avoid this bug, then you could live this with this, but what about if you do not know and mess up your game. Paying for a bug in the game ruins the experience completely. And having someone else do the fixes make Bioware look like incompetent programmers.

The game will need more patching and Bioware will have to get way more serious at dedicating themselves at making this happen. I "do not" demand a 100% bug free game. But i demand a reasonable effort to clean out the big issues of the game. A missing codex entry picture or a wrong texture somewhere will not bother me. But when weapons do not work as intended or you simply cannot code the game in an intelligent way to be able to cover a defect in the game like the silverite mines then it is an epic fail IMO.

I also believe that this is why DA2 looks so dumbed down to many. Bioware bit on more that they could chew on and decided to cut a good chunk of what was causing them problems with dragon age 1. Will it ruin the experience? i do not know...i have not enough info to pass judgment yet.

But they have to keep going at fixing the first game and i urge everyone here to keep complaining and demanding more patching for this game whether it is for the base game, it's episode or episodes and the dlc's it spawns.

nuff said for now.!

#167
Lvtdude

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Abriael_CG wrote...

Lvtdude wrote...

I find it curious that people always blame the consoles for problems. I've always thought the opposite. If the game were for console only, and there was no patching expected/required, companies would actually take the time to release a finished product. Instead, they release games knowing that PC users are willing to tweak and patch and tweak again. Computer gaming has always been imperfect. It's the nature of the beast. I'm sure the problems with the game are related to the fact it is being developed for 3 different systems at once. It's an imperfect situation that is always going to present problems.


Wouldn't want to burst a big bubble here, but unless you have only a wii (the only console whose games can't be patched, and that still has games with bugs, even disastrous ones like the Zelda bridge bug, that end up NOT being corrected because of the lack of patching capabilities of the console) most console games (even console-only games) nowadays have patches to correct post launch.

So no, sorry, the problems aren't a matter of being on PC, it's just a matter of sloppy testing and QA.

13Dannyboy13 wrote...
It's the whole industry in general doing
it, dlc is easy money for less work than it takes to make a new game,
not much chance of things changing. Kinda sucks being nickle and dimed
to death with every game you buy, but that's where things are headed
now. I am also hoping for bows to be fixed, can't seem to get an answer
for that no matter how many times I ask, been waiting a long time to
make my archer and it worries me to only see daggers listed for dex
fixes.


There are still quite a lot of game developers that still dedicate sizable development resources to patching their games to good conditions before releasing any DLCs. People tend to use "the industry" as an excuse quite a lot (second ranked after "the publisher"), but there are quite a lot of cases in the industry in which developers still care for the satisfaction of their customers as much as their revenue (because they quite smartly know that the satisfaction of their customers, on the long run, IS revenue).


I understand that consoles now are patched, etc., but really there shouldn't be a need.   This all started because of computer gaming.  Internet shouldn't be needed with a console, playing a single player game- period.  Of course this is widely accepted, but what if you lived somewhere remote, and only had dial-up (or no) intenet access.  Patches would take forever to download.  Games should be finished products when you buy them.  However, Microsoft has us all conditioned to buy items that are initially broken.  Can you imagine buying a refrigerator and then waiting for a patch to come out to allow it to keep your food cold?  It's all ridiculous.

#168
Demx

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Noooooooo, my armour and weapons! Curse you skin override! At least now all my profile pics will be able to display.

#169
Lord Gremlin

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What about unlocking saves on Ps3 or removing character number limit?

#170
ladydesire

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BrunoB1971 wrote...


But when weapons do not work as intended or you simply cannot code the game in an intelligent way to be able to cover a defect in the game like the silverite mines then it is an epic fail IMO.


Other than the abiities that are not implemented in Origins, what weapons do not work as intended? If you're referring to the ones with +% healing, maybe they are working as intended and that's why Bioware hasn't mentioned them.

But they have to keep going at fixing the first game and i urge everyone here to keep complaining and demanding more patching for this game whether it is for the base game, it's episode or episodes and the dlc's it spawns.


I'm sure they will be doing so, after all, they only stopped patching NWN a year or so ago.

#171
Abriael_CG

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Lvtdude wrote..
I understand that consoles now are patched, etc., but really there shouldn't be a need.   This all started because of computer gaming.  Internet shouldn't be needed with a console, playing a single player game- period.  Of course this is widely accepted, but what if you lived somewhere remote, and only had dial-up (or no) intenet access.  Patches would take forever to download.  Games should be finished products when you buy them.  However, Microsoft has us all conditioned to buy items that are initially broken.  Can you imagine buying a refrigerator and then waiting for a patch to come out to allow it to keep your food cold?  It's all ridiculous.


As I said, multiple games released on the Wii, that doesn't allow patching, have rather gamebreaking bugs that CANNOT be solved. The ones that have to deal with those wish that the console allowed patching.

The story of console games pre-internet is dotted by cases like that, with users that simply had to deal with the bugs or to avoid them as best as possible. If you think that games were always perfect before patching was possible, you're delusive.

PC gaming has nothing to do with the widespread entrance of patching in the field of console gaming. The only simple reason is that now internet is widespread enough and most consoles have good internal storage. That makes patching a viable option.

The only reason why the wii doesn't do patching is that it's mostly crappy tech from the 90s with puny internal storage.

#172
Loerwyn

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Abriael_CG wrote...
PC gaming has nothing to do with the widespread entrance of patching in the field of console gaming. The only simple reason is that now internet is widespread enough and most consoles have good internal storage. That makes patching a viable option.

Got to agree with this - if anything, it was the Xbox that made it widely possible.

#173
Lvtdude

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I'm old enough to remember when there were no such things as patches. Computer games required patches because of problems between the games and the operating systems and the particular PC's settings. Heck, I remember a friend not being able to play Baldur's Gate for the longest time because he had the wrong size icons on his desktop! I'd like to hear what a programmer would say about the challenges of writing games for a console, where the settings and limitations are known, versus PC's, where there are more variables than you can shake a stick at.

#174
Abriael_CG

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Lvtdude wrote...

I'm old enough to remember when there were no such things as patches. Computer games required patches because of problems between the games and the operating systems and the particular PC's settings. Heck, I remember a friend not being able to play Baldur's Gate for the longest time because he had the wrong size icons on his desktop! I'd like to hear what a programmer would say about the challenges of writing games for a console, where the settings and limitations are known, versus PC's, where there are more variables than you can shake a stick at.


When there were no such things as patches bugged games remained bugged, and there were plenty.
That's really all there's to it. The notion that the fact that games get released buggy would be in any way the PC's fault is delusional and a bit laughable too.

Developing for consoles is no less challenging than developing for PCs, the challenges are just different.

Modifié par Abriael_CG, 12 juillet 2010 - 02:31 .


#175
RamBlade17

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wtf is the "physx" error about needing UPDATE nvidia drivers???? I have ATI Radeon.  I can't load Dragon Age anymore!

Help plz

Modifié par RamBlade17, 12 juillet 2010 - 02:29 .