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Poll: When it comes to gaining the affection of party members, would you like to see Mass Effect's or Dragon Age's system in Dragon Age II?


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#1
Indoctrination

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http://social.biowar...235/polls/7837/

In Mass Effect what decisions you make over the course of the game doesn't matter to your party members and it doesn't affect what they think of you. It doesn't matter who you bring along to missions because outside of very few exceptions your party members don't care what you do or don't do. You're basically free to do as you please, but your choices often feel meaningless.

In Dragon Age almost every decisions makes a party member happy or unhappy which affects their approval of you which can even result in you losing a party member completely. How you play the game and what decisions you make really matters to them and can change your gameplay experience. Because of this you have to carefully pick which party members you take with you on your adventures and you must also be careful of how you handle the big and little decisions in the game. This system offers decisions which seem meaningful, but can feel restrictive.

Both systems have their advantages and disadvantages. Which would you rather see in Dragon Age II?

Modifié par Indoctrination, 10 juillet 2010 - 01:42 .


#2
Arttis

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wheres the poll?
FIrst vote 100% DA

Modifié par Arttis, 10 juillet 2010 - 01:02 .


#3
Phazor58

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Dragon Age system is vastly superior. It creates much more interaction with the party members. In fact, a common complaint I see about ME is that the companions don't feel very alive.

Modifié par Phazor58, 10 juillet 2010 - 01:02 .


#4
Indoctrination

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Arttis wrote...

wheres the poll?


Behind you, look out! No, it's in the first post.

#5
this isnt my name

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Dragon age is more realistic and maeks them more alive, just remove the gifts so I have to choose my words carefull around them and not just give them cakes...

#6
iLoveDragons

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I don't get the whole "Dragon Effect" thing going on. It just really confuses me. We know next to nothing right now, so don't assume they are turning this into Mass Effect. Anyway, I just wanted to say that, even though it has next to nothing to do with this poll. I would like to see the same system as in Dragon Age. I think it worked well, better then the Mass Effect system even. I wouldn't mind having less gifts this time. I don't like to feel as if I am buying someones love.

#7
DPB

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I prefer DAO's system, but I'd greatly reduce the number of gifts, maybe even restricting it to the ones that triggered dialogue. As it stands, it's too easy to gain approval just by giving gifts.

Modifié par dbankier, 10 juillet 2010 - 01:05 .


#8
Stefanocrpg_rev91

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DAO system is much, much better.

dbankier wrote...

I prefer DAO's system, but I'd greatly
reduce the number of gifts, maybe even restricting it to the ones that
triggered dialogue. As it stands, it's too easy to gain approval just by
giving gifts.

I agree.
Gifts are a good feature but should give less points with the companions, it was too easy have their approval using the gifts.

Modifié par Stefanocrpg_rev91, 10 juillet 2010 - 01:10 .


#9
Arttis

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Indoctrination wrote...

Arttis wrote...

wheres the poll?


Behind you, look out! No, it's in the first post.

I saw it before you did edit!!!:o=]

#10
Indoctrination

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Arttis wrote...
I saw it before you did edit!!!:o=]


Yeah, I wanted to link to this topic in the poll for the benefit of people browsing the poll list so I made the topic before the poll. You just jumped in a a few seconds too fast.Posted Image

#11
SOLID_EVEREST

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Anything is better than Awakening's system--period!

#12
iLoveDragons

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dbankier wrote...

I prefer DAO's system, but I'd greatly reduce the number of gifts, maybe even restricting it to the ones that triggered dialogue. As it stands, it's too easy to gain approval just by giving gifts.


I feel the same way. I didn't like using gifts in Origins because it felt like cheating, and a little insinscire to my party members. "Oh yeah I called you a **** and a heartless hag, but here are five gold rope necklaces. Lets go make out."  :huh:

#13
Indoctrination

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iLoveDragons wrote...

"Oh yeah I called you a **** and a heartless hag, but here are five gold rope necklaces. Lets go make out."  :huh:


Sounds pretty realistic actually.Posted Image

#14
Valmy

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Indoctrination wrote...

In Mass Effect what decisions you make over the course of the game doesn't matter to your party members and it doesn't affect what they think of you. It doesn't matter who you bring along to missions because outside of very few exceptions your party members don't care what you do or don't do.

In Dragon Age almost every decisions makes a party member happy or unhappy which affects their approval of you which can even result in you losing a party member completely. How you play the game and what decisions you make really matters to them and can change your gameplay experience. Because of this you have to carefully pick which party members you take with you on your adventures and you must also be careful of how you handle the big and little decisions in the game.

Both systems have their advantages and disadvantages. Which would you rather see in Dragon Age II?


Really?  Because it sorta sounds like you are saying 'do you want Mass Effects system, which totally sucks, or Dragon Age's system which was amazing and incredible'

What were the advantages and disadvantages?

I am not a big fan of character approval systems because they are easy way too easy to manipulate, like DA, or arcane and impossible to figure out like KOTOR2.

I guess I would prefer Dragon Age stick with its own system though, but this time lets not have gifts or if we must have them only have a few of them.  Maybe just the plot ones.

#15
Phazor58

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Yes, please have less gifts. It's good to have a few, but our conversations with our companions and our actions should be the primary elements of our companions' approval. That way it's possible to give a companion all their gifts, but they'll still hate you because of what you say when you speak to them or because of your actions.

#16
Conquerthecity

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dbankier wrote...

I prefer DAO's system, but I'd greatly reduce the number of gifts, maybe even restricting it to the ones that triggered dialogue. As it stands, it's too easy to gain approval just by giving gifts.


I agree with this completely.

#17
Indoctrination

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Valmy wrote...

Really?  Because it sorta sounds like you are saying 'do you want Mass Effects system, which totally sucks, or Dragon Age's system which was amazing and incredible'

What were the advantages and disadvantages?

I am not a big fan of character approval systems because they are easy way too easy to manipulate, like DA, or arcane and impossible to figure out like KOTOR2.

I guess I would prefer Dragon Age stick with its own system though, but this time lets not have gifts or if we must have them only have a few of them.  Maybe just the plot ones.


The advantages and disadvantages are pretty clearly listed, friend. In Mass Effect your decisions aren't bound by your party members, because they don't care what you do. You can take Liara to watch you gun down a bunch of innocent colonists and at best you get "it's too bad we couldn't save them." You pick party members based on who you like to use. The disadvantage is that your party members seem like lifeless dolls with no will of their own.

In Dragon Age your decisions really matter, so often you find yourself having to choose between making a decision you want to make and making a decision to please your companions.

Like I said, both styles have their pros and cons.

Modifié par Indoctrination, 10 juillet 2010 - 01:28 .


#18
Zebron is reaL

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DA system gets my vote by a lot

#19
elearon1

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I can't vote, as really I think something in between would be best. In the area of gifts I tend to agree that only important gifts are really worth the effort - though I didn't mind buying or finding gifts and getting the "oh thank you! You are so kind!" responses, it seems like it could be done better. If you give someone a gift it should mean something, like running that scene you had with the Doctor in ME2 when you brought her the wine.



The Mass Effect trust system was good and certainly made sense as a way to create camaraderie between yourself and the party, but it was a bit limited in scope and once done, it was done - it really didn't feel like you got much closer to your crew members after the initial "thank you" scenes.



So, I say, take the best parts of each, improve them with the best parts of the other, and there you go.


#20
iLoveDragons

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Mass Effect Approval.
Pro's:
Simplistic, and easy to understand.
Awesome Character Specific Missions (Except for Jacobs. I mean really...)
You can be yourself, without having them hate you. Most of the time.
Cons:
Doesn't take a lot of thought/ effort. Basically go from conversation to conversation until they ask you to do a mission and they love you.
Conversations have little to no effect. So it can feel a little cold at times.
Dragon Age Approval System:
Pro's:
Conversations matter.
Relationships take time and you can really screw up.
Every action you take affects their approval, so you have to think more about morality choices.
Con's:
You can cheat with gifts.
Some characters disapprove of everything you do. (Like Morgan. You either had to be a total dick, or have her out of your party when you were doing stuff. She disapproves of feeding starving orphans.)

Some pros can be seen as cons, and some cons can be seen as pros. It depends on your personal likes and dislikes.

Modifié par iLoveDragons, 10 juillet 2010 - 01:26 .


#21
Arttis

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Everyone seems to be voting for DA.


#22
Jimmy Fury

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Can't vote because you have no "Or a combination/new system" option.



I'd like a combo of the affections from DA and ME2. Affection/friendship that leads to Loyalty that plays a role in combat readiness. Plus consequences that aren't spelled out by my companions before I make the choice (Shale and Alistair.,..) yet are MAJOR in terms of the story.


#23
mopotter

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Indoctrination wrote...


http://social.biowar...235/polls/7837/

In Mass Effect what decisions you make over the course of the game doesn't matter to your party members and it doesn't affect what they think of you. It doesn't matter who you bring along to missions because outside of very few exceptions your party members don't care what you do or don't do.

In Dragon Age almost every decisions makes a party member happy or unhappy which affects their approval of you which can even result in you losing a party member completely. How you play the game and what decisions you make really matters to them and can change your gameplay experience. Because of this you have to carefully pick which party members you take with you on your adventures and you must also be careful of how you handle the big and little decisions in the game.

Both systems have their advantages and disadvantages. Which would you rather see in Dragon Age II?


I actually like the DA version.  I understood why party members worked with my Shepard even though they didn't agree, but DA isn't ME and the situation is different.  I like the idea that if my character is too nice, someone will leave, or if they are too mean someone will leave.  

#24
Guest_Da Shadow Master_*

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I liked both,but Bioware did such a great job with the romances in DA.

#25
Indoctrination

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Jimmy Fury wrote...

Can't vote because you have no "Or a combination/new system" option.


The poll isn't asking you which system you think is ideal or perfect. It's asking you which one you liked better. If you've played both games and experienced both systems, surely you enjoyed one system more than the other. The poll is asking you which one you would like to see in DA2 if one of them has to be used. Nothing more and nothing less.