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Poll: When it comes to gaining the affection of party members, would you like to see Mass Effect's or Dragon Age's system in Dragon Age II?


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#26
ITSSEXYTIME

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I would like Bioware to take a look at how Alpha Protocol handled personal relationships, as it was an amazing system which was quite subtle yet very transparent to the player.



DA's system was alright, but it had its issues. (Gifts pretty much defeated the purpose of worrying about whether or not an action will upset a party member)




#27
errant_knight

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DA, all the way. I want my companions to be thinking individuals who have opinions on things that happen. They shouldn't be able to suck up a decision that goes against their values.

Modifié par errant_knight, 10 juillet 2010 - 01:33 .


#28
Riona45

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Valmy wrote...
Really?  Because it sorta sounds like you are saying 'do you want Mass Effects system, which totally sucks, or Dragon Age's system which was amazing and incredible'


I agree, the wording of this poll was a bit loaded.

#29
citizenEXTINCT

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I would definitely like a combination of both. As you stated, both do certain things right and wrong, as well. What I say to that is why not take the things they did correctly in both to mitigate what they did "incorrectly." For me, that would mean the use of the affection system of Dragon Age, using gifts and choosing the "correct" choices, while using loyalty missions from ME2. The reason why I say it should be more like Dragon Age is simply just that; it is Dragon Age and shouldn't change too much.And something I would like in addition is rather than a singular loyalty mission or "character-specific" quest is honestly, if it is possible, an entire questline for characters. My ideas aren't original at all but I think it'd be good to mish-mash and see what comes out of it.



tl;dr: Keep affection system of Dragon Age while implementing loyalty mission-styled quests with the possible addition of entire questlines for characters.

#30
Northern Sun

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I think a dragon age system with ME elements would work. For example: Once the approval meter reaches a certain point, you'll gain "loyalty" which reduces disapproval for decisions they don't like as well as other bonuses.

#31
TXSean

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dragon ages was much better in my opinion.

#32
Indoctrination

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Northern Sun wrote...

I think a dragon age system with ME elements would work. For example: Once the approval meter reaches a certain point, you'll gain "loyalty" which reduces disapproval for decisions they don't like as well as other bonuses.


I like this idea.

#33
Valmy

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Indoctrination wrote...
The advantages and disadvantages are pretty clearly listed, friend. In Mass Effect your decisions aren't bound by your party members, because they don't care what you do. You can take Liara to watch you gun down a bunch of innocent colonists and at best you get "it's too bad we couldn't save them." You pick party members based on who you like to use. The disadvantage is that your party members seem like lifeless dolls with no will of their own.


Um what?  Your party members do respond to your actions in ME and in some cases will react.  But there is no option to generally slaughter innocent people.  Combat has to start first and you only do that by either them being bad or you instigating it.  But seriously you claiming the characters are lifeless dolls with no wills of their own is basically saying the character system and the characters themselves are terrible.  Who would possibly vote for a system with that as a given?  But I think the rather fanatical fanbases of the ME characters sort of flies in the face of that assertion.

The biggest issue is that, by design, in Mass Effect you are simply not able to do things like destroy people's holy religious objects except in one notable instance.

In Dragon Age your decisions really matter, so often you find yourself having to choose between making a decision you want to make and making a decision to please your companions.

Like I said, both styles have their pros and cons.


You really really have to work hard to get a Dragon Age character mad enough for there to be real consequences or take an action so heinous they have no choice but to attack you.  But the latter part is a plot point related to those characters and not really part of the system.

I am not a huge fan of having numerical approval numbers but that is Dragon Age's system and I hope they keep it but make it better.

Modifié par Valmy, 10 juillet 2010 - 01:44 .


#34
Anathemic

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Dragon Age: Origin's system (note I used Origins and not Awakening) but less gifts, I usually save my gifts and give them during around the second recruitment mission and it took like around 20 inventory spots I recall

#35
Indoctrination

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Valmy wrote...

Um what?  Your party members do respond to your actions in ME and in some cases will react.  But there is no option to generally slaughter innocent people.  Combat has to start first and you only do that by either them being bad or you instigating it.


Your party members respond, but they don't actually do anything. Like I said, it doesn't matter. You can do as you please without consequence with one exception.

*SPOILERS*

Also, you can kill innocent people. The Zhu's Hope colonists are being mind controlled by the Thorian. They are innocent people. You can gas them, you can knock them out with melee attacks, or you can slaughter them. Slaughtering them has no consequence other than one of your party members mentioning that it's too bad that you couldn't save them. That's it.


But seriously you claiming the characters are lifeless dolls with no wills of their own is basically saying the character system and the characters themselves are terrible.


No it is not. You're adding your own spin to it to make it look like implications are present when they're not. There's an advantage to having characters who are lifeless dolls. I play a renegade Shepard and I like to use Liara. Under DA's system I probably would have had to kill her. Under ME's system I can be downright villainous and still have Liara.


Who would possibly vote for a system with that as a given?  But I think the rather fanatical fanbases of the ME characters sort of flies in the face of that assertion.


Again, you're trying to rewrite the context of my posts to make it look like there are secret messages here when there are not.


The biggest issue is that, by design, in Mass Effect you are simply not able to do things like destroy people's holy religious objects except in one notable instance.


Even if there was an option to blow up a sacred Asari goddess temple or something, using the ME system, there wouldn't be a consequence. Some people like it better that way and I can understand that.

#36
Jimmy Fury

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Indoctrination wrote...
If you've played both games and experienced both systems, surely you enjoyed one system more than the other.

Nope. I didn't find one inately superior because they both had unique benefits and flaws. DA focused on feelings while ME focused on consequences (well, ME 2 did at least). Completely different entities. DA's system made it easier to control how your team mates felt and what type of relationship you had. ME2's lacked that and if you became friends with someone they inevitably wanted to bang you.
Conversely, ME2's system was more applicable to a leadership role. You encouraged loyalty and moral thus effecting combat readiness. The DA system felt like an attempt to be everyones buddy  to keep them from throwing a hissy fit and stomping off even after swearing their allegiance to your cause.

So yeah. I still think there should be a third option because I'd like to see some growth in Bioware games not more of the same stuff.
-edit-
TLDR version: If it HAD to be one or the other I wouldn't buy it.

Modifié par Jimmy Fury, 10 juillet 2010 - 02:47 .


#37
Jestina

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DA's was fine enough.

ME's relationship thing is horrid. Two brief encounters and bang, they're in bed together.

Modifié par Jestina, 10 juillet 2010 - 02:49 .


#38
Kalfear

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Indoctrination wrote...

Valmy wrote...

Really?  Because it sorta sounds like you are saying 'do you want Mass Effects system, which totally sucks, or Dragon Age's system which was amazing and incredible'

What were the advantages and disadvantages?

I am not a big fan of character approval systems because they are easy way too easy to manipulate, like DA, or arcane and impossible to figure out like KOTOR2.

I guess I would prefer Dragon Age stick with its own system though, but this time lets not have gifts or if we must have them only have a few of them.  Maybe just the plot ones.


The advantages and disadvantages are pretty clearly listed, friend. In Mass Effect your decisions aren't bound by your party members, because they don't care what you do. You can take Liara to watch you gun down a bunch of innocent colonists and at best you get "it's too bad we couldn't save them." You pick party members based on who you like to use. The disadvantage is that your party members seem like lifeless dolls with no will of their own.

In Dragon Age your decisions really matter, so often you find yourself having to choose between making a decision you want to make and making a decision to please your companions.

Like I said, both styles have their pros and cons.


ignore Valmy, hes one of those pro ME2 posters coming over to troll here

#39
allothernamesweretaken

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I approve of Dragon Ages. +5

#40
Arttis

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I fear they may change more things to be more similar to ME now.


#41
Kalfear

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Northern Sun wrote...

I think a dragon age system with ME elements would work. For example: Once the approval meter reaches a certain point, you'll gain "loyalty" which reduces disapproval for decisions they don't like as well as other bonuses.


Not bad, perfect system to me is 100% conversation based, no gifts, but they increase the amount of conversations by 100% (twice as much for pro ME2 players that dont understand what 100% means) but keep the depth DA conversations had!

Ive never felt as close to any character as I did to Lelianna in DA1 and would welcome twice as many chances to influence her through conversation!

Gifts really are rather cheap!

But gifts 10000000000000000000000000000000 times better then ME2 influence system where everything is preset and you just picking a line thats over all meaningless.

How you act should matter to your squadmates! DA did this awsome when you were in lothering with Alister and Morrigan. Help the old woman and Allistar approves, dismiss her and Morrigan approves! THATS how games should be set up! It increases replayability (which ME2 had none of).

#42
thedistortedchild

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DAO most definately had the better system. I really felt closer to the DAO characters than the ME2 characters.

Character specific gifts were awesome as well. I love giving Zev the boots. However I could have done without the other gifts.

I love that the DAO chars were affected by the plot and my actions.

I do like ME2, but the character development was lacking after you finish there mission. When you finished a character's mission in DAO they talked about it, and then went bakc to talking about the other events, I missed that in ME2.