Why the hell is every damned encounter I get in extraordinarily DAMNED HARD?!!!!!! Can someone please explain to me how the hell you're 'supposed' to play this game? All level 8-9 characters and I cannot get through the Brecilian Forest. Nor can I complete Redcliffe, nor can I find ANYTHING the hell ELSE to ^&%^$ do.
NORMAL dificulty? W-T-F????????????
Débuté par
Snydremark
, nov. 10 2009 04:59
#1
Posté 10 novembre 2009 - 04:59
#2
Posté 10 novembre 2009 - 05:00
What a well-reasoned, calm post. My advice is to turn on easy mode until you get the hang of things.
#3
Posté 10 novembre 2009 - 05:01
Could say L2P, but that's hardly helping. What party are you using? Have you set up any tactics for your partymembers or are you micromanagin everything? Do you have decent armor on your warriors?
Describe how a typical encounter goes?
Describe how a typical encounter goes?
#4
Posté 10 novembre 2009 - 05:02
Hard to say unless we know your playstyle... best advice I can give you is to consider the tactical nature of the battles, and make sure you've spent some time with the AI tactics options. You can't just roll through things even on normal.
#5
Guest_shmity72_*
Posté 10 novembre 2009 - 05:03
Guest_shmity72_*
i had to go from hard to normal for
(possible spoilers)
uldred and redcliff...if you die after micro managing your attacks 3 to 4 times than it's time to turn down the difficulty. hint: use the space bar for each attack...
(possible spoilers)
uldred and redcliff...if you die after micro managing your attacks 3 to 4 times than it's time to turn down the difficulty. hint: use the space bar for each attack...
#6
Posté 10 novembre 2009 - 05:04
Well said spool32, this is NOT an action game, it really is a thinking mans/womans game.
#7
Posté 10 novembre 2009 - 05:05
IFL2P
#8
Posté 10 novembre 2009 - 05:06
1: Encounters scale, as they do in any Bioware game.
2: If you want to play this as an ARPG,(Action Role Playing Game), Easy is your mode. The game is built as a TRPG(Tactical Role Playing Game), and as such, you should be frequently pausing, moving characters around, controlling your party's actions, not just the hero's, watching everyone's health, etc. This is a game that rewards intelligent play- so you should use the pause button to stop and think.
2: If you want to play this as an ARPG,(Action Role Playing Game), Easy is your mode. The game is built as a TRPG(Tactical Role Playing Game), and as such, you should be frequently pausing, moving characters around, controlling your party's actions, not just the hero's, watching everyone's health, etc. This is a game that rewards intelligent play- so you should use the pause button to stop and think.
#9
Posté 10 novembre 2009 - 05:08
There actually are only two difficulty settings in DAO
Wynne and Fail
Wynne and Fail
#10
Posté 10 novembre 2009 - 05:18
I killed one of the revenants in Brecillian Forest with no healer... FREAKING HARD, but it's a testament to tactical gameplay. Frost spells are a great asset, especially on undead, which you can't put to sleep. Currently I run Zevran, Lelliana, and Morrigan in the party with me as an entropy-focused mage just starting to branch into primal. My ideal party, I think, would be Zevran, Morrigan, and Wynne, but I haven't picked up Wynne yet, and Zevran doesn't have any pick lock skill so far.
The real trick to this game is crowd control. I try to keep absolutely everyone from getting hit at any time, ever. This is obviously a bit beyond possibility, but I strive for that as much as possible, leaving most of the damage up to my melee characters for the moment. When I get larger damage spells, which I've started getting a few, I'll do more with the mages in terms of actual damage spells.
The real trick to this game is crowd control. I try to keep absolutely everyone from getting hit at any time, ever. This is obviously a bit beyond possibility, but I strive for that as much as possible, leaving most of the damage up to my melee characters for the moment. When I get larger damage spells, which I've started getting a few, I'll do more with the mages in terms of actual damage spells.
#11
Posté 10 novembre 2009 - 05:18
Set the tactics for all you chars to drink potions when they get to 50% health and for healers to start healing at 75% health. Makes everything easy.
#12
Posté 10 novembre 2009 - 05:20
Sythion wrote...
There actually are only two difficulty settings in DAO
Wynne and Fail
BEST> QUOTE> EVAAAAAH!!
#13
Posté 10 novembre 2009 - 05:22
have your tank run up and taunt, force field them, keep others at bay, and start cooking up the storm of the century
#14
Posté 10 novembre 2009 - 05:27
For those of you patient enough to deal with an outburst from someone that's just frustrated beyond belief, thanks.
Sythion...That was good
So, my party is my main (Elf/Rogue) with the dog, Morrigan and Chen. Combat usually starts with something coming barrelling out of the woods at my entire party (Ogres, Darkspawn or Werewolves) and surrounding me with anywhere from 4 to 6 enemies so that I cannot get any one character away from them...then annihilating Chen in 5 or 6 hits, unless I've managed to scrounge up a couple of tiny health potions.
Or, my latest frustration...the abandoned camp in the Brecilian Forest that automatically kills everyone except Morrigan and then forces me to struggle to stay alive for longer than 8 seconds, so that I can do a measly amount of damage to the ghost that pops up and kills her.
Basically, I don't understand the mechanics behind this game AT ALL
I've played through KOTOR 1/2 and 3 playthroughs of Mass Effect and I've NEVER had this kind of difficulty getting through one of these.
Pausing and rearranging doesn't seem to do any good because there are just too many things to fight :|
Sythion...That was good
So, my party is my main (Elf/Rogue) with the dog, Morrigan and Chen. Combat usually starts with something coming barrelling out of the woods at my entire party (Ogres, Darkspawn or Werewolves) and surrounding me with anywhere from 4 to 6 enemies so that I cannot get any one character away from them...then annihilating Chen in 5 or 6 hits, unless I've managed to scrounge up a couple of tiny health potions.
Or, my latest frustration...the abandoned camp in the Brecilian Forest that automatically kills everyone except Morrigan and then forces me to struggle to stay alive for longer than 8 seconds, so that I can do a measly amount of damage to the ghost that pops up and kills her.
Basically, I don't understand the mechanics behind this game AT ALL
Pausing and rearranging doesn't seem to do any good because there are just too many things to fight :|
#15
Posté 10 novembre 2009 - 05:27
Snydremark wrote...
Why the hell is every damned encounter I get in extraordinarily DAMNED HARD?!!!!!! Can someone please explain to me how the hell you're 'supposed' to play this game? All level 8-9 characters and I cannot get through the Brecilian Forest. Nor can I complete Redcliffe, nor can I find ANYTHING the hell ELSE to ^&%^$ do.
The answer is that this isn't diablo or any other cheesy easymode MMO.
#16
Posté 10 novembre 2009 - 05:28
All this whining about the difficulty is hilarious. If you think this is an action game, then expect to keep failing. There's this thing called pause. If you keep dieing so easily, maybe you will have to use it more often...
#17
Posté 10 novembre 2009 - 05:31
Tactics /tactics /tactics but i still use easy beause i do not like to pause in every fight, and its still challenging to me. because im not a specialist.
#18
Posté 10 novembre 2009 - 05:37
i'm not the best at these games, but if/when i wipe, i switch around party members, try different styles until i get thru it. BioWare games are good for this, hack&slash wont always work. Sometimes you might have to think about a different approach.
#19
Posté 10 novembre 2009 - 05:43
Suggested tactics for your group... this is just general but it might work.
First, turn on Walk and use it. If you have 8 guys coming at you out of the forest at once, you're charging too quickly into the encounters. Slow down and get some time to assess the situation. Defender tactics set or Cautious will be useful for keeping your party from charging off to their deaths.
Make sure Shen has the best armor of your group, and the best shield. When you make contact, take him over and use whatever powers he has to draw fire toward him. Your dog will be dealing out dps and knocking down foes... knockdown talents are critical to managing the fight. If you have poison, use weapon coatings before the fight starts. Burn up your consumables, they can save you. No ranks in poison? ur rogue is doin it rong.
Draw hostiles to you with the bow while ordering everyone to stay still as they close. Ideally have Shen also firing, he wont' be that effective but he'll get the odd hit. Morrigan too. Use pinning / crippling shot on the targets as they get close... hopefully you'll slow them down or take one out.
Morrigan must have an Area of Effect spell asap. I'm using Cone of Cold and now Sleep... learn the spell combos (read your codex entries) and use them, i.e. Morrigan freezes half the enemies, and everybody who can do a critical (Overpower with shield, Riposte with dual-wield, Stonefist spell, etc) must target a frozen enemy and crit. This will usually destroy half the hostiles, or at least one or two. Don't get greedy, as Yellow / Orange enemies will often resist shattering and you need to reduce the damage you're taking more than you need to kill the toughest enemy in the fight. Once you're in melee, manouver your hero to backstab WHENEVER POSSIBLE. He must backstab as often as you can possibly manage without getting him killed.
Also, consider the nature of a ghost in the world lore, and what type of dmg might affect it most severely. That might help you vs. the ghost.
More generally... do not neglect Herbalism. Having a walking apothecary is crucial. I regret every elfroot I ever sold to a merchant in the very early game...
First, turn on Walk and use it. If you have 8 guys coming at you out of the forest at once, you're charging too quickly into the encounters. Slow down and get some time to assess the situation. Defender tactics set or Cautious will be useful for keeping your party from charging off to their deaths.
Make sure Shen has the best armor of your group, and the best shield. When you make contact, take him over and use whatever powers he has to draw fire toward him. Your dog will be dealing out dps and knocking down foes... knockdown talents are critical to managing the fight. If you have poison, use weapon coatings before the fight starts. Burn up your consumables, they can save you. No ranks in poison? ur rogue is doin it rong.
Draw hostiles to you with the bow while ordering everyone to stay still as they close. Ideally have Shen also firing, he wont' be that effective but he'll get the odd hit. Morrigan too. Use pinning / crippling shot on the targets as they get close... hopefully you'll slow them down or take one out.
Morrigan must have an Area of Effect spell asap. I'm using Cone of Cold and now Sleep... learn the spell combos (read your codex entries) and use them, i.e. Morrigan freezes half the enemies, and everybody who can do a critical (Overpower with shield, Riposte with dual-wield, Stonefist spell, etc) must target a frozen enemy and crit. This will usually destroy half the hostiles, or at least one or two. Don't get greedy, as Yellow / Orange enemies will often resist shattering and you need to reduce the damage you're taking more than you need to kill the toughest enemy in the fight. Once you're in melee, manouver your hero to backstab WHENEVER POSSIBLE. He must backstab as often as you can possibly manage without getting him killed.
Also, consider the nature of a ghost in the world lore, and what type of dmg might affect it most severely. That might help you vs. the ghost.
More generally... do not neglect Herbalism. Having a walking apothecary is crucial. I regret every elfroot I ever sold to a merchant in the very early game...
Modifié par spool32, 10 novembre 2009 - 05:47 .
#20
Posté 10 novembre 2009 - 05:45
@Snyde-
You need a healer. You must bring a minimum of 1 mage that has at least the Heal spell. Better to level up and get Rejuvenation as well.
Go to the Circle of the Magi and you will get Wynne and she can be your main healer.
My main character is a mage with some healing spells, and sometimes for tough battles, I take both Wynne and myself both set to healing. I can't imagine getting through some parts of this game without a Healer. (I'm playing Hard.)
You need a healer. You must bring a minimum of 1 mage that has at least the Heal spell. Better to level up and get Rejuvenation as well.
Go to the Circle of the Magi and you will get Wynne and she can be your main healer.
My main character is a mage with some healing spells, and sometimes for tough battles, I take both Wynne and myself both set to healing. I can't imagine getting through some parts of this game without a Healer. (I'm playing Hard.)
#21
Posté 10 novembre 2009 - 05:48
Did you ever think that perhaps if you're finding normal difficultly too hard you could lower the difficulty to easy? You can change difficulties at any time.
#22
Posté 10 novembre 2009 - 05:48
So...the only "real" way to play this game is by pausing the game every 3 seconds in order to issue new orders to my entire party? That isn't tactics, that's micromanagement to the extreme.
Maybe if I can get a better grasp of the Tactics screen and setting those up it will help.
But I'd love to be able to spend my time enjoying the story they've written for this game...not hitting the Pause button
But I'd love to be able to spend my time enjoying the story they've written for this game...not hitting the Pause button
#23
Posté 10 novembre 2009 - 05:51
The AI tactics options will save you pausing every few seconds. Usually you'll pause a couple of times to get things set, then possess one person and use him for the main body of the fight, or until you see things have gone awry and you need to move your rogue to backstab, or shift Morrigan to blast somebody other than the target she acquired.
Modifié par spool32, 10 novembre 2009 - 05:52 .
#24
Posté 10 novembre 2009 - 05:53
You're smarter than the computer! Enjoy it now, because it probably won't be true in a few years...
#25
Posté 10 novembre 2009 - 05:54
No, if you don't want to pause or use micro then play on easy difficulty.
Like the manual says:
"Easy
This setting is best suited to players who are new to role playing games or expect to play combat in real-time rather than pausing often to plan tactics."
Like the manual says:
"Easy
This setting is best suited to players who are new to role playing games or expect to play combat in real-time rather than pausing often to plan tactics."





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