NORMAL dificulty? W-T-F????????????
#26
Posté 10 novembre 2009 - 05:55
Love this game, but damn I don't know if I can take having to retry every battle 30 times.
#27
Posté 10 novembre 2009 - 05:57
#28
Posté 10 novembre 2009 - 05:58
#29
Posté 10 novembre 2009 - 05:59
@Snyde: It's not Diablo or Brutal Legend.
Modifié par spool32, 10 novembre 2009 - 06:00 .
#30
Posté 10 novembre 2009 - 06:03
#31
Posté 10 novembre 2009 - 06:05
#32
Posté 10 novembre 2009 - 06:09
Main is a arcane warrior, party is Lelianna, Morrigan, Alistair.
Line of Sight big mobs whenever possible. Group them up, Cone of Cold, Walking Bomb, Fire cone-thingy, and repeat. For hard mobs, get Morrigan Cone of Cold and you will always have one up. Let the tank tank, let the rogue snipe with arrows. Good AI tactics will be less micromanagment, but you will still love the spacebar.
That suggestion about "don't let your characters get hit"? Full of Wynne.
#33
Posté 10 novembre 2009 - 06:10
AutumnGhost wrote...
I have to admit that Redcliffe was exceedingly difficult, in the way that the undead just kept coming after me, wave after wave. This was pretty early in the game, with 3 melee heavy characters +Morrigan who didn't have any AOE yet, and right after Lothering so, the amount of tactical skills at hand were rather limited. It may have been something, due to the number of skills you accrue during the game, to wait for til later.
In part 2 of that fight... flee to part 1 after the initial wave or two, perhaps after you lose your 1st party member. Then fight your way back down to the part 2 again. It's manageable to do Redcliffe as your first plot sequence, even with all melee.
#34
Posté 10 novembre 2009 - 06:13
Yeah, my attempt was to save the named villagers I had recruited to fight, however in the end, and after much reloading, I let them die so I could move on. The first pl;aythrough for Redcliffe I killed Dwyn, after the second I kept him alive, thinking he'd be at the bottom with the villagers. Was disappointed when he was up top with the knights. That was a bit of a wth moment.spool32 wrote...
AutumnGhost wrote...
I have to admit that Redcliffe was exceedingly difficult, in the way that the undead just kept coming after me, wave after wave. This was pretty early in the game, with 3 melee heavy characters +Morrigan who didn't have any AOE yet, and right after Lothering so, the amount of tactical skills at hand were rather limited. It may have been something, due to the number of skills you accrue during the game, to wait for til later.
In part 2 of that fight... flee to part 1 after the initial wave or two, perhaps after you lose your 1st party member. Then fight your way back down to the part 2 again. It's manageable to do Redcliffe as your first plot sequence, even with all melee.
#35
Posté 10 novembre 2009 - 06:15
#36
Posté 10 novembre 2009 - 06:23
I really want to see how the stories play out, etc, so I'll probably keep muddling through. Thanks again for the suggestions
#37
Posté 10 novembre 2009 - 06:23
#38
Posté 10 novembre 2009 - 06:30
#39
Posté 10 novembre 2009 - 06:30
#40
Posté 10 novembre 2009 - 06:30
#41
Posté 10 novembre 2009 - 06:32
"Take it 'Easy'!"
#42
Posté 10 novembre 2009 - 06:38
I made some bad tactical decisions because I wasn't sure what was needed/most effective. I had no AOE damage, and little to know healing, which hurt. I played the individual battles with the most well thought out strategies I have, but on normal I would have to reload on average once every fight.
I did Redcliffe, then elven place, then mage tower...
In the mage tower I got Wynne. I got rid of morrigan so I have no CC and no AoE damage, but since I have Wynne, every single battle has been a complete cakewalk. I don't even have to think anymore, my set tactics are good enough to win all battles. It's been a complete reversal.
Other things happened aroudn the time I got Wynne (including blood armor for me and juggernaught armor for Sten), but she turned the game from insanely omgwtfpwnd difficult to laughably easy.
#43
Posté 10 novembre 2009 - 06:45
#44
Posté 10 novembre 2009 - 06:47
GhoXen wrote...
The best advice you can use?
"Take it 'Easy'!"
I was trying to, until I encountered that camp that just flat out kills off everyone but Morrigan and then puts me against something that I a) cannot do any meaningful damage against and
I'm glad so many out there really are enjoying this one, I'm just bummed that it's turning out to to not be what I was looking for. It's also possible that by playing it the way it's SUPPOSED to be played and not the way I THOUGHT it was going to work, I might still come around
but like I said in the orginal post, I just have not been "getting" this one.
PS: Not an issue on Easy, I guess...but for those playing on Normal or above, and promoting all the AoE attacks, how do you manage it so that the AoEs don't take down your own party with friendly fire?
Modifié par Snydremark, 10 novembre 2009 - 06:50 .
#45
Posté 10 novembre 2009 - 06:59
#46
Posté 10 novembre 2009 - 07:00
Once you've been used to playing games that pretty much do their best at humiliating you at every turn of the curve... you don't see the problem with current hard games...because at worst, in current hard games, you might die twice or thrice to a single encounter before you get it. Back then, it was weird if you didn't die at least once to every boss. Like "waait, did they make this boss too easy?"
#47
Posté 10 novembre 2009 - 07:01
#48
Posté 10 novembre 2009 - 07:09
How would you handle it in the military if a guy got between you and the enemy? Would you shoot him in the back of his head just so you can continue firing straight forward, or would you reposition yourself so that the burst can't hit anyone but the enemy?Snydremark wrote...
PS: Not an issue on Easy, I guess...but for those playing on Normal or above, and promoting all the AoE attacks, how do you manage it so that the AoEs don't take down your own party with friendly fire?
The game does provide a guided idea of where the spell lands when you use AoE spells, but you have to overestimate it. This means when a target turns non-red, move a little extra to the side, because cones especially tend to flare out a bit. This is why the pause is useful, because it allows you to more tactically move the line of fire. I once shot a cone of ice straight into my group who were in melee with five werewolves, froze all the werewolves and not even one of my companions, on Hard difficulty.
Where did I pick up that skill? Well, you don't play Neverwinter Nights for 7 years without picking up a few things of "eyeballing" area of effects.
#49
Posté 10 novembre 2009 - 07:11
#50
Posté 10 novembre 2009 - 07:15





Retour en haut






