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NORMAL dificulty? W-T-F????????????


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#26
MichaelScott

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Hahaha, I was just about to make the same exact thread. For the first 10 hours or so, this game was fine. I died a couple of times here and there, no biggy. Now I can't win any fight without having to redo it a half dozen times. I'm having just 1 guy at a time take out my whole team. Allistar dies, no joke, 90% of the time. I can't keep that man alive.



Love this game, but damn I don't know if I can take having to retry every battle 30 times.

#27
Snydremark

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Thanks, All. All good suggestions, Spool. It's just looking like this isn't anywhere close to the game I was hoping to be playing.

#28
elemental150

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I've played the entire game with out a healer...

#29
spool32

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Stick it out... Alistair died like a dog... actually way more often than the dog, for ages. He gets better, as do you.

@Snyde: It's not Diablo or Brutal Legend. :)

Modifié par spool32, 10 novembre 2009 - 06:00 .


#30
Poleaxe

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You know, it's sad that it's been so long since there was a game like this that there's a whole segment of gamers who don't even grasp the concept.

#31
AutumnGhost

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I have to admit that Redcliffe was exceedingly difficult, in the way that the undead just kept coming after me, wave after wave. This was pretty early in the game, with 3 melee heavy characters +Morrigan who didn't have any AOE yet, and right after Lothering so, the amount of tactical skills at hand were rather limited. It may have been something, due to the number of skills you accrue during the game, to wait for til later.

#32
Upotheke

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Maybe it's dirty tactics, maybe it's cheap.



Main is a arcane warrior, party is Lelianna, Morrigan, Alistair.



Line of Sight big mobs whenever possible. Group them up, Cone of Cold, Walking Bomb, Fire cone-thingy, and repeat. For hard mobs, get Morrigan Cone of Cold and you will always have one up. Let the tank tank, let the rogue snipe with arrows. Good AI tactics will be less micromanagment, but you will still love the spacebar.



That suggestion about "don't let your characters get hit"? Full of Wynne.

#33
spool32

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AutumnGhost wrote...

I have to admit that Redcliffe was exceedingly difficult, in the way that the undead just kept coming after me, wave after wave. This was pretty early in the game, with 3 melee heavy characters +Morrigan who didn't have any AOE yet, and right after Lothering so, the amount of tactical skills at hand were rather limited. It may have been something, due to the number of skills you accrue during the game, to wait for til later.


In part 2 of that fight... flee to part 1 after the initial wave or two, perhaps after you lose your 1st party member. Then fight your way back down to the part 2 again. It's manageable to do Redcliffe as your first plot sequence, even with all melee.

#34
AutumnGhost

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spool32 wrote...

AutumnGhost wrote...

I have to admit that Redcliffe was exceedingly difficult, in the way that the undead just kept coming after me, wave after wave. This was pretty early in the game, with 3 melee heavy characters +Morrigan who didn't have any AOE yet, and right after Lothering so, the amount of tactical skills at hand were rather limited. It may have been something, due to the number of skills you accrue during the game, to wait for til later.


In part 2 of that fight... flee to part 1 after the initial wave or two, perhaps after you lose your 1st party member. Then fight your way back down to the part 2 again. It's manageable to do Redcliffe as your first plot sequence, even with all melee.

Yeah, my attempt was to save the named villagers I had recruited to fight, however in the end, and after much reloading, I let them die so I could move on.  The first pl;aythrough for Redcliffe I killed Dwyn, after the second I kept him alive, thinking he'd be at the bottom with the villagers.  Was disappointed when he was up top with the knights.  That was a bit of a wth moment.

#35
spool32

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RIP Murdoch... :(

#36
Snydremark

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I know, I know...Now. It just isn't the gameplay I was hoping for.



I really want to see how the stories play out, etc, so I'll probably keep muddling through. Thanks again for the suggestions

#37
golfnerd

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Wynne and shale are youre friends.... also you can play just fine on normal without pausing it just takes practice and knowledge of your groups ability.

#38
TheFawz

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Learn to use the mage class activly, set proper tactics, make sure tanks are taking the damage and download patch 1.01

#39
TheFawz

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Learn to use the mage class activly, set proper tactics, make sure tanks are taking the damage and download patch 1.01

#40
Loyawr214

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i played most of the game on hard to this point, which for me means I die a lot. Every large scale battle I die the first and usually the second time pretty much always. But I love it, thats why i'm playing this game..there's nothing better than spending a good 40 minutes trying to figure out how to get every party member through a battle---Witherfang was awesome.

#41
GhoXen

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The best advice you can use?



"Take it 'Easy'!"

#42
Sythion

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So yeah, I wasn't kidding about the Wynne thing.



I made some bad tactical decisions because I wasn't sure what was needed/most effective. I had no AOE damage, and little to know healing, which hurt. I played the individual battles with the most well thought out strategies I have, but on normal I would have to reload on average once every fight.



I did Redcliffe, then elven place, then mage tower...



In the mage tower I got Wynne. I got rid of morrigan so I have no CC and no AoE damage, but since I have Wynne, every single battle has been a complete cakewalk. I don't even have to think anymore, my set tactics are good enough to win all battles. It's been a complete reversal.



Other things happened aroudn the time I got Wynne (including blood armor for me and juggernaught armor for Sten), but she turned the game from insanely omgwtfpwnd difficult to laughably easy.

#43
Nibien

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Odd, after level 7 or so I found the game disappointingly easy. A few mage AE crowd control and damage spells makes the game, quite frankly, too easy on normal. You don't even need to bother with issuing commands, as long as you have a few CC spells set up in the scripts to cast on groups of mobs. Of course, there's still a few spells that benefit from personal control, but rarely do I even need to bother anymore.

#44
Snydremark

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GhoXen wrote...

The best advice you can use?

"Take it 'Easy'!"


I was trying to, until I encountered that camp that just flat out kills off everyone but Morrigan and then puts me against something that I a) cannot do any meaningful damage against and B) can't take more than 4 hits from. And that situation just happens to be the opposite of relaxing for me. :P  It just wound up being the proverbial straw...and since my usual gaming friends aren't playing, I needed to vent SOMEWHERE; it's easier than chucking the mouse at the tv.

I'm glad so many out there really are enjoying this one, I'm just bummed that it's turning out to to not be what I was looking for.  It's also possible that by playing it the way it's SUPPOSED to be played and not the way I THOUGHT it was going to work, I might still come around

but like I said in the orginal post, I just have not been "getting" this one.

PS: Not an issue on Easy, I guess...but for those playing on Normal or above, and promoting all the AoE attacks, how do you manage it so that the AoEs don't take down your own party with friendly fire?

Modifié par Snydremark, 10 novembre 2009 - 06:50 .


#45
Badash7878

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I think this game creates difficulties for people who just like to charge into the middle of every group they see. That's not always the best course of action in Dragon Age. Sometimes you have to actually think and plan a little.

#46
exerci

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To be fair, this game IS a whole lot harder than a lot of other recent games. The trend in general in games has gone towards instant gratification and generally easier games, especially when they were storybased, as some people without a decent amount of strategy-gaming behind them wouldn't be able to get their full money's worth (what some people would call main-streaming, ie. marketing the game to the everyman on the street instead of marketing the game to the usual players.). However. While this game is definitely hard seen from a current-day perspective, it isn't 'hard' per say. Anyone who has played the PS2 RPG SMT: Nocturne/Lucifer's call, depending on localization, will know what hard is. Even further back, games like Baldur's gate 1 and 2 were not just keeling over instantly as soon as you looked at them. They required some time to get used to, but once you did, they were worth it. Yet further back we have SNES games like 7th Saga, which was pretty much a game only a masochist would ever play through. And don't get me started on bastards like Bard's tale 1 and 2.



Once you've been used to playing games that pretty much do their best at humiliating you at every turn of the curve... you don't see the problem with current hard games...because at worst, in current hard games, you might die twice or thrice to a single encounter before you get it. Back then, it was weird if you didn't die at least once to every boss. Like "waait, did they make this boss too easy?"

#47
Snydremark

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OH! And how do you turn on Walk, btw? That IS one of the problems I've been having; moving at default speed I run into the group before I'm ready to engage them.

#48
Mordaedil

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Snydremark wrote...

PS: Not an issue on Easy, I guess...but for those playing on Normal or above, and promoting all the AoE attacks, how do you manage it so that the AoEs don't take down your own party with friendly fire?

How would you handle it in the military if a guy got between you and the enemy? Would you shoot him in the back of his head just so you can continue firing straight forward, or would you reposition yourself so that the burst can't hit anyone but the enemy?

The game does provide a guided idea of where the spell lands when you use AoE spells, but you have to overestimate it. This means when a target turns non-red, move a little extra to the side, because cones especially tend to flare out a bit. This is why the pause is useful, because it allows you to more tactically move the line of fire. I once shot a cone of ice straight into my group who were in melee with five werewolves, froze all the werewolves and not even one of my companions, on Hard difficulty.

Where did I pick up that skill? Well, you don't play Neverwinter Nights for 7 years without picking up a few things of "eyeballing" area of effects.

#49
Rabid Clam

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to walk you press the / on the num pad snyde, also you don't necessarily need to have a healer if you are able to control the enemies, recently the party I've been using is dog, myself (noble human sword + board warrior) shale and morrigan, and the 3 aoe stuns (Shale's bellowing roar, dog's howl, and morrigan's blast wave) + cone of cold allow me to pretty much keep almost all their enemies unable to fight, so pretty much you can either heal the damage, or just make it so you don't take damage. Pausing really is your best friend though, especially with mages or they end up blasting your allies and enemies X.X

#50
Jace1333

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So what do u want? Another eazy mode game like WoW? No thanks, we had enough of these in the last decade.