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NORMAL dificulty? W-T-F????????????


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#51
spool32

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Snydremark wrote...

OH! And how do you turn on Walk, btw? That IS one of the problems I've been having; moving at default speed I run into the group before I'm ready to engage them.


/ on the numpad toggles walk/run when you use w-a-s-d to move. Rightclick always runs.

#52
Grovermancer

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I played for awhile on 'Normal,' but quickly realized I no longer enjoy the "pause and micro-manage" approach so much anymore...



So I put it back to 'Easy' and enjoyed the game much, much more. (and think 'Easy' is closer to 'Normal' difficulty of past BW games).



You'll still have to use strategy, especially in tougher areas, you just don't have to pause every 0.5 seconds, then wait and recoup, after every single encounter of the game.

#53
PurplePaladin

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There is a post above called something like "If you think it's too hard on Normal, but don't want to change to easy". It has lots of tips for you.



Try learning how to use the Tactics AI imput; the more you program it, the less you have to pause (except durring hard battles). Try playing through entire battles controlling each different character so you can learn their spells/talents and how they work. Healing potions and healing spells. Use bottlenecks whenever you can (I can't stress this enough); even hills or walls can make the difference from having a front line (and winning) and being mixed like a salad among your eneimes. Flank; flank; put one of your team on the black area of an an enemie's circle, cause they can't face two ways at once.

#54
Snydremark

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Thanks, Rabid Clam. Part of controlling the encounter IS not charging into the middle of the enemy; but I haven't been able to NOT do that at normal speed.



Mordaedil: I'll check it out but I'm gonna have to restart/rebuild characters to get the AoEs, though.

#55
Trustey

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Crowd control is key

I play hard and dont need a healer at all. Morrigain can make a potion out of every elfroot so pick up plenty of flasks. I just went DPS 2WF Warrior, DPS Rogue, Tanky/DPS Alistair, and DPS/CC Morrigain. Morrigains Cone of Cold, Mind blast, etc is all you need to hold mobs off while your stone cold killers beat them down. They each usually have a stun of their own so on some tougher mobs you may need to cycle everyone stun attack. I beat high dragon like this at 11-12, no healer, granted it was down to me and Morrigain, and the dragon was doing his rend attack on my main right as he died, and I sucked down almost every lyruim pot pulled up to that point in the game, but hell he's dead and Im wearing his ass. Ive only just now put the mass heal on Morrigain since I opened the healer subclass. I have no plans for Whynne this time around.

Crowd control is key, it keeps your DPS going while not taking any damage. Use it and you will see yourself going farther easier. Sometimes its better to let your main be controlled by AI while you manuever Morrigain to get the most effective spells off.

Modifié par Trustey, 10 novembre 2009 - 07:36 .


#56
MMkain

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Snydremark wrote...

Thanks, Rabid Clam. Part of controlling the encounter IS not charging into the middle of the enemy; but I haven't been able to NOT do that at normal speed.

Mordaedil: I'll check it out but I'm gonna have to restart/rebuild characters to get the AoEs, though.


If  you are playing the PC version you can use the hold function to stop your characters from moving on their own (its located below the party frames, click the running person to toggle it on.)

#57
ObsceneZen

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I was rather disappointed with my Entropy mage, so I recently restarted. Entropy can be lacking at times, especially against undead where the biggest CC spell, sleep, goes out the window. It also severely lacks damage. This time around, I went for a completely different approach: I went straight for grease fire at the very beginning. This has worked wonders for me so far, and now at level 7, fights usually end VERY quickly.



Despite the lesser CC from grease as opposed to quake or certain other spells, the added damage from the fire is a nice addition, and it works very well at choke points like doors. Grease + fireball buys you a lot of time and deals a major amount of damage. Also, I've heard that stinging swarm + virulent walking bomb can be a deadly combination if applied to the same target, capable of decimating squads in moments. I've yet to test this, but if true, the grease line is definitely awesome.

#58
Darthain

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Still going strong on hard, done things like kill dragons and you name it, so I don't see the complaining

#59
morti84

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Triton900 wrote...

Well said spool32, this is NOT an action game, it really is a thinking mans/womans game.

It's an RPG not a bloody game of chess, theres little worse than micromanaging battles but at the same time easy is often to easy and involves no thought at all, theres no inbetween for gamers who don't want to play Dragon Age: Sim City but at the same time don't want to play Dragon Age: Diablo 1 "hack and slash"

#60
Talian Kross

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morti84 wrote...

It's an RPG not a bloody game of chess, theres little worse than micromanaging battles but at the same time easy is often to easy and involves no thought at all, theres no inbetween for gamers who don't want to play Dragon Age: Sim City but at the same time don't want to play Dragon Age: Diablo 1 "hack and slash"

I agree wholeheartedly, but good luck convincing others of that. :P  Especially on this forum where it's basically n00b vs. Hardcore-D&D-Badass and little in between.

#61
Kavita

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what ever you do dont spred the dps around, if you dont want to use any time with the tactical system, then you should select your four chars and make them attack the same target in a combat situation.

most overpowered class in the game is the mage, so useing frost aoe first and nuck them down after that seems to be an solid tactick

Modifié par Kavita, 10 novembre 2009 - 11:40 .


#62
morti84

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Talian Kross wrote...

morti84 wrote...

It's an RPG not a bloody game of chess, theres little worse than micromanaging battles but at the same time easy is often to easy and involves no thought at all, theres no inbetween for gamers who don't want to play Dragon Age: Sim City but at the same time don't want to play Dragon Age: Diablo 1 "hack and slash"

I agree wholeheartedly, but good luck convincing others of that. :P  Especially on this forum where it's basically n00b vs. Hardcore-D&D-Badass and little in between.


Yeah I've noticed that, they do have one thing we don't though, their virginity Posted Image

I'm sure Bioware are already looking at this, they must be aware of an issue as the last minor patch made an amendment to easy mode turning it into very easy mode, I'm sure they'll tweak it soon it'd just be nice to hear from Bioware on this.

#63
morti84

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edit: double post.

Modifié par morti84, 10 novembre 2009 - 11:44 .


#64
Varenus Luckmann

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I don't see why people thought Redcliffe was so hard. My problem was making it through without any NPC deaths (not counting nonames). But that's hardly a requirement.

#65
Malcroix

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Snydremark wrote...

Why the hell is every damned encounter I get in extraordinarily DAMNED HARD?!!!!!! 


Because you suck and never bothered to learn the rules, i.e. what TALENTS, SPELLS and SKILLS DO in this game?

Geez.

Can someone please explain to me how the hell you're 'supposed' to play this game? 

 
With brains and a working knowledge of the game rules?

It's just looking like this isn't anywhere close to the game I was hoping to be playing.



What did you think it was, Diablo? Did you ever actually play a proper RPG before?

Seriously though. AOE opening (Affliction Hex + Fireball), then crowd control from Morrigan (Sleep, then Horror on sleeping enemies, Waking Nightmare when they crowd up), then melee + short range spells / spell combos. Look out for friendly fire, aim your spells not to hit friendlies (pretty easy to do once everyone's engaged in melee). Set least healing potions on automatic use if health <10%.

Use SKILLS. HERBALISM IS FRIEND. MAKE POTIONS. STEAL STUFF. OPEN LOCKED CHESTS, SELL LOOT.

It's not rocket science, dude.

Sythion wrote...

There actually are only two difficulty settings in DAO

Wynne and Fail


I hate Wynne. I don't need Wynne. In fact, I don't use healing spells at all so far. They're a waste of spell points, mana and actions in combat. Give me more hexes and damaging spell combos any day. Potions can take care of healing.


ObsceneZen wrote...

I killed one of the revenants in Brecillian Forest with no healer... FREAKING HARD


I killed my first revenant in the Brecilian Ruins at level 8, with no healing done at all except for a couple of minor poultices. Just hexed his ass and Entropic Death followed by concentrated attacking with all the other available abilities (Vulnerability Hex + Life Drains from me and Morrigan, for instance). Waking Nightmare to stun him for a time.
Playing on Normal and very disappointed there's no real Normal difficulty (i.e. enemies make NORMAL damage, use ALL available AI, friendlies take 100% friendly fire - like it was in D&D PC RPGS). This Normal is more like Easy.

#66
casadechrisso

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I must agree that especially if you don't go the suggested route, the game can get ridiculously hard on normal. There is something wrong with some of these encounters for sure. I don't expect being able to hack and slay through every encounter without the pause function, but some encounters killed my whole party in a matter of 10 seconds, and I've spent 3 hours on them micromanaging every single blow of every single character. I've never been so frustrated in any Bioware or D&D game (playing NWN(2) etc. usually on high difficulty) like I was in some of the random encounters in DA:O, especially in the forest. Since other stations have been surprisingly easy though, I wonder if some encounters just don't scale right or you should better follow the stations exactly as the quests/companions suggest.

Btw, 1.01 might have changed things, but I didn't install it yet, afraid of losing my "play" button too.

#67
ChronosSF

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Poleaxe wrote...

You know, it's sad that it's been so long since there was a game like this that there's a whole segment of gamers who don't even grasp the concept.


This.

I just hope Dragon Age will have commercial success so the genre doesn't die. Look what happened with the old school adventure games after Grim Fandango. It'd be disasterous if hardcore RPGs follow them.

#68
Casseius

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This game rly easy on normal, had to switch to hard after 15 min gameplay... Who got some experience in classical RPG's like BG 1-2, Icewind dale 1-2, NWN 1-2 should finish the game w/o die at normal diff...

Just learn to play, and dont cry like a kid who lost his teddy bear...

#69
casadechrisso

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I guess the mileage varies, because I played those games and still had a very hard time so far. I'm gonna huggle my teddy bear now.

#70
cutmeister

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ChronosSF wrote...

Poleaxe wrote...

You know, it's sad that it's been so long since there was a game like this that there's a whole segment of gamers who don't even grasp the concept.


This.

I just hope Dragon Age will have commercial success so the genre doesn't die. Look what happened with the old school adventure games after Grim Fandango. It'd be disasterous if hardcore RPGs follow them.


This.  Those who enjoy and are experienced with playing the classic RPG's like Baldur's Gate and Neverwinter Nights and are exhibiting elitist behavior on these forums aren't doing themselves any favors when it comes to promoting this style of gameplay.  If you can't convert more people to your cause then IMHO it's going to be tough for game publishers to want to finance development of more of these kind of games when the fanbase isn't growing.

For the record I'm one who found the game too difficult on normal setting once my party encountered the darkspawn in the Ostagar tower on original, non-patched version.  I don't want to have to continually replay combat all the time because my party dies.  I want to experience the game's story.  I'll try normal difficulty for the second playthrough once I know how the story goes and I've a better idea of how to effectively manage combat.  I think I am getting better at it but still have a lot to learn.  The tip about switching one's party to walk mode using the / on the Numpad so they don't rush into combat before one's ready for them to engage sounds like it's worth trying. :)

#71
morti84

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Casseius wrote...

This game rly easy on normal, had to switch to hard after 15 min gameplay... Who got some experience in classical RPG's like BG 1-2, Icewind dale 1-2, NWN 1-2 should finish the game w/o die at normal diff...
Just learn to play, and dont cry like a kid who lost his teddy bear...


Thats funny I played all of those games back in the day excluding NWN because it was dull and arcadish and I don't remember there being such huge discrepencys between difficulty levels where people would complain like they are now, I don't remember BG requiring such micromanagement either, everyones who's plays on hard seems to be doing so by managing every action all the time. I've said it before I'll say it again Micromanagement in battles = Bad... and relying on tactics alone isn't very reliable either, no one wants to play DA: Sim City and no one wants to play the overly easy easy mode.

#72
SViscus

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Snydremark wrote...

Or, my latest frustration...the abandoned camp in the Brecilian Forest that automatically kills everyone except Morrigan and then forces me to struggle to stay alive for longer than 8 seconds, so that I can do a measly amount of damage to the ghost that pops up and kills her.


There is a way to get passed this encounter without having 3/4 people in your party getting insta-gibbed. I had my PC, Wynne, Leliana, and Alistair in my party and everytime all 3 people died except Wynne (tried it about 7 or 8 times). Eventually I said screw it, succeeded in not falling asleep at the tent, campfire, the bedroll and was about to move on. As I attempted to leave the camp the shade ambushed me, but this time with all 4 chars alive. I kicked its ass, took its loot and moved on.

#73
Black--Hand

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If you are having a tough time, new to "this" type of RPG or are looking for an absolute minimum amount of pauses, do yourself a favor and turn the difficulty down to easy.

Normal mode is really normal mode for people familiar with this type of game (Baldur's Gate, Icewind Dale, Neverwinter Nights etc.), they may even want to put it on Hard, but normal can seem brutally difficult for those who aren't. I'm not being elitist, its comparable to sitting someone down to play their very first First Person Shooter and setting the difficulty to normal, they are naturally going to struggle and its best they start on easy. Shooters just happens to be a genre most gamers a competent with due to its popularity, while CRPGS aren't.

There's no rush, set it up to normal when you have more in depth knowledge of the game and the genre.

Modifié par Black--Hand, 10 novembre 2009 - 02:01 .


#74
Brentra

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morti84 wrote...
I've said it before I'll say it again Micromanagement in battles = Bad...

Micromanagement = bad. Me kill all = good. I'm hungry. Woman, mammoth bone, bring...

#75
Chromie

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Why do people keep bringing up WoW?

Yes some of the raiding is easy but I bet you can't even attempt hardmodes...and to the whiners how did you end up buying this game and not realize it would difficult? That was something that was being brought up often on the forums