Snydremark wrote...
Why the hell is every damned encounter I get in extraordinarily DAMNED HARD?!!!!!!
Because you suck and never bothered to learn the rules, i.e. what TALENTS, SPELLS and SKILLS DO in this game?
Geez.
Can someone please explain to me how the hell you're 'supposed' to play this game?
With brains and a working knowledge of the game rules?
It's just looking like this isn't anywhere close to the game I was hoping to be playing.
What did you think it was, Diablo? Did you ever actually play a proper RPG before?
Seriously though. AOE opening (Affliction Hex + Fireball), then crowd control from Morrigan (Sleep, then Horror on sleeping enemies, Waking Nightmare when they crowd up), then melee + short range spells / spell combos. Look out for friendly fire, aim your spells not to hit friendlies (pretty easy to do once everyone's engaged in melee). Set least healing potions on automatic use if health <10%.
Use SKILLS. HERBALISM IS FRIEND. MAKE POTIONS. STEAL STUFF. OPEN LOCKED CHESTS, SELL LOOT.
It's not rocket science, dude.
Sythion wrote...
There actually are only two difficulty settings in DAO
Wynne and Fail
I hate Wynne. I don't need Wynne. In fact, I don't use healing spells at all so far. They're a waste of spell points, mana and actions in combat. Give me more hexes and damaging spell combos any day. Potions can take care of healing.
ObsceneZen wrote...
I killed one of the revenants in Brecillian Forest with no healer... FREAKING HARD
I killed my first revenant in the Brecilian Ruins at level 8, with no healing done at all except for a couple of minor poultices. Just hexed his ass and Entropic Death followed by concentrated attacking with all the other available abilities (Vulnerability Hex + Life Drains from me and Morrigan, for instance). Waking Nightmare to stun him for a time.
Playing on Normal and very disappointed there's no real Normal difficulty (i.e. enemies make NORMAL damage, use ALL available AI, friendlies take 100% friendly fire - like it was in D&D PC RPGS). This Normal is more like Easy.