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NORMAL dificulty? W-T-F????????????


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#76
CrYpT1c_CHa0s

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Sythion wrote...

There actually are only two difficulty settings in DAO

Wynne and Fail



hahahah...amen to that!!

#77
Crazyace2009

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I am so happy for a hard game, thank you bioware for making a game adults can play.

#78
Brentra

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Let me ask you this, since when did "normal" become an euphemism for "cakewalk"? Normal means conforming to the natural or expected. From a role-playing point of view, you control a small group of people who try to survive and save their medieval country from destruction in the face of impossible odds. Just how easy do you expect this endeavor to get? Now, from a gamer's position, you play a tactical RPG, not an arcade hack'n'slash. If you want one of those, there's plenty of titles like Dungeon Siege or Sacred 2 that require little or no thinking or problem solving on your part. There is also an easy difficulty setting that allows you to play the game the way you want it, with no higher brain activity and plenty of twitchy pow-pow gameplay.



I've said it before, I think the normal difficulty settings of DAO 1.0 are just about perfect. The game stays moderately challenging and fresh and never becomes a boresome point-and-click grindfest that loses all its appeal during the first walkthrough.

#79
smilstina

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Normal can be quite the challange for those who've just hacked through games before. There's a lot of tactic involved to play DAO, planning ahead. If you want it easy you should just choose to play at easy. Isn't that a great thing to be able to choose? =P

#80
Irrumare

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This game isn't THAT hard.. normal is more challenging than a lot of games, but that's a good thing... you need to balance your party and set tactics, and for the love of god make morrigan a healer and set her to heal anyone under 50% HP or you will get your asshope gaped wide open every 5 minutes.

I'm playing melee DPS on normal and my main char has only died twice and once was the trap in the Bresc forest to draw out the shade.. unavoidable death there.

Modifié par Irrumare, 10 novembre 2009 - 02:45 .


#81
Tigerj

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I was having a pretty hard time too and here are my tips to playing when combat involves an elite:

1.) learn the tactics screen and get party members to drink health if they go below 50% (stock lots of health
2.) as soon as combat begins focus fire the elite by using the menus and micro manage your party at him
3.) watch what everyone is doing, when someone is blankly attacking open the menu to double check there isn't something better they could be doing instead.

I was very frusterated in the beginning of my first couple elite battles until I started to take my time and think out my strategy before the first 3 seconds of combat. Now I am addicted to thinking about my characters and what they can do all the time...

Also i am sure it was probably mentioned above.. the difficulty is not how smart the ai is or how buffed they are. it is how much friendly fire you experience. (above normal anyways, easy might nerf the baddies)

good luck to you

Modifié par Tigerj, 10 novembre 2009 - 02:54 .


#82
Zettai Baka

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 Nor can I complete Redcliffe


I play on Nightmare difficulty. Generally I don't find the game hard I aggro smaller groups instead of attracting large ones. The ONLY time my party wipes is if I pull too many enemies at once, and if anyone avoids doing this, then I don't see how lesser difficulty levels could become unmanageable. This tactic is abusable to a fault, and I hope Bioware patches the game so that enemies that are very close to each other are "linked" and come all at once. I'm about 15 hours into the game, and so far the hardest fights have required me to reload perhaps 3 times. I even beat the first Ogre boss without kiting on my first try, on Nightmare difficulty. =P  It's something I'm particularly proud of.

While doing that Redcliffe invasion sidequest, I had to reload only once because I didn't use all of my resources at my disposal -- namely the militia. Here's a hint: try to let the militia do most of the work, even when you're told to go down to take care of the other undead group. ;)  They're tougher than you think. and do really well with some heals and crowd control support from your party members.

This strategy worked for me on Nightmare, so I don't see why it should be a problem for you on Normal.

And yes, higher difficulties will require a lot of pausing, unless you've setup all the tactics slots optimally. I'm too lazy to set tactics, so I just pause manually command my characters. I find the tactical requirement for this quite exciting.

Also i am sure it was probably mentioned above.. the difficulty is not how smart the ai is or how buffed they are. it is how much friendly fire you experience.


Actually, higher difficulties do give increased stats to the enemies.

And finally, I'm sure this has been said before, but thank you Bioware, for putting out a challenging game that can't be facerolled through to the end. I'm loving the pain on Nightmare difficulty.

Modifié par Zettai Baka, 10 novembre 2009 - 03:07 .


#83
V0IDWALKER

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Check out the tips for managing normal mode (without having to change to casual) at : social.bioware.com/forum/1/topic/9/index/146463/1#146463

#84
BluesMan1956

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CrYpT1c_CHa0s wrote...



Sythion wrote...



There actually are only two difficulty settings in DAO



Wynne and Fail






hahahah...amen to that!!






I am doing just fine without Wynne, thank you



SPOILER



but I did need her to beat Flemeth even after switching to casual

#85
MilkLizard

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ObsceneZen wrote...

I killed one of the revenants in Brecillian Forest with no healer... FREAKING HARD, but it's a testament to tactical gameplay. Frost spells are a great asset, especially on undead


I too am right in the middle of dealing with that very same Ravenant (after **Minor SPOILER** messing with a particular tombstone etc)

I'm actually going to back-off, concentrate on another task for a while, move the party to another area, wait until I've leveled up a little more and plan my spells (I managed to become an Arcane Warrior - Elf), with a view to coming back and kicking that Rav's A-hole all up, down and around his leafy graveyard. 

The only Tips I have for fledgling level combatants (as I am too at the moment), is keep your main character as far away from the enemy as possible between attacks. Give yourself room to neck potions and use ranged attacks wherever possible :ph34r:

#86
simonc4175

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Having both Wynne and Shale makes alot the elite encouters easier :).



Morrigan is also great heh.

#87
ParaB

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The obvious level of suckage displayed by many posters is a terrible testament to what games have done to gamers in recent years.




#88
GmanFresh

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thats why i play on casual

#89
drive qi

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Poleaxe wrote...

You know, it's sad that it's been so long since there was a game like this that there's a whole segment of gamers who don't even grasp the concept.


was just thinking the same thing...

#90
BluesMan1956

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This game is about tactics, knowing your enemy, and utilizing every skill and weapon at your disposal. There is no shame in dropping the gameplay difficulty until you master the buffet of skills and actions available to you.

#91
drive qi

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morti84 wrote...

Talian Kross wrote...

morti84 wrote...

It's an RPG not a bloody game of chess, theres little worse than micromanaging battles but at the same time easy is often to easy and involves no thought at all, theres no inbetween for gamers who don't want to play Dragon Age: Sim City but at the same time don't want to play Dragon Age: Diablo 1 "hack and slash"

I agree wholeheartedly, but good luck convincing others of that. :P  Especially on this forum where it's basically n00b vs. Hardcore-D&D-Badass and little in between.


Yeah I've noticed that, they do have one thing we don't though, their virginity Posted Image

I'm sure Bioware are already looking at this, they must be aware of an issue as the last minor patch made an amendment to easy mode turning it into very easy mode, I'm sure they'll tweak it soon it'd just be nice to hear from Bioware on this.


I don't often turn to insults, but seriously?  How old are you?

This IS an RPG.  It honestly makes me sad that this new crop of gamers have grown up with a lukewarm FPS "RPG" like Oblivion and believe that to be the definition.  Interestingly enough, there were RPG's (gasp) before 3D engine's and they were all tactical.

Dragon Age, both in my mind and most of the people here, fits the definition of a CRPG to the T.  Funny that, coming from a developer with over 10 years of history making them...

Bioware, please don't cave to the kiddies.  We've been waiting for a game like this for a long time, and are thoroughly enjoying it.

#92
GravityParade

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Playing first time through on Normal. I didn't even get Wynn yet and I completed redcliff, the urn of androste, and that PITA abandoned building with all the mercenaries in Denerim, and the blood mage at the end. I just learned 1 beginning heal spell with Morrigan and use her as a healer/nuker/potion ****. I learned rejuvination also but it's not necessary.



Anyways it's not too hard if you use your head. You'll find the game is pretty deep and if you can think of an original tactic, it will probably work. Get used to pressing F5 because it's not fun to do **** that you already beat -- but be aware that you will lose on some of the hard encounters and you just have to keep trying until you come up with something that works.





**SPOILERS***

When I tried Redcliffe for the first time I couldn't figure out why it was so hard. Then I thought about it and I went back to an earlier save. It turned out, the first time I came on to the locked house with D and his thugs, I took the dialogue option that led to me killing them. When I did it the second time I was sure to pick the right dialogue which successfully got them to aid the town (hired them for gold). I also did a bit more to improve morale which included getting the bartender to join in the battle and for that one barmaid to give them free drinks. The second time I battled for Redcliff, It was way easier, still challenging, but doable.



It's mainly about using thinking skills to cope with what the game and developers want you to do.




#93
illidoth123

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i turned it on nightmare, and it seems easier than it was on normal or maybe i am just so scared that i take every encounter much more carefully than i did in Normal difficulty..

Modifié par illidoth123, 10 novembre 2009 - 03:35 .


#94
V0IDWALKER

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drive qi wrote...

morti84 wrote...

Talian Kross wrote...

morti84 wrote...

It's an RPG not a bloody game of chess, theres little worse than micromanaging battles but at the same time easy is often to easy and involves no thought at all, theres no inbetween for gamers who don't want to play Dragon Age: Sim City but at the same time don't want to play Dragon Age: Diablo 1 "hack and slash"

I agree wholeheartedly, but good luck convincing others of that. :P  Especially on this forum where it's basically n00b vs. Hardcore-D&D-Badass and little in between.


Yeah I've noticed that, they do have one thing we don't though, their virginity Posted Image

I'm sure Bioware are already looking at this, they must be aware of an issue as the last minor patch made an amendment to easy mode turning it into very easy mode, I'm sure they'll tweak it soon it'd just be nice to hear from Bioware on this.


I don't often turn to insults, but seriously?  How old are you?

This IS an RPG.  It honestly makes me sad that this new crop of gamers have grown up with a lukewarm FPS "RPG" like Oblivion and believe that to be the definition.  Interestingly enough, there were RPG's (gasp) before 3D engine's and they were all tactical.

Dragon Age, both in my mind and most of the people here, fits the definition of a CRPG to the T.  Funny that, coming from a developer with over 10 years of history making them...

Bioware, please don't cave to the kiddies.  We've been waiting for a game like this for a long time, and are thoroughly enjoying it.


I think it should be celebrated that RPGs are becoming more accessable to the masses. I am a bit of a hardcore RPGer. I grew up on Baldurs Gate and Icewind Dale, and before the old school Hero Quest. I applaud games like Oblivion which made a fantasy world open to the masses, so that everyone could enjoy it. By demeaning and belitteling players that are not as experienced as old-school RPG players all you forum trolls are doing is making RPGs less accessable, and hense less people will want to play them, and as such companies like Bioware will not make as much money, and thus you won't get new games like Dragon Age any more. Your derogetory comments towards less experienced plays are counter-productive to the entire RPG genre, so keep them to yourself and maybe try and offer some help to these players, so that one day they will be experiences too and share the RPG love, rather than trying to keep it a selfish little cult that no one else is allowed entry to if they weren't in it from the beginning. Shame on you.

#95
Guest_Ullisgullis_*

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I allso have some problems whith the fight in the redcliff castle courtyard. I don't know how to defet them

#96
Guest_Ullisgullis_*

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What party members is rthe most apropriet ones for the redcliff castle courtyard, i have:morrigan,Allistair,Sten,dog and Aliana.

#97
V0IDWALKER

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Ullisgullis wrote...

What party members is rthe most apropriet ones for the redcliff castle courtyard, i have:morrigan,Allistair,Sten,dog and Aliana.


what class are you playing as?

#98
morti84

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I found the Redcliffe battle as a perfect example of the discrepencies between the difficulty levels, on normal I found it next to impossible yet on easy it was a complete cakewalk with no tactics at all... I think many who're struggling on normal would just like an inbetween, I believe the description for normal is some pausing/micromanagement but most of you will agree in many situations it requires a lot more than that. Is that so hard for the elitist D&D players who love to tell people how they play on hard/nightmare to understand we just want an inbetween!!



NB I played the original BG games back when they were released so please don't make the assumption that everyone who complains about this issue is new to these games.

#99
Solk4n

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For me this game is great, I am playing on hard difficulty and this game is truly what I have hoped for. I really can't remember when was the last time I laugh with joy after winning a challenging fight! This is a game that I feel I am playing! Not another "press a button to progress" crap!

Thank You Bioware!



Only one thing there, bosses are to easy on hard mode imo, I have more trouble with random encounters than with boss monsters and it should be opposite ;)

In addition, I was surprised that there are no achievements for playing on hard and v.hard difficulty setting. Plus, gief more stats to play with plox : D



And too you all who find this game too difficult. Learn to Pause Tank Heal and Spank! This is really all that you shoud know to own in any RPG game.

#100
spool32

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The 'in between' comes from using your tactics slots. There's not much more I can say to impress upon you that your choices in this game are:



1) Micromanage the battle with the pause button.

2) Tell the AI how you want them to fight, so you don't have to micromanage with the pause button.



How much more clear could that be?