NORMAL dificulty? W-T-F????????????
#101
Posté 10 novembre 2009 - 04:21
I agree with the above poster though, because the combat in the game is at least challanging you genuinly feel 'chuffed' when you actually beat the badies.
Kudos to Bioware I saw!
#102
Posté 10 novembre 2009 - 04:35
Sythion wrote...
There actually are only two difficulty settings in DAO
Wynne and Fail
This is too true. Get her early enough and you should waltz through the game with a good script.
#103
Posté 10 novembre 2009 - 04:39
#104
Posté 10 novembre 2009 - 04:44
I actually find it easier than bg1/2 etc, and I believe that bioware has found a good steppingstone between hardcore and hack and slash.
And a tip for those not used to playing tactical RPG's, but used to playing mmo's: Think of it as an instance party in an mmo. Never overpull mobs, that will wipe you. Tank and spank. Gear towards specific roles (tanking dps etc). Focus fire (i cant stress this enough), a hard fight can go straight to easy if you focus fire. In an mmo every character has a player, but here you control them all, so use the pause button when things get dangerous.
#105
Posté 10 novembre 2009 - 04:46
It took me a while to come around to sleep because I'm so used to D7D and sleep never works outside the early levels. But in DAO it's such an awesome CC spell, plus combine it with horror just like the tooltip says, sleep with CC everyone then a Horror and Winter's grasp will kill most enemies really fast with Morrigan alone.
Then there is another CC spell in Entropy, it's the last one in the line with Horror (sorry forget the name), after sleep wears off you can use that and get at the least another couple stuns, but you often get enemies fighting on your side.
I actually have a little harder time with Wynne because I really miss Morrigan's CC, since I only run with one mage. But her healing is amazing.
#106
Posté 10 novembre 2009 - 04:55
You should approach each battle as an individual tactical puzzle where you need to find the right solution with the resources you have.
I think the battles have been balanced as well as they can be to carter for different party make ups but different parties will find different battles challenging.
Personally my biggest crime is not making the effort to fully understand the implications of the various abilities and buffs available to your party. I am stuck with my 2x tank, 1x healer and 1x DPS for any significant encounters. If you really expected BG style play I think you will be surprized at the fast pace at which things can go horribly wrong in DA. Also for me personally, all my years of PnP D&D left me with an intrinsic understanding of what worked, DA is all new... It really does share a lot of concepts with MMOs where a detailed understanding of you characters abilities and how they intereact and support other character types is vital to success at the harder levels.
Personally I am playing through on Normal (PC) and had to drop down easy once for the last battle in the deep roads section, so far (I was lvl 15 by the time we got there). My lack of skills, my party selection or whatever after the tenth reload it was time to move on...
Modifié par Bob the Insane, 10 novembre 2009 - 04:59 .
#107
Posté 10 novembre 2009 - 05:03
#108
Posté 10 novembre 2009 - 05:06
That said on Normal a certain baddy beat me good last night.
#109
Posté 10 novembre 2009 - 05:15
Sythion wrote...
There actually are only two difficulty settings in DAO
Wynne and Fail
This post is so made of wynne, it's not even funny.
#110
Posté 10 novembre 2009 - 06:41
V0IDWALKER wrote...
drive qi wrote...
morti84 wrote...
Talian Kross wrote...
I agree wholeheartedly, but good luck convincing others of that. ../../../images/forum/emoticons/tongue.png Especially on this forum where it's basically n00b vs. Hardcore-D&D-Badass and little in between.morti84 wrote...
It's
an RPG not a bloody game of chess, theres little worse than
micromanaging battles but at the same time easy is often to easy and
involves no thought at all, theres no inbetween for gamers who don't
want to play Dragon Age: Sim City but at the same time don't want to
play Dragon Age: Diablo 1 "hack and slash"
Yeah I've noticed that, they do have one thing we don't though, their virginity ../../../images/forum/emoticons/lol.png
I'm
sure Bioware are already looking at this, they must be aware of an
issue as the last minor patch made an amendment to easy mode turning it
into very easy mode, I'm sure they'll tweak it soon it'd just be nice
to hear from Bioware on this.
I don't often turn to insults, but seriously? How old are you?
This
IS an RPG. It honestly makes me sad that this new crop of gamers have
grown up with a lukewarm FPS "RPG" like Oblivion and believe that to be
the definition. Interestingly enough, there were RPG's (gasp) before
3D engine's and they were all tactical.
Dragon Age, both in my
mind and most of the people here, fits the definition of a CRPG to the
T. Funny that, coming from a developer with over 10 years of history
making them...
Bioware, please don't cave to the kiddies. We've
been waiting for a game like this for a long time, and are thoroughly
enjoying it.
I think it should be celebrated
that RPGs are becoming more accessable to the masses. I am a bit of a
hardcore RPGer. I grew up on Baldurs Gate and Icewind Dale, and before
the old school Hero Quest. I applaud games like Oblivion which made a
fantasy world open to the masses, so that everyone could enjoy it. By
demeaning and belitteling players that are not as experienced as
old-school RPG players all you forum trolls are doing is making RPGs
less accessable, and hense less people will want to play them, and as
such companies like Bioware will not make as much money, and thus you
won't get new games like Dragon Age any more. Your derogetory comments
towards less experienced plays are counter-productive to the entire RPG
genre, so keep them to yourself and maybe try and offer some help to
these players, so that one day they will be experiences too and share
the RPG love, rather than trying to keep it a selfish little cult that
no one else is allowed entry to if they weren't in it from the
beginning. Shame on you.
This is completely false.
Putting a game into a fantasy setting does not in ANY way make it an
RPG. Not myself, nor any "elitest" I have seen on these forums is
advocating that all RPG's be difficult or even turn based and/or
tactical. Oblivion is fine for what it is, so is Fallout 3, etc. I
have no issues with any of these games whatsoever.
The point is
not that these other games are too easy, too hard, or whatever the
current complaint about said game is. The point is that THIS game
(Dragon Age) is a traditional CRPG and as such is turn based, requires
tactical combat and tends to be difficult.
What I take offense
to is people coming to this forum, complaining that THIS game is not
what they wanted and asking for it to be changed. An equivalent
situation would be going to a sushi restaurant, complaining the fish
was raw and demanding for it to be cooked. Sorry, but you're in the
wrong restaurant. There are plenty of places that cook their food, or
offer twitch/action gameplay. This is not it.
Your entire post
about bringing content to the masses is so misguided I don't even know
where to begin. If we dumbed down everything so that everyone
demographic imaginable could play it, you would end up with mediocre
nonsense. If people here don't like this title, no one is blaming
them, go play something else. People get offended when players come
here, bash the game Bioware put so much effort into and DEMAND that it
should be changed. Besides, Mass Effect and Jade Empire were exactly
that. So now that Bioware created those games, every other title they
create should use the same mechanics? At which point did games like
Baldur's Gate become obsolete? Dragon Age's sales would say otherwise.
There
ARE other games that fit within the needs of these players. Should we
go to the Mass Effect forums and start creating topics that the game
sucks and it should be turn based? That aiming with a reticule is too
hard and must be removed? Why does one demographic dictate how all
RPG's should play?.
Modifié par drive qi, 10 novembre 2009 - 06:48 .
#111
Posté 10 novembre 2009 - 06:54
I realize I should know better than to argue on forums, but this gets me so frustrated. Bioware releases a game they put their heart and soul into, the vast majority of people love it, save a few players that feel the need to incessantly whine about the game and how it must be changed to meet their needs. That the 5 years of work put into the title was misguided, clearly these 5 players know better.
It honestly makes me sick.
#112
Posté 10 novembre 2009 - 07:06
Also, Cone of Cold > Heal
Heal just sounds like you're planning on taking too much damage before the fight is over.
Cone of Cold, on the other hand, freezes multiple enemies for a good length of time.
Modifié par SheffSteel, 10 novembre 2009 - 07:08 .
#113
Posté 10 novembre 2009 - 07:34
drive qi wrote...
[snipping much quoted text]
People get offended when players come here, bash the game Bioware put so much effort into and DEMAND that it
should be changed.
There ARE other games that fit within the needs of these players. Should we
go to the Mass Effect forums and start creating topics that the game
sucks and it should be turn based? That aiming with a reticule is too
hard and must be removed? Why does one demographic dictate how all
RPG's should play?.
Fair point in the 2nd paragraph, however I think the poster who upset you so much is making the point that without growing the fanbase, similar games won't be made. It's an argument found in every discussion from music to movies to games to politics, and there's a nugget of truth to it.
1st paragraph... I suggest you consider whether you truly thinks the designers are actually listening to demands from the newly minted RPGers migrating here from WoW and CoD, and scale your offended feeling accordingly.
Or, to put it more bluntly:
All these haters? *brushes shoulders off*
#114
Posté 10 novembre 2009 - 07:51
you must have started playing after the whole baldur's gate thing. it was this series of games that came out waaaaaaay back in the late 90s/early 00s.Snydremark wrote...
So...the only "real" way to play this game is by pausing the game every 3 seconds in order to issue new orders to my entire party? That isn't tactics, that's micromanagement to the extreme.Maybe if I can get a better grasp of the Tactics screen and setting those up it will help.
But I'd love to be able to spend my time enjoying the story they've written for this game...not hitting the Pause button
#115
Posté 10 novembre 2009 - 07:55
#116
Posté 10 novembre 2009 - 08:04
Also, getting rid of status ailments make a huge difference in combat.
#117
Posté 10 novembre 2009 - 08:05
I opted into killing Wayne a while back (for RP reasons) and game is still very enjoyable on Hard…
#118
Posté 10 novembre 2009 - 08:07
#119
Posté 10 novembre 2009 - 08:07
Modifié par Vroongel, 10 novembre 2009 - 08:08 .
#120
Posté 10 novembre 2009 - 09:16
Korgaah wrote...
Sythion wrote...
There actually are only two difficulty settings in DAO
Wynne and Fail
BEST> QUOTE> EVAAAAAH!!
Yep, just like a MMO
"How many healers do we have?"
"Not enough to raid"
#121
Posté 10 novembre 2009 - 10:16
#122
Posté 10 novembre 2009 - 10:20
#123
Posté 10 novembre 2009 - 11:39
Shadow_Viper wrote...
IFL2P
QFE
#124
Posté 10 novembre 2009 - 11:47
Anyways, always save after each fight.





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