Let's say rogues should be special, and should have locks that only they can pick... but in that same mind set, Warriors should be special and have weapons and armor that only they can use, based on class rather than attributes... and also in the same mindset, only Mages should be able to use magic items that aren't weapons or armor... and only Warriors should be able to use magic weapons and armor. Rogues should be able to read magic spells from scrolls once they reach the right level too...
I.e. yes there could be more overlap between classes, or less... but there's a lot of tweaking to go with either approach.
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Rogues should be worth having in the party for more than unlocking chests... otherwise what do you do? You don't bring the rogue along, you kill all the monsters, you go back to camp, tell the npc rogue he's needed for some treasure chests and head back... ha ha.
I usually have rogues along to disarm traps, to use elemental bombs, to stealth scout, etc. I use them for utility much in the way mages are used. I don't find them useless. But they shouldn't be an absolute necessity in order to get good loot. It would be better in my opinion, if rogues simply had a habit of finding more loot than warriors and mages could.
Modifié par CitizenThom, 11 février 2011 - 05:26 .





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