"Dragon Age II uses a conversation system similar to Mass Effect's,
where players select paraphrased versions of the dialogue from a wheel.
An icon in the middle of the wheel even illustrates the line's basic
intent (like aggressive or sarcastice), so you can focus more on the
interaction rather than reading and analyzing your dialogue choices."
quote from the GI issue
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Dev confirmation post of Dialogue wheel
Mary Kirby wrote...
I haven't played Alpha Protocol yet,
so I can't compare the DA2 system with theirs. However, it looks like
you've got the gist of the new system. You have a wheel like Mass
Effect's, and when you move over a selection, you get an icon in the
center of the wheel that indicates the intent of the player line:
Flirty, violent, sarcastic, etc.
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Another update: http://xbox360.ign.c.../1108057p1.html
"We also got to see the new conversation system. Dialogue has been
simplified so that you only have up to three choices. Each choice is
represented by an icon that indicates whether or it's a "good,"
"nasty," or "badass" choice. Good choices are represented by an olive
branch, nasty by a Greek comedy mask, and badass by a red fist. This is
an easy way to gauge what response your dialogue choices will produce."
Modifié par Anathemic, 23 juillet 2010 - 05:01 .





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